Verin1985 Posted November 29, 2013 Share Posted November 29, 2013 We still need a Rhino Stomp fix, its bad that the dead bodys dont disppear Link to comment Share on other sites More sharing options...
Hatr Posted November 29, 2013 Share Posted November 29, 2013 why don't you fix critical chance, you almost make think you're selective about the feedback, dealing critical damage without being a host is impossible on normal enemy, it works on bosses perfectly for some reason, being forced to use gear to their minimum capacity is a game breaking problem in my oppinion, it's the third time i write about this issue, the other 2 times were threads made by me where i have given detailed explanation Link to comment Share on other sites More sharing options...
l3ob Posted November 29, 2013 Share Posted November 29, 2013 Well as I can see the issue with Rhino Stomp isn't fixed yet. DE I wish you'll handle it quick, 'cause sometimes it's really annoying. And thanks for those fixes as well. Link to comment Share on other sites More sharing options...
SoulEchelon Posted November 29, 2013 Share Posted November 29, 2013 why don't you fix critical chance, you almost make think you're selective about the feedback, dealing critical damage without being a host is impossible on normal enemy, it works on bosses perfectly for some reason, being forced to use gear to their minimum capacity is a game breaking problem in my oppinion, it's the third time i write about this issue, the other 2 times were threads made by me where i have given detailed explanation I've critted things all the time as a non-host.... Link to comment Share on other sites More sharing options...
Althix Posted November 29, 2013 Share Posted November 29, 2013 so does that mean only rewards for 20min+ is affected in this change? also, does it mean potentially we can get more than one void key in a run? edit: also, since mutator mods are tier 3 rewards only, does that mean the chance of getting them has drastically reduced? just made 46 mins run. two keys. T3 and T2 on T3 Survival. pointless. Link to comment Share on other sites More sharing options...
Onigiris Posted November 29, 2013 Share Posted November 29, 2013 Will miss the fish THANKS DE Link to comment Share on other sites More sharing options...
leonvision Posted November 29, 2013 Share Posted November 29, 2013 (edited) just made 46 mins run. two keys. T3 and T2 on T3 Survival. pointless. i assume the "pointless" is meant for running for more than 15min.. i cant say i disagree with you running 15min runs are probably still more optimal, but atleast there's the option to get more keys by doing longer runs. Edited November 29, 2013 by leonvision Link to comment Share on other sites More sharing options...
kennylagenz Posted November 29, 2013 Share Posted November 29, 2013 NOT MY CEILING FISH NOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
Althix Posted November 29, 2013 Share Posted November 29, 2013 i assume the "pointless" is meant for running for more than 15min.. i can say i disagree with you running 15min runs are probably still more optimal, but atleast there's the option to get more keys by doing longer runs. my point is, that running 15 minutes is still best solution. Unless on minute 35 there is another 100% chance of key drop. there is no reason to run survival for keys for more than 15 mins. Link to comment Share on other sites More sharing options...
turbinea Posted November 29, 2013 Share Posted November 29, 2013 "- Fixed issues where equipping 2 mod cards with same elemental damage messes up the compound types created" I would like to report that this bug still rages on! Link to comment Share on other sites More sharing options...
Hixlysss Posted November 29, 2013 Share Posted November 29, 2013 You...tweaked Valkyr's warcry like that but haven't buffed her any? Still waiting for all that feedback about how squishy she is? Link to comment Share on other sites More sharing options...
Leuca Posted November 29, 2013 Share Posted November 29, 2013 "- Fixed issues where equipping 2 mod cards with same elemental damage messes up the compound types created" I would like to report that this bug still rages on! I've already posted about it twice. I'm assuming Rebecca saw. Link to comment Share on other sites More sharing options...
rapt0rman Posted November 29, 2013 Share Posted November 29, 2013 - Fixed issues where equipping 2 mod cards with same elemental damage messes up the compound types created Along with being able to add remove a single polarity with a forma, you should be able to switch any 2 slots (whether its 2 different polarities getting their spots switched or a polarised and non polarised slot) with a single application of forma, because that bug was the only way i could fit the elemental combination that I wanted without forma'ing my weapon (that already has 6 polarities) two more times. Link to comment Share on other sites More sharing options...
ArmyOfFun Posted November 29, 2013 Share Posted November 29, 2013 I'm probably not the only person who has noticed this, but I'll post it regardless. So, I was playing with the Valkyr today since I just got it and stuff (awesome frame, btw), and I was testing out the rip line ability. Well, I was bored waiting on the elevator to reach the top (shocker, right?)...so I started playing with the rip line. Elevator + Rip Line = Switch Teleport + Elevator. It was pretty funny because it shot me straight up...and up...and up...and up...There's a new way to get to the void. But, seriously. I used the Rip Line and sent me through the elevator ceiling. I also have a feeling that Rip Line can potentially send people under the elevator but, I haven't tested it...and I probably shouldn't without willing subjects. ;D Thanks for the hotfixes, though! Love it when moderators actually care about their games! I have used it in the elevator while going up and sent myself under the elevator. It was moving faster than I was initially ._. Link to comment Share on other sites More sharing options...
Serpentslain Posted November 29, 2013 Share Posted November 29, 2013 Good Job DE ! :D keep on the great work! Link to comment Share on other sites More sharing options...
leonvision Posted November 29, 2013 Share Posted November 29, 2013 my point is, that running 15 minutes is still best solution. Unless on minute 35 there is another 100% chance of key drop. there is no reason to run survival for keys for more than 15 mins. that's what i meant to say, worst time for a typo. i meant to say "i cant say i disagree" Link to comment Share on other sites More sharing options...
AyezRed Posted November 29, 2013 Share Posted November 29, 2013 PLZ! Can we get reduced reload speed on the Tigris, I want to use this weapon so bad, I really do. I just wish there was another NM mod with dual reload speed/frost, or something or something for that shotgun please, please, please. Loving this game still, I love you, AyezRed Link to comment Share on other sites More sharing options...
Hiromatsu Posted November 29, 2013 Share Posted November 29, 2013 why did u lower platinum amount from 570 to 370 ? price is the same but amount is 200 less;/ that dont make sense Link to comment Share on other sites More sharing options...
Endurael Posted November 29, 2013 Share Posted November 29, 2013 Nicce! I just woke up and see this! You guys are the best! Everything you guys add, or fix, makes this game 2x better. I seen this game grow, and never regreted what i put into this game. You guys are the best! We all love you DE! <3 Link to comment Share on other sites More sharing options...
K_Shiro Posted November 29, 2013 Share Posted November 29, 2013 (edited) When I scroll on upgrade screens, the chat moves as well. Edited November 29, 2013 by K_Shiro Link to comment Share on other sites More sharing options...
DietEbolaCola Posted November 29, 2013 Share Posted November 29, 2013 - Fixed issues where “Ceiling Fish” would occur in Dojo. This marks the end of Ceiling Fish’s times of horseplay. Thankfully, we applied an additional koi pond to the ceiling in case such an event occurred. Link to comment Share on other sites More sharing options...
TehLaggy Posted November 29, 2013 Share Posted November 29, 2013 Thank you for the update. Amidst the chorus of all of the 'but this didn't get addressed yet!', I'd like to plug https://forums.warframe.com/index.php?/topic/137382-heavy-caliber-serration-and-ignis/ as a pretty serious bug I don't think any dev has confirmed (Serration/Hornet Strike doesn't work on continuous weapons). Could that be looked into? Link to comment Share on other sites More sharing options...
Stigian Posted November 29, 2013 Share Posted November 29, 2013 Has the melee lock bug been fixed yet? Link to comment Share on other sites More sharing options...
Humbros Posted November 29, 2013 Share Posted November 29, 2013 wow nyx fixed! yay :D thanks so much!! :D Link to comment Share on other sites More sharing options...
Instinction Posted November 29, 2013 Share Posted November 29, 2013 Where's the xp-gain fix? Thanks for the rest tho! Keep on being awesome. THIS. Why has fixing the xp rate not been priority #1? Link to comment Share on other sites More sharing options...
Recommended Posts