(XBOX)InsaneBlade3652 Posted September 7 Share Posted September 7 (edited) I just genuinely cannot fathom why the 24 hour time restriction exists for MR rank tests. I mean sure if it was only given when you complete one that would be fine but restricting you from even attempting it for a ludicrous 24 hours if you fail it, especially given the stressful design and nature of most of them, is just downright heinous. I really would like to see some change made to this feature like maybe reducing the time to at least 12 hours or something or only making it when you complete a MR rank up test, at least something that would make this ludicrous feature less annoying. Edit: Sorry, it's my first post and I put it under the wrong tag. Edited September 7 by (XBOX)InsaneBlade3652 I must inform people of my mistake 6 Link to comment Share on other sites More sharing options...
Katchowzki Posted September 18 Share Posted September 18 (edited) I think the 24 hour time restriction should at least be removed from the beginning mastery ranks. Seeing that cool down as a new player after failing kills motivation Edited September 18 by Katchowzki 2 Link to comment Share on other sites More sharing options...
(PSN)FUZZY_LLAMA Posted September 18 Share Posted September 18 33 minutes ago, Katchowzki said: I think the 24 hour time restriction should at least be removed from the beginning mastery ranks. Seeing that cool down as a new player after failing kills motivation I can get behind this. Removed or dropped to like an hour or so. But at higher ranks, sure they might be more difficult tests, but you can practice the test as much as you want as it is. That being the case it's kind of on the player for failing the test assuming some sort of bug/glitch didn't happen. If you don't want to wait 24 hours then just give it a few practice runs to make sure your load out is good for it. It's better to run it 3-5 times and pass than to go into it blind and fail. 2 Link to comment Share on other sites More sharing options...
BurstDaVoir Posted September 19 Share Posted September 19 I honestly think it should stay because I like the stress of a consequence of an important test I failed, like a driver's test. also you have the option to practice an infinite amount of times before do the test, so... like if you fail a test? wouldn't that mean you are unprepared for it and need to practice? Link to comment Share on other sites More sharing options...
Katchowzki Posted September 19 Share Posted September 19 2 hours ago, BurstDaVoir said: I honestly think it should stay because I like the stress of a consequence of an important test I failed, like a driver's test. also you have the option to practice an infinite amount of times before do the test, so... like if you fail a test? wouldn't that mean you are unprepared for it and need to practice? I agree with you and it's why I'd say only the first 2 or 3 should have no or reduced cooldown. When a new player fails a test, that failing motivation will cause them to quit and like with most free games, forget about it the next day and move on to something familiar Link to comment Share on other sites More sharing options...
zuraja Posted October 2 Share Posted October 2 On 2024-09-18 at 11:52 PM, BurstDaVoir said: I honestly think it should stay because I like the stress of a consequence of an important test I failed, like a driver's test. also you have the option to practice an infinite amount of times before do the test, so... like if you fail a test? wouldn't that mean you are unprepared for it and need to practice? That would be a fair point if the stuff they were testing you on was relevant to literally any aspect of the game outside of the MR tests themselves. But they don't. The ones that aren't completely trivial are just contrived nonsense and, in the case of the worst offenders, are barely functional at all because they didn't bother updating them when they made some radical overhaul of a game system (I'm glaring at you, MR9). Link to comment Share on other sites More sharing options...
tucker_d_dawg Posted October 2 Share Posted October 2 (edited) 5 hours ago, zuraja said: if the stuff they were testing you on was relevan Some is - mobility, critical thinking, the right tool for the job. 5 hours ago, zuraja said: (I'm glaring at you, MR9 Again, critical thinking, right tool for the job. For example maybe by MR9 players should have realized Lotus lies, or tells 1/2 truths. "A full frontal assault isn't always the best option"... well it mostly is for the MR9 test. Take any frame and fairly quickly full frontal assault the test throwing an unmodded glaive. Maybe just slow down to be sure they're not looking at you when you step out to throw it. Or take banshee with any gunblade. Alternatively, do it the way it was intended, just memorize their pattern and/or pay attention to the minimap radar that shows you which way they are facing, and be a little more patient than the typical WF player and stabby stab them in the back. So its could be considered either a gear check OR "learn to use the minimap hud". Edited October 2 by tucker_d_dawg Link to comment Share on other sites More sharing options...
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