kerozen666 Posted August 20 Share Posted August 20 Considering duplex auto is ultimatly "semi-auto, but on both direction of the trigger", it would make sense that our super shotgun get access to the big boom mod. Like, the mod scream "use me on the tigris, it will be glorious", how can we refuse it it's dream? pretty please? 4 Link to comment Share on other sites More sharing options...
BoruBoru Posted August 21 Share Posted August 21 Tigris/zylok are additive anyway it would make barely any damage difference and you wouldn't use those mods whatsoever because galvanized aptitude exists anyway. Link to comment Share on other sites More sharing options...
kerozen666 Posted August 21 Author Share Posted August 21 43 minutes ago, BoruBoru said: Tigris/zylok are additive anyway it would make barely any damage difference and you wouldn't use those mods whatsoever because galvanized aptitude exists anyway. and this folks is the kind of takes you get when you reapeat stuff instead of actually understanding. those mods are like adding 3 extra status to your gun CO for only one slot, and without ramp up. i'd feel embarassed if i said that would barely make a difference Link to comment Share on other sites More sharing options...
Tiltskillet Posted August 21 Share Posted August 21 2 hours ago, BoruBoru said: Tigris/zylok are additive anyway it would make barely any damage difference and you wouldn't use those mods whatsoever because galvanized aptitude exists anyway. I'd seriously consider it on Tigris Prime, at least sometimes. Punch Through can be really useful on it and (barring a riven) it'd be better than the other options. Zylok I'm not very familiar with, but it looks like in Incarnon form it gets most of its damage from AoE. So for somebody valuing that part of it, Cannonade might even be used instead of Galvanized Shot. Link to comment Share on other sites More sharing options...
NinjaZeku Posted August 21 Share Posted August 21 5 hours ago, kerozen666 said: and this folks is the kind of takes you get when you reapeat stuff instead of actually understanding. those mods are like adding 3 extra status to your gun CO for only one slot, and without ramp up. i'd feel embarassed if i said that would barely make a difference Getting 3 procs onto an enemy (which BTW, on Galv Shot, already goes beyond what Cannonade gives, nevermind the +Status Chance addition) is not a tall order nowadays, and you can get a bunch more than that also easily enough from many setups. Anyway, ye it's a bit annoying how these Mods don't affect weapons just because their basically-Semi-Auto firing mode was named something else, my biggest peeve here is the "Active" categorization on e.g. Penta stopping you while the already stronger Tonkor gets a free damage upgrade. 1 Link to comment Share on other sites More sharing options...
BoruBoru Posted August 21 Share Posted August 21 (edited) 10 hours ago, Tiltskillet said: I'd seriously consider it on Tigris Prime, at least sometimes. Punch Through can be really useful on it and (barring a riven) it'd be better than the other options. Zylok I'm not very familiar with, but it looks like in Incarnon form it gets most of its damage from AoE. So for somebody valuing that part of it, Cannonade might even be used instead of Galvanized Shot. zylok incarnon is...awful in comparison to normal mode, so you get incarnon and...never use it lol punch through yeeee fair...but its such mediocre amount(its infact so bad half of the time it doesnt work cuz enemies are too thick lol) it would be better to put vigilante offense or shred/primed shred Edited August 21 by BoruBoru Link to comment Share on other sites More sharing options...
kerozen666 Posted August 21 Author Share Posted August 21 5 hours ago, NinjaZeku said: Getting 3 procs onto an enemy (which BTW, on Galv Shot, already goes beyond what Cannonade gives, nevermind the +Status Chance addition) is not a tall order nowadays, and you can get a bunch more than that also easily enough from many setups. Anyway, ye it's a bit annoying how these Mods don't affect weapons just because their basically-Semi-Auto firing mode was named something else, my biggest peeve here is the "Active" categorization on e.g. Penta stopping you while the already stronger Tonkor gets a free damage upgrade. on shot it's barely above cannonade at 3 procs, but still, it's still a significant increase considering getting those extra procs might actually be more tricky or take longer than the kill time you get by combyning both. also the second you get the incarnon on the zylok, you lose the ability to use both anyway. it's mostly just a tigris case here, where this would actually allow the tigris to be back in all it's glory without being problematic, like the kuva hek demonstrate but yeah, it's really just annoying that the trigger type is so specific white it feels liekt it could be used on more. Link to comment Share on other sites More sharing options...
BoruBoru Posted August 21 Share Posted August 21 11 hours ago, kerozen666 said: and this folks is the kind of takes you get when you reapeat stuff instead of actually understanding. those mods are like adding 3 extra status to your gun CO for only one slot, and without ramp up. i'd feel embarassed if i said that would barely make a difference I don't think you know what a gunco is or what it even does considering i mentioned its additive. You get barely any more damage i also got no idea where you got "adding 3 extra status" part from. Inaros main. Link to comment Share on other sites More sharing options...
kerozen666 Posted August 21 Author Share Posted August 21 5 minutes ago, BoruBoru said: I don't think you know what a gunco is or what it even does considering i mentioned its additive. You get barely any more damage i also got no idea where you got "adding 3 extra status" part from. Inaros main. i guess i need to explain to you how the mod work then. Gun CO increase the damage depending on how many different stus effect are present on the target, and is the same bonus type as serration/HS/PB (it's sometime multiplicative, but that's usually for projectile weapons, and doesn't matter here). in the case of galvi savvy, when fully ramped up, each individual status provide 80% damage increase, additive to one another. at 3 status, that's 240% bonus. Now, since it's the same type of bonus as Cannonade, who adds a 240%, aka, the same amount you would gain by applying 3 individual status effects on the target, without even having to apply them. now let's say we are in ideal conditions and all your tarkgets are primed with 3 status as you shoot them (someting pretty reasonable to expect). in this case, the 240% base damage bonus you have from the galvi mod gets added to the cannonade mod for a whopping 480% base damage bonus, DOUBLING it. (now that's something i call noticeable). But now, let's say you are a pro, and everything has FOUR status on. then the bonus is 320% for galvi, and still 240 for cannonade, but... that's still a 75% increase, more than a primed mods when it comes to upfront damage. so idk, maybe listening to the inaros main might be a good idea here Link to comment Share on other sites More sharing options...
BoruBoru Posted August 21 Share Posted August 21 I'll use 2 words because you don't deserve more. Diminishing returns. Goodluck. Link to comment Share on other sites More sharing options...
kerozen666 Posted August 21 Author Share Posted August 21 31 minutes ago, BoruBoru said: I'll use 2 words because you don't deserve more. Diminishing returns. Goodluck. you got shown the maths of why that combo is worth using and you are still saing that I guess that explain why you think "inaros main" is an insult Link to comment Share on other sites More sharing options...
Tiltskillet Posted August 21 Share Posted August 21 25 minutes ago, BoruBoru said: punch through yeeee fair...but its such mediocre amount(its infact so bad half of the time it doesnt work cuz enemies are too thick lol) it would be better to put vigilante offense or shred/primed shred I wish PShred was available on shotguns. Vigilante Offense is a good option though. (Though if you don't think 1.5 PT on Cannonade is enough, it's the same on VO.) I'd certainly use it over Cannonade when I wanted more RoF than the Tigris base amount. Four shot builds and using a frame with a RoF buff. 22 minutes ago, BoruBoru said: I'll use 2 words because you don't deserve more. Diminishing returns. Right, but adding 240% base damage from three more status effects for GunCO or 240% base damage from Cannonade run into the same diminishing returns. And the cool thing about Theoretical Cannonade Tigris is Shotgun Vendetta is available and awesome. So one can avoid the steeper diminishing returns brought on by base damage arcanes. 1 Link to comment Share on other sites More sharing options...
kerozen666 Posted August 21 Author Share Posted August 21 9 minutes ago, Tiltskillet said: Right, but adding 240% base damage from three more status effects for GunCO or 240% base damage from Cannonade run into the same diminishing returns. And the cool thing about Theoretical Cannonade Tigris is Shotgun Vendetta is available and awesome. So one can avoid the steeper diminishing returns brought on by base damage arcanes. let's also not forget how much investment you need to have those extra 3 status. it's something that you likely can't put on a single mod slot, thus requiring to offload some priming to other stuff. AND THEN AGAIN, sure, diminishing return, but sometime you need to look at the bigger picture. even if you can get 6 status on a target, having cannonade on still rsult in 3X the modded bonus, or in other words, the same multiplier as a red crit. and yes, vandette can be used, which is awesome, but don't lose your time explaining that, it's additive with galvanized hell, so the diminishing return makes the arcane worthless apparently 1 Link to comment Share on other sites More sharing options...
Tiltskillet Posted August 21 Share Posted August 21 Just now, kerozen666 said: it's additive with galvanized hell, so the diminishing return makes the arcane worthless apparently Link to comment Share on other sites More sharing options...
vixenpixel Posted August 22 Share Posted August 22 21 hours ago, kerozen666 said: on shot it's barely above cannonade at 3 procs, but still, it's still a significant increase considering getting those extra procs might actually be more tricky or take longer than the kill time you get by combyning both. also the second you get the incarnon on the zylok, you lose the ability to use both anyway. it's mostly just a tigris case here, where this would actually allow the tigris to be back in all it's glory without being problematic, like the kuva hek demonstrate but yeah, it's really just annoying that the trigger type is so specific white it feels liekt it could be used on more. Well, there's the idea that you would have to first kill a bunch of enemies with essentially kindof poor dmg before you get your dmg going and you have to prime them first to take full advantage. Cannonade is a very good replacement for stacking dmg buff solutions imo. Plus cannonade has the "ignore negative fire rate from critical delay" thing - admittedly nothing massive but still nice. It's definitely useful on setups where either you like to swap to a weapon that is ready to take down the specific enemy, ie simply just the ability to have a varied loadout to fit different situations rather than be like "Oh hi, Im a primary main player, I never swap weapons btw" which is the same kindof dull gameplay as being a khora camping in a connection tunnel with cage and spamming 1. Some people enjoy it and thats fine, but if you don't want to rely on stacking your damage, cannonade is a good option on some weapons. That all said, I use galvanized mod plenty, but with cannonade i like my options alot more. Though honestly, Im more annoyed that duplex trigger was completely dropped on it's head when we got the hold to auto-fire on most other weapons. It's such a quality of life improvement. I never used tigris anyway though, duplex trigger annoys me, and now even more does it feel like an old relic of a bygone era. Link to comment Share on other sites More sharing options...
ChaoticOrderly Posted August 22 Share Posted August 22 ngl semi auto setting and cannonade mods were kinda half baked when DE forgot about burst, duplex, and charge triggers. The whole point of the setting was to relieve peoples fingers from clicking too much with semi weapons but also the burston which is burst trigger gets affected by the setting but cannot use cannonade??? 1 Link to comment Share on other sites More sharing options...
kerozen666 Posted August 22 Author Share Posted August 22 8 hours ago, vixenpixel said: Well, there's the idea that you would have to first kill a bunch of enemies with essentially kindof poor dmg before you get your dmg going and you have to prime them first to take full advantage. Cannonade is a very good replacement for stacking dmg buff solutions imo. Plus cannonade has the "ignore negative fire rate from critical delay" thing - admittedly nothing massive but still nice. It's definitely useful on setups where either you like to swap to a weapon that is ready to take down the specific enemy, ie simply just the ability to have a varied loadout to fit different situations rather than be like "Oh hi, Im a primary main player, I never swap weapons btw" which is the same kindof dull gameplay as being a khora camping in a connection tunnel with cage and spamming 1. Some people enjoy it and thats fine, but if you don't want to rely on stacking your damage, cannonade is a good option on some weapons. That all said, I use galvanized mod plenty, but with cannonade i like my options alot more. Though honestly, Im more annoyed that duplex trigger was completely dropped on it's head when we got the hold to auto-fire on most other weapons. It's such a quality of life improvement. I never used tigris anyway though, duplex trigger annoys me, and now even more does it feel like an old relic of a bygone era. YES, being able to swap weapons around is a formidable advantage that cannonade provide. Having mods and arcane that ramp up are nice, but that's the thing, they need ramp up, and when you are in a squad, it can be tricky if you fet someone that is very fast at killing. Kinda wish those things also had increase on assist, just to keep the team going without kill stealing being too much of an issue. Link to comment Share on other sites More sharing options...
Tiltskillet Posted August 22 Share Posted August 22 1 hour ago, ChaoticOrderly said: The whole point of the setting was to relieve peoples fingers from clicking too much with semi weapons but also the burston which is burst trigger gets affected by the setting but cannot use cannonade??? That's the point of the setting. The point of the Cannonade mods is to give semi-auto weapons a separate identity, whether one is using the setting or not. Link to comment Share on other sites More sharing options...
Azamagon Posted August 27 Share Posted August 27 On 2024-08-22 at 11:51 PM, Tiltskillet said: That's the point of the setting. The point of the Cannonade mods is to give semi-auto weapons a separate identity, whether one is using the setting or not. While that is true, there are 3 triggers which are more finger-straining than semi/burst/etc are now (thanks to their settings). And that is the duplex, active and most charge triggers (like bows, but Opticor is fine). Considering how intense they can be to use, I think those triggers could deserve to be part of the Cannonade mods. At least, that's my opinion on it. Link to comment Share on other sites More sharing options...
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