Hatr Posted November 29, 2013 Share Posted November 29, 2013 I've critted things all the time as a non-host.... using snipetron vandal with 62.5% crit chance and i never crit unless i'm host, a few other people confirmed that they have the same issue Link to comment Share on other sites More sharing options...
Qw1Kkb3aN85 Posted November 29, 2013 Share Posted November 29, 2013 Is there any way to change how Energy Vampire works? I was thinking that maybe when a Trin throws it on an enemy, instead of allowing people to just kill off the enemy instantly in most cases(which negates the caster/other group members (;-who desperately need-;) from receiving the max amount of energy from the impulses), what about taking the damage that's normally allowed to an enemy while Energy Vampire is up and applying it after energy vamp is done casting/implusing. Something to this affect at least. The only reason I'm asking and throwing my thought out there is because hardly anyone(and I'm probably speaking for just about everyone who's never taken a look at Trinity's skills or tried playing Trinity - which is A LOT of people - ) has ANY idea what Energy Vampire is nor what it looks like(in effect) or it's ability therefore just killing the casters' beautiful little creation and not even realizing "oh hey, I could have actually used the energy from that instead of running around all over looking for orbs(saving the orbs for a more opportune moment) , running away from the objective at hand and potentially causing the mission to fail"..... Idk, just a thought. I've grouped w/ a lot of people and when I mention Energy Vamp, they're just like "huh??" "what's that?" "what's it even look like??"- even after I've spammed the spell as much as I can but they keep killing the mobs instantly not knowing the spell is up or what it's purpose is... Link to comment Share on other sites More sharing options...
GimmeTrix Posted November 29, 2013 Share Posted November 29, 2013 (edited) there's an xp bug? i level up just fine : / people impatient Edited November 29, 2013 by GimmeTrix Link to comment Share on other sites More sharing options...
ShistoRai Posted November 29, 2013 Share Posted November 29, 2013 Thank you very much. Link to comment Share on other sites More sharing options...
Archfiendrai Posted November 29, 2013 Share Posted November 29, 2013 Xini is decidedly NOT fixed. Now, after round 10, 90% of the ancients that spawn will all spawn together and stay in whatever cubbyhole they spawned in. Link to comment Share on other sites More sharing options...
HanDdukBaegi Posted November 29, 2013 Share Posted November 29, 2013 thx DE! but no Valkyr buff? Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted November 29, 2013 Author Share Posted November 29, 2013 Xini is decidedly NOT fixed. Now, after round 10, 90% of the ancients that spawn will all spawn together and stay in whatever cubbyhole they spawned in. This is peculiar. I ran the mission with the prior reportee, no issues. Ran it again, no issues. Reproducing this is elusive but we're trying. Is there any distinct activity that triggered this? Please open a thread in the AI Bugs section so we can collect intel, thank you! Link to comment Share on other sites More sharing options...
Deaths.Reap3r Posted November 29, 2013 Share Posted November 29, 2013 Is the absorb + shade bug still here :( Link to comment Share on other sites More sharing options...
KaraLotus Posted November 29, 2013 Share Posted November 29, 2013 Great job, DE! I'm very sorry for your loss :( I hope to see all you guys next week. Link to comment Share on other sites More sharing options...
nikolaos91 Posted November 29, 2013 Share Posted November 29, 2013 nice update Link to comment Share on other sites More sharing options...
Abomb9 Posted November 29, 2013 Share Posted November 29, 2013 Any chance we can get the message tab to become more eye-catching when we get a message, kinda hard to notice that tiny symbol changing from grey to a slightly brighter grey. makes you feel bad when you realize your friends were trying to talk to you and you had no idea. oh and can we get an option to close regional chat... nothing real good comes from reading it anyway lol Link to comment Share on other sites More sharing options...
Falchoin Posted November 29, 2013 Share Posted November 29, 2013 So how about letting the Arid Butchers out to play in the survival maps? It's a pain trying to farm for Fever Strike since they're so rare in defense and other maps. Link to comment Share on other sites More sharing options...
-CM-Crazy Posted November 29, 2013 Share Posted November 29, 2013 yay! Link to comment Share on other sites More sharing options...
BlueIstari Posted November 29, 2013 Share Posted November 29, 2013 No affinity fixes yet? And NO MORE CEILING FISH? Noooooooooooooooooooooo! Errr, um, everything else is fine though. I'm curious how the new Survival rewards will work out. Link to comment Share on other sites More sharing options...
Lensman Posted November 29, 2013 Share Posted November 29, 2013 THIS. Why has fixing the xp rate not been priority #1? BECAUSE KOI PONDS ON CEILING > XP of course :)))) Link to comment Share on other sites More sharing options...
gypsysorcerer Posted November 29, 2013 Share Posted November 29, 2013 Thank you!!! :) Link to comment Share on other sites More sharing options...
Biquette Posted November 29, 2013 Share Posted November 29, 2013 Thanks ! Link to comment Share on other sites More sharing options...
V0LK Posted November 29, 2013 Share Posted November 29, 2013 Hotfix 11.1.2 Fixes: - Nyx’s Absorb will now go affect enemies behind walls or cover. Finally! Big Thank you, DE! Now make Psy Bolts go thru walls and I'll love you forever. Link to comment Share on other sites More sharing options...
Rift_jumper Posted November 29, 2013 Share Posted November 29, 2013 Hot fix shortly after waking up, nice day already When will they add in trading guns and frames? And if DE doesn't i bet tons of people will be super sad heck i might even never recommend this game anymore DE just add in gun and warframe trading HEck why not just gunsJUST PLZ DO IT FOR UR GAME AND THE COMMMUNITY Link to comment Share on other sites More sharing options...
Firetempest Posted November 29, 2013 Share Posted November 29, 2013 Fixed Grineer sawblade residing in the heads of the Anti Moa. We know the Corpus are trying to save money wherever possible, but their imports of Grineer Parts has caused them much embarrassment. Is wasn't tell it was mentioned that i realized it was a sawblade. I liked the head doo-dad for distinction beyond color. Much like the various weapon heads for all moas need flavor. Just like Grineer helmets. Link to comment Share on other sites More sharing options...
RavenHimura Posted November 29, 2013 Share Posted November 29, 2013 Thx a lot Link to comment Share on other sites More sharing options...
Dementa Posted November 29, 2013 Share Posted November 29, 2013 - Fixed enemies being stationary on Xini. Thanks, it was getting really annoying having Ancients past round 15-20 just standing in their spawn areas xD Link to comment Share on other sites More sharing options...
ChuckyLarms Posted November 29, 2013 Share Posted November 29, 2013 Thank you DE! Link to comment Share on other sites More sharing options...
JustABody Posted November 29, 2013 Share Posted November 29, 2013 Thx for the fixes. But plz fix Acrid doing 10 toxic dmg per tick, no matter what mods are equipped! Link to comment Share on other sites More sharing options...
MDrigz Posted November 29, 2013 Share Posted November 29, 2013 thats cool. has the mod ui been fixed yet. that is getting pretty irritating Link to comment Share on other sites More sharing options...
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