[DE]Megan Posted August 21 Share Posted August 21 The Lotus Eaters: Hotfix 36.1.1 For list of known issues for The Lotus Eaters that require future code changes and or did not make it into this Hotfix, visit our dedicated thread: The Lotus Eaters Quest Changes & Fixes: Improved the VFX during the quick time events. Fixed being unable to progress in the Quest after spamming Transference. Fixed Warframe disappearing and player being stuck in broken state when opening the Arsenal after closing the Quest Completed screen. Fixed being able to open the Pause menu during the quick time events, which allowed players to walk away from the cutscene. Fixed Ally Highlight being visible on characters during Quest. Fixed the border of the sand spin VFX showing when FOV is set above the default. Fixed issue with character posing not transitioning smoothly when leaving cutscenes. Fixed issue with character idle poses popping at the start of cutscenes. Fixed a crash in the Quest. Fixes: Fixed duplicate “Trade” context actions appearing in Maroo’s Bazaar/Dojos when a player sets up shop. Fixed crash that could occur after contributing Platinum to a Dojo Decoration construction. 17 Link to comment Share on other sites More sharing options...
Quest Posted August 21 Share Posted August 21 Thanks Link to comment Share on other sites More sharing options...
wentallout Posted August 21 Share Posted August 21 Thank you for all the work guys! Link to comment Share on other sites More sharing options...
Beryliberries Posted August 21 Share Posted August 21 Thank you for the hotfix! Any thoughts on adjusting the new Maginav Signa? It sits wayyyy too high on most frames, and doesn't sit like the image in the Prime Access picture. This is as low as it goes. 2 Link to comment Share on other sites More sharing options...
[DE]Momaw Posted August 21 Share Posted August 21 Just now, Beryliberries said: Thank you for the hotfix! Any thoughts on adjusting the new Maginav Signa? It sits wayyyy too high on most frames, and doesn't sit like the image in the Prime Access picture. This is as low as it goes. We're looking into that actually. 👍 5 Link to comment Share on other sites More sharing options...
Hodor_Roe Posted August 21 Share Posted August 21 Why launch a 1 minute "quest" with no story or gameplay to speak of? 4 Link to comment Share on other sites More sharing options...
Eclipse2024Qc Posted August 21 Share Posted August 21 il y a 1 minute, [DE]Momaw a dit : We're looking into that actually. 👍 Very excited to fix this, I had this too. Link to comment Share on other sites More sharing options...
Ifeanyi Posted August 21 Share Posted August 21 11 minutes ago, Beryliberries said: Thank you for the hotfix! Any thoughts on adjusting the new Maginav Signa? It sits wayyyy too high on most frames, and doesn't sit like the image in the Prime Access picture. This is as low as it goes. That's an amazing orbiter 1 Link to comment Share on other sites More sharing options...
Beryliberries Posted August 21 Share Posted August 21 13 minutes ago, [DE]Momaw said: We're looking into that actually. 👍 Awesome! Thank you for the response! 2 minutes ago, Ifeanyi said: That's an amazing orbiter ty! Link to comment Share on other sites More sharing options...
Numerounius Posted August 21 Share Posted August 21 (edited) 17 minutes ago, [DE]Megan said: Fixed being unable to progress in the Quest after spamming Transference. There is another very serious set of bugs associated with Transference and the respawn plane that I am not seeing on the linked known issues thread. Haven't tested it out with the latest update but not seeing it mentioned in the patch notes so assuming it is still here. Below is a short 4-second clip showcasing how game-breaking this is. Any chance it can be added to that dedicated thread that claims it is intended for tracking top priority issues like I assume this one is? Edited August 21 by Numerounius 1 Link to comment Share on other sites More sharing options...
[DE]Megan Posted August 21 Author Share Posted August 21 12 minutes ago, Hodor_Roe said: Why launch a 1 minute "quest" with no story or gameplay to speak of? spoke a bit more on that here: 4 Link to comment Share on other sites More sharing options...
Redeemr Posted August 21 Share Posted August 21 any hopes for a fix of dying while casting Atlas' Rumbled to cause you to be unable to revive until the bleedout timer runs out? Link to comment Share on other sites More sharing options...
OMAR_FARUK Posted August 21 Share Posted August 21 Can you please fix this floating arrow on protosomid shoulder piece? https://imgur.com/a/O1ib7ND Link to comment Share on other sites More sharing options...
Jarriaga Posted August 21 Share Posted August 21 Link to comment Share on other sites More sharing options...
[DE]Megan Posted August 21 Author Share Posted August 21 12 minutes ago, Redeemr said: any hopes for a fix of dying while casting Atlas' Rumbled to cause you to be unable to revive until the bleedout timer runs out? team is looking into this! 1 Link to comment Share on other sites More sharing options...
Kirgit2019 Posted August 21 Share Posted August 21 That was the shortest Quest ever 😆 Link to comment Share on other sites More sharing options...
peq42 Posted August 21 Share Posted August 21 You know the meme "This meeting could have been an e-mail"? This quest could have been an e-mail 5 Link to comment Share on other sites More sharing options...
4Donic Posted August 21 Share Posted August 21 (edited) Reinforced bond still doesn't work ~80% of the time if you are not the host :( Edited August 21 by 4Donic 1 Link to comment Share on other sites More sharing options...
(XBOX)JustinsaneCG Posted August 21 Share Posted August 21 Since the Jade shadows update, there has been this weird head bug that still goes unnoticed. If everyone was to run straight normally with the camera behind(away from the camera) then they will see the head abnormally bobbing and then when they run towards the camera (towards facing the screen) but with the camera facing the front of the warframe, then it would be seen as how it is supposed to be which was before the jade shadows update. if you stand close enough to a wall, you will see the head twist becomes more strange, Then if you sprint especially while looking down, the issue gets even worse. someone recorded a quick look of half of the issue here: 1 Link to comment Share on other sites More sharing options...
Hildr Posted August 21 Share Posted August 21 Is everything okay with Felarx? Maybe I am missing something, but it dealing much less damage after the update, also it has 6/500 ammo for now. Link to comment Share on other sites More sharing options...
Ysmirdragon Posted August 21 Share Posted August 21 I'm still being forced to play with the display mode locked in Windowed. Any attempt to switch it to another mode instantly flips it back to Windowed. Link to comment Share on other sites More sharing options...
Elfylil Posted August 21 Share Posted August 21 I don't know if this was included, but I literally cannot progress through the new quest. At the first dialogue bit of the cutscene where Lotus opens her phone or whatever it is, whenever I select any of the dialogue my screen just stays stuck in that 2 Link to comment Share on other sites More sharing options...
Kename_Fin Posted August 21 Share Posted August 21 Thanks Link to comment Share on other sites More sharing options...
Hodor_Roe Posted August 22 Share Posted August 22 5 hours ago, [DE]Megan said: spoke a bit more on that here: The earlier prologues all gave crucial story information or developed characters in meaningful ways. My confusion isn't with the communication regarding the length of the quest or the nature of it, my confusion regards the purpose behind its existance at all. Obviously I lack relevant information about 1999, but I don't see the purpose of this half sentence of non-information, nor do I see why it was added to the game ahead of 1999, rather than being strapped to the front of that quest. 1 Link to comment Share on other sites More sharing options...
-SilverWolfPrime- Posted August 22 Share Posted August 22 Thank you for the hotfix! I don't know if this is still a thing going on, but any news regarding the missing damage calculations for Voruna's Ulfun's Descent? Link to comment Share on other sites More sharing options...
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