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Posted

So I was leveling few amps (for MR) and I find them mostly boring. Unless you pick what part is good for you (and enemy you are facing) there is almost no way to "modify" it. You get mostly damage or efficiency stuff.

Let us mod amps in addition to base 2 arcanes. Something that changes how we play. Not just +damage kind of stuff.

  • Like 4
Posted

This is my biggest grudge with Amps, they rely too much on the parts you build them with and the Focus school you have active, most dont even give any actual benefits towards the Amps you are using and most Amp parts are pretty useless on their own.

I really wish we could mod them with either Secondary mods or DE added a mod set of their own which would be sold by Onkko and Little Duck, giving them more reasons to be revisited.

  • Like 3
Posted
3 hours ago, BiancaRoughfin said:

I really wish we could mod them with either Secondary mods or DE added a mod set of their own which would be sold by Onkko and Little Duck, giving them more reasons to be revisited.

Exactly, they're just glorified peas shooters in almost any other combat encounter above a certain point, they're especially limited in Orphix missions if you're going solo, but that's a whole other can of worms that could be rectified if the Drifter actually had access to the rest of their arsenal. The Tenno School system & Drifter Intrinsics already makes up for the Operator's lack of modification, and Arcanes aren't enough to make Amps outshine conventional secondaries. The starting Amp falls off harder than Denethor II. This long-term problem could easily be resolved in a matter of weeks if they were open to suggestions such as these.

  • Like 1

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