Charismo Posted November 29, 2013 Share Posted November 29, 2013 - Fixed Soul Punch not ragdolling enemies. Tell Steve thanks for this! And Thanks for all of your hard work. Link to comment Share on other sites More sharing options...
survient Posted November 29, 2013 Share Posted November 29, 2013 Love the hotfix, but no Torid fix? :( Link to comment Share on other sites More sharing options...
Althix Posted November 29, 2013 Share Posted November 29, 2013 (edited) This is why RNG sucks yes tokens would be better. honestly i really think that Prime Access is good thing for a new player. A lot of platinum, good frame, some weapons. But from my perspective platinum already lost its importance and 2 weapons and a frame is too much for 80$ when most of the package consist of Platinum which i don't need. But with each update grind wall is higher and higher to a point when you can't really enjoy a little gameplay this game have and just grinding you &#! out to get a key by rng and run a mission to get part you need again by rng. /facehoof Edited November 29, 2013 by Althix Link to comment Share on other sites More sharing options...
oNym Posted November 29, 2013 Share Posted November 29, 2013 Big Thx DE ^^ Link to comment Share on other sites More sharing options...
KouyaAotsuki Posted November 29, 2013 Share Posted November 29, 2013 I'm probably not the only person who has noticed this, but I'll post it regardless. So, I was playing with the Valkyr today since I just got it and stuff (awesome frame, btw), and I was testing out the rip line ability. Well, I was bored waiting on the elevator to reach the top (shocker, right?)...so I started playing with the rip line. Elevator + Rip Line = Switch Teleport + Elevator. It was pretty funny because it shot me straight up...and up...and up...and up...There's a new way to get to the void. But, seriously. I used the Rip Line and sent me through the elevator ceiling. I also have a feeling that Rip Line can potentially send people under the elevator but, I haven't tested it...and I probably shouldn't without willing subjects. ;D Thanks for the hotfixes, though! Love it when moderators actually care about their games! Link to comment Share on other sites More sharing options...
Xylia Posted November 29, 2013 Share Posted November 29, 2013 Are you experiencing crashes or other game-breaking issues like freezes or hangs? Please visit our support.warframe.com desk for assistance. Making a ticket with your EE.log (found in \%localappdata%\Warframe) after an issue has occurred AND filling out the automatic crash handler if a crash occurs will greatly assist us. The Automatic Crash Handler ALWAYS errors out for me, it always says "Could not send report" or something similar. Or was that "could not connect to server" or something? Something like that. Its been awhile. Link to comment Share on other sites More sharing options...
leonvision Posted November 29, 2013 Share Posted November 29, 2013 (edited) - A lot of players have expressed that the “15 minute mark” reward tier is often the most desirable for Survival missions. Changes have been made to Survival Reward tiers reward logic to reflect this feedback. We now cycle more efficiently through these tiers to ensure more reward variety. Supplementary info: Before, there would be a limited amount of chances to get rewards within certain tiers as the mission time progressed. Now, with the tier cycling, this means after the 20 minute mark you will have more chances to earn rewards from all tiers. so does that mean only rewards for 20min+ is affected in this change? also, does it mean potentially we can get more than one void key in a run? edit: also, since mutator mods are tier 3 rewards only, does that mean the chance of getting them has drastically reduced? Edited November 29, 2013 by leonvision Link to comment Share on other sites More sharing options...
Maximuz935 Posted November 29, 2013 Share Posted November 29, 2013 danka Link to comment Share on other sites More sharing options...
Rokusho66 Posted November 29, 2013 Share Posted November 29, 2013 it sounds like the 15 minute reward changes are basically enabling a second chance for void keys of different tiers past 15 minutes. ie there giving you more of a reason to play past 15 mins on any survival mission like how void runs allow you multiple chances to earn even the rarest rewards at any interval with the first 15 mins being a "prove your worth" phase. Link to comment Share on other sites More sharing options...
K_Shiro Posted November 29, 2013 Share Posted November 29, 2013 (edited) ....still no increase of the Ember Prime or Orthos Prime Blades low drdrop rate...to much percentage on Forma BP... Kinda losing my will to continue. If at least I would know that they checked this out or have some similar ideas being worked on... Edited November 29, 2013 by K_Shiro Link to comment Share on other sites More sharing options...
Chris9428 Posted November 29, 2013 Share Posted November 29, 2013 it sounds like the 15 minute reward changes are basically enabling a second chance for void keys of different tiers past 15 minutes. ie there giving you more of a reason to play past 15 mins on any survival mission like how void runs allow you multiple chances to earn even the rarest rewards at any interval with the first 15 mins being a "prove your worth" phase. That'd be nice. I hope many people realized this and will now start playing longer. I love long survivals, and I want to see how good my weapons do in higher levels. After all, the longest time I've got in Palus was only ~45 minutes, and that just once. Link to comment Share on other sites More sharing options...
SoulEchelon Posted November 29, 2013 Share Posted November 29, 2013 Thanks for the update. But why was my thread about someone in DE passing away deleted? The official post is stickied and available to the public. My thread was simply expressing my sadness at the news, and giving my condolences while asking others to do the same. Why was it deleted? And on a related note: I think devs or gms should PM people that they've deleted a thread of theirs. Most of them tend to be needed for deletion, while others (like mine) just leaves me confused. Link to comment Share on other sites More sharing options...
EnzoVulkoor Posted November 29, 2013 Share Posted November 29, 2013 Greeaaat... Now once again pubs don't want to stick in it for the long haul. Thanks DE. Link to comment Share on other sites More sharing options...
Hotsgonewild Posted November 29, 2013 Share Posted November 29, 2013 Thanks DE nice update Link to comment Share on other sites More sharing options...
TheSeannachaidh Posted November 29, 2013 Share Posted November 29, 2013 Finally! Nyx does damage through walls! :D Link to comment Share on other sites More sharing options...
ninosan Posted November 29, 2013 Share Posted November 29, 2013 I hope this also fix Rhino Stomp .. POWER IN USE ... Link to comment Share on other sites More sharing options...
edryuu Posted November 29, 2013 Share Posted November 29, 2013 (edited) Kinda losing my will to continue. If at least I would know that they checked this out or have some similar ideas being worked on... how about this. all the keys you got of any mission or what not...and all tier... should not be consumed at all it stays there in the keys like the Clan Key...if you want to go to the void then use it....then go back over and over.....it doesnt consume at all...if it does consume.....then its really not worth my time...to give anymore money into this game...its wasting time....now...the RNG sucks so much. Its very irritating to see that keys are wasted on each time you go and gone. <==== P2P Route WHY CAN'T WE have the keys to the void be kept like the Clan Key...this is just......... all the void keys with all tiers should be REUSABLE at all times... <==should be logical to have Warframe Prime BP should be purchasable in the market instead FARMING them.....<===certain someone said it wasn't leading to to this route.....well it has lead to it Edited November 29, 2013 by edryuu Link to comment Share on other sites More sharing options...
crystalfreak Posted November 29, 2013 Share Posted November 29, 2013 so does that mean only rewards for 20min+ is affected in this change? also, does it mean potentially we can get more than one void key in a run? edit: also, since mutator mods are tier 3 rewards only, does that mean the chance of getting them has drastically reduced? Not quite sir I acquired Shotgun Ammo Mutation in Apollodorus on Mercury just yesterday. Link to comment Share on other sites More sharing options...
leonvision Posted November 29, 2013 Share Posted November 29, 2013 Not quite sir I acquired Shotgun Ammo Mutation in Apollodorus on Mercury just yesterday. "just yesterday", this hotfix just came out, what are you talking about? Link to comment Share on other sites More sharing options...
Herotos Posted November 29, 2013 Share Posted November 29, 2013 What an interesting way to start the day Link to comment Share on other sites More sharing options...
ASH_PRIME Posted November 29, 2013 Share Posted November 29, 2013 HAWT Fix!I swear you guys are the best in the bizness for patching and updating! thanks!Nice to see the reward tiers tweaked, doing a 30 min survival and getting a 4k reward is so mean even Darvo frowns upon it lol Link to comment Share on other sites More sharing options...
GimmeTrix Posted November 29, 2013 Share Posted November 29, 2013 how about this. all the keys you got of any mission or what not...and all tier... should not be consumed at all it stays there in the keys like the Clan Key...if you want to go to the void then use it....then go back over and over.....it doesnt consume at all...if it does consume.....then its really not worth my time...to give anymore money into this game...its wasting time....now...the RNG sucks so much. Its very irritating to see that keys are wasted on each time you go and gone. <==== P2P Route WHY CAN'T WE have the keys to the void be kept like the Clan Key...this is just......... all the void keys with all tiers should be REUSABLE at all times... <==should be logical to have Warframe Prime BP should be purchasable in the market instead FARMING them.....<===certain someone said it wasn't leading to to this route.....well it has lead to it it's not hard to get keys, and a free game needs an income to stay alive, wouldn't make sense to make them reusable Link to comment Share on other sites More sharing options...
Katzenwolf Posted November 29, 2013 Share Posted November 29, 2013 Thanks for everything, DE! I love Hotfixes! Keep them coming! Link to comment Share on other sites More sharing options...
edryuu Posted November 29, 2013 Share Posted November 29, 2013 (edited) it's not hard to get keys, and a free game needs an income to stay alive, wouldn't make sense to make them reusable ok whatever >_> -.- -_- Edited November 29, 2013 by edryuu Link to comment Share on other sites More sharing options...
Ryuseishin Posted November 29, 2013 Share Posted November 29, 2013 (edited) Nice hotfix.finally %50 for all ! Thanks!!! Edited November 29, 2013 by Ryuseishin Link to comment Share on other sites More sharing options...
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