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PSN The Lotus Eaters: Hotfix #5


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The Lotus Eaters: Hotfix 36.1.5

 

Vor’s Prize Quest Changes:
We’ve made the following changes to the Spy missions in the Vor’s Prize Quest to help alleviate some of the progress pain points that new players hit. 

  • Added objective markers to the Vault consoles that unlock the doors, once opened, the objective marker will properly update to the next console needing to be hacked to access the Vault. 

    • Previously, the marker would appear behind the locked doors which would lead new players (who are not yet familiar with consoles) to believe that they are unable to progress. Now, the objective markers will guide players to each of the subsequent consoles that need to be interacted with to access the Vault.

    • Reduced the number of consoles needing to be hacked to access the Vault from 3 to 1. The only console needed to be hacked is the one that completes the Vault.  

      • Note on the correction above: Simply a patch-notes error! The objective marker change came before the console reduction, meaning the waypoint updating does not actually occur since there is no need for it when there is only 1 console to hack now (the main Vault). For the same reason as the waypoint change, we wanted to further reduce any potential confusion around interacting with the consoles and streamline the mission some more. 

    • The Lotus transmission warning not to avoid triggering alarms will now play after hacking entering the door. to the first Vault instead of while hacking.  Edit note: Corrected to what occurs now that there is no longer a console to open the door. 

      • This transmission playing while hacking was not only distracting, but also not relevant to the player experience and may have them thinking they need to be concerned about alarms while hacking.

  • Moved the tutorial message about the Grineer force fields tripping alarms and draining energy if touched higher up the platform and increased its size slightly. 

    • Where it was positioned before could lead new players to being hit by the fields since they couldn’t see the warning before entering the danger zone. 


Changes:

  • Increased the Reactant drop rate in Void Fissure missions by approximately 20%. 

    • Being at the end of a Void Fissure mission without enough Reactant to crack your Relic is not an enjoyable experience. We've heard reports of this issue across all mission types, so we're buffing Reactant drop rates across the board to help avoid this happening in the future. 

  • Added input callout next to the “Use Cipher” button while hacking. 

    • Especially useful for our controller players, who may have not been aware that there is a binding to auto-complete hacks and would instead drag the virtual cursor to the button. 

  • Ivara's Prowl, Loki's Invisibility, Ash's Smoke Screen and Banshee's Silence will now muffle Melee weapon impact and dismemberment sounds (for player audio). 

  • Optimized some UI animations to appear smoother.  

Fixes

  • Fixed Defense Wave counter remaining at “1” in the UI throughout the mission. 

  • Fixed being unable to enter the Railjack after installing Cephalon Cy during the Rising Tides Quest. 

  • Fixed Clients being able to clip through walls/terrain (and getting stuck) by spamming Transference while playing as Excalibur Umbra. 

  • Fixed the button callout to throw Enigma Disc in Duviri showing as “UNBOUND” while holding Melee weapon. 

  • Fixed being able to damage and knock down Shadow Stalker before activating the Somatic Link in The Second Dream Quest. 

  • Fixed two “Quest Complete” screens appearing back to back after finishing the A Man of Few Words Quest. 

  • Fixed a “The Duviri Paradox” Quest Key appearing in the End of Mission screen after completing the Quest itself for those who haven’t reached the Uranus Junction. 

  • Fixed visual issues with the fade to white transition into the customization moment in The Second Dream Quest. 

  • Fixed consoles not working after getting pulled away from it while completing hacking (ie. by going into Bleed Out or getting pulled by Ancient/Scorpion). 

  • Fixed the new in-world VFX identifying the “lower security” area in Netracell missions not appearing for Clients. 

  • Fixed account login issues for players with a rare issue with their Alliance. 

  • Fixed capturing a target while riding Merulina causing Yareli to get stuck in an odd animation (at times A posing). 

 

For list of known issues for The Lotus Eaters that require future code changes and or did not make it into this Hotfix, visit our dedicated thread:

https://forums.warframe.com/topic/1409843-the-lotus-eaters-known-issues/ 

Edited by [DE]Danielle
Correction on the Vault Waypoint change
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I LOVE the reactant buff and I have not tried it yet.   But simply increasing drop rate doesnt really solve some core issues.   Railjack lets you get Reactant as a Universal pick up and you have went on to make medallions Universal Pick ups.    You need to do the same for normal Void Fissures.   When your playing survival and people chase spawn several tiles away who cares if there is more reactant being dropped if you cant even see it?   In Spy missions you may skip Caches to go and open one of the other ones to save time, but there are only X amount of enemies in spy, and if all the reactant drops in a cache u skipped??  I currently love interception fissures,  but you have to leave your spot to go pick up reactant.   All of those situations would go away instantly with Universal Reactant.  

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I don't know why I care but I really hate how buried Weeping Wounds is now.   Every time I goto Necralisk its never in the reward pools.  

I would love to see Mother Tier 1 bounty be home to all the acolyte mods (since newbs need them the most) and the scintallant they need to rank up.

I really LOVE the concept of Endless Bounties.   Necralisk tier 3 when its excavation only is PERFECT.  You constantly earn mommy tokens and you earn more and more the deeper you go.  Thats awesome. (It sucks when other objectives get mixed in though).   I would love to see endless type missions used in all the other grind spots.  (Cetus/fortuna/Zarimon/Labs).   Zari/Labs has endless types but Im not sure you actually earn more standing/medallions doing them??  Possibly for more than one of the bounties. 

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I thought I would hate Omni fissures and making your most recent relic float to the top of the list....  

-Most recent relic is actually pretty aweome.  

-I don't know if it was there from release or if it was added shortly after but the ability to flip between relic tiers in Omni is SUPER useful (not sarcasm). Flipping between All, lith, Meso, neo, Axi.  

-I also discovered shortly after that I can filter my relics by most owned which is basically what I did buy hand for years.. that combined with everything else has just made it so incredibly easy to pop relics.  

As far as Omni fissures...  I gotta say I'm kinda let down.   I LOVE alchemy.  Conjunction/Survival are both meh (especially without Universal pick up).  But more importantly I thought Omni-fissures purpose was to bring diversity to Fissures ??  Its only those 3-4 missions?? 

Corpus defense still needs scrapped.  All the other tiers of relics need a much larger pool of missions/tiles to draw from.

In a perfect world a Lith relic should take you to any map, any mission, w/ enemies appropriate for a Lith relic (and reward lith relics).  An Axi fissure should be the same.. any map, any mission,  appropriate enemies (and reward Axi relics).   You know we don't even earn relics for the tier we ran now ??   Omni fissure cant really have level appropriate enemies, so for those just do what you do now and give random level range.  

 

Fissures are where I spend the vast majority of my time in WF.  Im Legendary 4 and got mostly everything.  Its Just a good spot to grind syn standing / forma and actually get that special feeling of temporarily being part of a team in WF.   Void Fissures deserve a big overhaul.  Not to change the rates or odds of getting prime parts or nothing crazy like that.   Just to bring variety,  make all modes viable,  kick out problem tiles

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4 minutes ago, (PSN)AbBaNdOn_ said:

I LOVE the reactant buff and I have not tried it yet.   But simply increasing drop rate doesnt really solve some core issues.   Railjack lets you get Reactant as a Universal pick up and you have went on to make medallions Universal Pick ups.    You need to do the same for normal Void Fissures.   When your playing survival and people chase spawn several tiles away who cares if there is more reactant being dropped if you cant even see it?   In Spy missions you may skip Caches to go and open one of the other ones to save time, but there are only X amount of enemies in spy, and if all the reactant drops in a cache u skipped??  I currently love interception fissures,  but you have to leave your spot to go pick up reactant.   All of those situations would go away instantly with Universal Reactant

This! Especially a big problem in void cascade. I've lost my relic opening bc I HAD to go do exolizers or we would fail, and everyone else is still hanging getting reactant. 

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