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Skins are very weird


KRYPTR0N
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Whats with some of these deluxe weapon skins only being able to put on specific weapons? Wisp, Gauss, Banshee, Yareli, Octavia, Sevagoth, Ember(Pyraxis), Ivara to be specific. These are some really really cool skins but for some reason they have to be locked to a specific gun. It just sucks because i can guarantee more people would buy these deluxe bundles if the weapon skins were just a class wide skins instead of weapon specific

So just let em be class wide.

 

It's just QOL

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most of these are probably due to the skins and the base weapon has animation or effects specifically tied to that weapon itself.
Fulmin's suppressor,
Acceltra's foldable rocket slots,
Sonicor's compact folding animation,
Kompressa's Bubble creating layer effect,
Boltor's custom reload animation (overridden with the spin from the deluxe skin),
Epitaph's little animation during reload/charge,
Ballistica being its own quadruple half-bows among secondaries,
making them incompatible with the rest of its weapon class so they remained as weapon specific skin.

Only exception among your examples are Flamethrower skin from Ember Pyraxis collection. By definition it IS Flamethrower class-universal weapon. Except Ignis and its wraith variant is the only Primary Flamethrower registered for said class.

And prior to class-universal weapon skin introduction, Weapon deluxe skins in the past are weapon specific, such as the hammer skin in Rhino's Palatine pack was only usable on Jat Kittag if i recall correctly. They could introduce class-universl skin thanks to them not having unique animation and shares generic animation sets.

Edited by Xsoskeleton
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Honestly, if I may be so bold? There are some non-deluxe skins that share a much bigger headache in this regard.

For example, the Nikana Elixis skin. It only works on the Nikana.
Not the Skiajati or the Syam or whatever-- SPECIFICALLY the Nikana. (Dragon Nikana is not a variant.)

Okay, this is expected right? It's for a specific weapon, we've seen this befo--
Nikana Tekelu Skin works on the entire category.

So naturally, you'd assume "Okay, maybe it's just a perk of the Tekelu Collection II?"
The Glaive Tekelu Skin- of which is in the same exact bundle- does not do this.

Honestly, I would've been fine grabbing the Conclave variants of both skins above if they worked on the entire category.
Wouldn't be the first time, don't even get me started on how Incarnons remove skins to begin with-- but work JUST FINE on the Paris and Gorgon.

 

To be blunt, the entire thing is arbitrary. Much like a LOT of things from DE.

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7 hours ago, Xsoskeleton said:

most of these are probably due to the skins and the base weapon has animation or effects specifically tied to that weapon itself.
Fulmin's suppressor,
Acceltra's foldable rocket slots,
Sonicor's compact folding animation,
Kompressa's Bubble creating layer effect,
Boltor's custom reload animation (overridden with the spin from the deluxe skin),
Epitaph's little animation during reload/charge,
Ballistica being its own quadruple half-bows among secondaries,
making them incompatible with the rest of its weapon class so they remained as weapon specific skin.

Only exception among your examples are Flamethrower skin from Ember Pyraxis collection. By definition it IS Flamethrower class-universal weapon. Except Ignis and its wraith variant is the only Primary Flamethrower registered for said class.

And prior to class-universal weapon skin introduction, Weapon deluxe skins in the past are weapon specific, such as the hammer skin in Rhino's Palatine pack was only usable on Jat Kittag if i recall correctly. They could introduce class-universl skin thanks to them not having unique animation and shares generic animation sets.

Mhm. but what if they just lef the special animation for those specific weapons. It's not like anyone would actually complain about the animations of the skin not perfectly lining up on other weapons. I just find it silly that they removed the choice of the matter.

 

Besides. Some of these animations wouldnt even need to be removed for them to work on other weapons

Sonicor's folding animation would not look bad on the epitaph or any other wrist mounted weapon and vice versa.

You mentioned boltor's deluxe skin has a special reload animation? Yeah keep that be cause it overwrites boltors own reload animation already.

Kompressa's animation i could only see being an issue of reaaaaallly high fire rate, but even that is trivial

No one would bat an eye if DE came out with a pistol skin that looked slightly like ballistica so that ones out too

 

They're not incompatible with the other weapons in their class. One specific aspect of them might be and that isn't reason enough to just lock them like this

44 minutes ago, Binket_ said:

To be blunt, the entire thing is arbitrary. Much like a LOT of things from DE.

That's the word.

And it drives me insane sometimes. Like how i was so excited to put my pistol de nas skin in my cyanex........

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5 minutes ago, KRYPTR0N said:

Mhm. but what if they just lef the special animation for those specific weapons. It's not like anyone would actually complain about the animations of the skin not perfectly lining up on other weapons. I just find it silly that they removed the choice of the matter.

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Eh, I imagine it's not that far-fetched.
They still haven't fixed the Nagantaka Lunaeus Skin's weird limbs.
Despite the fact that they sold it last Lunar New Year as well.

They're either blind to a fault or simply ignorant to the issue.
At this point, they could likely make most of their skins universal.
It's not like it'd be any less quality than what we have now.

9 minutes ago, KRYPTR0N said:

And it drives me insane sometimes. Like how i was so excited to put my pistol de nas skin in my cyanex........

I'm not even sure why some pistols cannot use skins at all.
Kulstar ain't exactly a popular weapon for example, but the lack of skins isn't helping with that.

Likewise, what's stopping Kompressa from using the Stratus Pistol Skin?
Moving parts? It shouldn't impede the function of the weapon.
Moreover, it doesn't look awkward when launching them. Not to a degree that warrants locking it away that is.

Ocucor is a great example. What part of this weapon is preventing usage of skins?

  • Is it some barely visible moving parts? No... unlike Battacor, it doesn't move.
    • Even if it did, there are weapons like Phage which can use skins anyway.
      Of which has mechanics bound to such moving parts.
  • Is it the free-floating metal piece? Shouldn't as Cantare, Spira, Zakti, Kuva Chakkurr and the AX-52 are all weapons that allow skins.
    • Is it because said weapons have "ribbons"?
      That shouldn't be an issue, as the Ocucor's metal piece should classify in a similar way to K.Chakkurr's keychain.
  • Is it because of the mechanics? Unlikely, as the beams come from a central point within the weapon anyway.
    • It would hardly be noticeable by the average player even if it was off-center or had visible errors.

It just makes no sense, really. Only explanation is DE's antics are fueled by a Monkey's Paw.
The more time that passes, the more this idea is reinforced.

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22 hours ago, KRYPTR0N said:

Mhm. but what if they just lef the special animation for those specific weapons. It's not like anyone would actually complain about the animations of the skin not perfectly lining up on other weapons. I just find it silly that they removed the choice of the matter.

No one would complain. 

It's probably something on DE's own end that make them not happening. they working with a decade old or two spaghettis.

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