Prof-Dante Posted September 14 Share Posted September 14 The power cost on both is insanely high for basically pitiful outcomes. Balefire charger Needs only a few things... Buffed status chance from 10 to 30%. Remove Excessive ragdoll effect. Lowered shield cost of charged fire. Charged fire will not deal damage (or very little of it) instead it will initiate a pull at the targeted location with the pull range being based on explosive radius and is affected by power range and Fulmination. you have no idea how much Balefire benefits from pulls, it's the only way it can scale it's damage, other than that, it's such an annoying pointless weapon. having a pull integrated in it will allow it to become a utility tool for stronger weapons, as well as dealing some damage of it's own. Aegis storm Needs MANY things... During Flight mode Hildryn gains 50% shield damage reduction and her abilities cost 50% less. Introduce new Flight mechanics, that allow her to actually levitate without the need of a surface beneath her. Remove shield cost per enemy. allow us to cast pillage during the ability at 50% the of the benefits. Activating Balefire charger will spawn two chargers, with double the damage and larger pull. Enemies affected by Haven and Aegis storm will suffer a magnetic proc. Or basically make it do literally anything. 10 Link to comment Share on other sites More sharing options...
Zahnrad Posted September 14 Share Posted September 14 (edited) I thought Balefire Charger was only used for taking down Nullifiers with the augment. Ok but being serious, Hildryn desperately needs some help. She's in the same place Inaros is/was (debatable if Inaros was properly fixed) This might be a hot take, but I feel like if a Warframe has an obvious Subsume slot, it should really be used as an indicator that said ability needs to be improved upon. Hildryn has two, only reason I subsumed her 4th (which I would've assumed would be a higher priority skill) was because Balefire Charger does benefit from the Augment that targets Nullifiers. Allowing me to use it as an alternate to the Miter. The reason I say that Hildryn is similar to Inaros, is because I described Inaros in the past as being a "Selfish Tank". This isn't a fault at players, but rather how the game discourages their skills from being Support. All of Inaros supportive skills got nullified by the fact enemies would be killed before they had a chance to help teammates. And truth be told, that's still the case. Only thing that changed was he has a useful grouping tool now. I feel Hildryn is the same. She has a playstyle that wants to be Support, but isn't fun to play. Her best tool is armor/shield strip. Balefire? Doesn't do much. Pillage? Great for Hildryn! Less impactful for allies (hence why I compare her to Inaros being a Selfish Tank) Haven? You have to actively sit next to allies to support them. Ignoring the fact that Overshields are honestly kinda terrible in the current meta. Jade Light Eximus defenders tell me what Haven does, is playing Warframe wrong. If Pillage instead granted Shields to allies it'd be more useful. And finally...Aegis Storm. It's not fun to play, and while it can stun enemies and generate Energy Orbs...Again it's just...not fun to play. Edited September 14 by Zahnrad 1 Link to comment Share on other sites More sharing options...
NinjaZeku Posted September 14 Share Posted September 14 Balefire Charger(s) should just get auto-equipped, with no extra activation cost, when you turn on Aegis Storm (and once you turn off AS, return BC to whatever state - i.e. on / off - it was previously). Alternatively, allow regular weapon use during AS (and not via an Augment, pretty please). Turning off AS doesn't need to come with a weird slam that animation locks you for a while. Vastly increase the movement speed during AS. If Titania and Jade get free flight with no height limitation, give that to Hildryn as well. Having Aegis Storm's range depend on hover height ... also not sure that's necessary. 2 Link to comment Share on other sites More sharing options...
RobWasHere Posted September 14 Share Posted September 14 I think Balefire is fine as it is. I'd just remove the charge mechanic (there is absolutely no reason to charge it, 2 uncharged shots is faster, do more damage and cost less shields) and give it some sort of alt-fire (it can be the pull shot, why not). Damage of Balefire is fine, especially when you Pillage off all enemy defences. 1 Link to comment Share on other sites More sharing options...
Prof-Dante Posted September 14 Author Share Posted September 14 2 hours ago, RobWasHere said: I'd just remove the charge mechanic Well that's exactly why I suggested a vortex shot as a charge mechanic instead of a charged shot with "higher damage"...if you try any pull on Hildryn and hit enemies with it's base electric damage, the status effect will melt anything...that's why I feel like it would be perfect for it and for general use. 4 hours ago, NinjaZeku said: Balefire Charger(s) should just get auto-equipped, with no extra activation cost, when you turn on Aegis Storm (and once you turn off AS, return BC to whatever state - i.e. on / off - it was previously). Alternatively, allow regular weapon use during AS (and not via an Augment, pretty please). Turning off AS doesn't need to come with a weird slam that animation locks you for a while. Vastly increase the movement speed during AS. If Titania and Jade get free flight with no height limitation, give that to Hildryn as well. Having Aegis Storm's range depend on hover height ... also not sure that's necessary. for sure, agree to all the points. Link to comment Share on other sites More sharing options...
Prof-Dante Posted September 14 Author Share Posted September 14 5 hours ago, Zahnrad said: I thought Balefire Charger was only used for taking down Nullifiers with the augment. Ok but being serious, Hildryn desperately needs some help. She's in the same place Inaros is/was (debatable if Inaros was properly fixed) This might be a hot take, but I feel like if a Warframe has an obvious Subsume slot, it should really be used as an indicator that said ability needs to be improved upon. Hildryn has two, only reason I subsumed her 4th (which I would've assumed would be a higher priority skill) was because Balefire Charger does benefit from the Augment that targets Nullifiers. Allowing me to use it as an alternate to the Miter. The reason I say that Hildryn is similar to Inaros, is because I described Inaros in the past as being a "Selfish Tank". This isn't a fault at players, but rather how the game discourages their skills from being Support. All of Inaros supportive skills got nullified by the fact enemies would be killed before they had a chance to help teammates. And truth be told, that's still the case. Only thing that changed was he has a useful grouping tool now. I feel Hildryn is the same. She has a playstyle that wants to be Support, but isn't fun to play. Her best tool is armor/shield strip. Balefire? Doesn't do much. Pillage? Great for Hildryn! Less impactful for allies (hence why I compare her to Inaros being a Selfish Tank) Haven? You have to actively sit next to allies to support them. Ignoring the fact that Overshields are honestly kinda terrible in the current meta. Jade Light Eximus defenders tell me what Haven does, is playing Warframe wrong. If Pillage instead granted Shields to allies it'd be more useful. And finally...Aegis Storm. It's not fun to play, and while it can stun enemies and generate Energy Orbs...Again it's just...not fun to play. I like supporting my companion with Haven, and occasionally my teammates, but that's about it...Pillage is for Hildryn and Haven for her allies, it's great but I think each should get some synergy between them. for example Allies under Haven's effect will get 50% of Pillage's shield regeneration. and enemies affected by Haven will give you more shields when you use pillage on them. it's really easy, not rocket science, but it's just a matter of time and preference until DE realizes how much she needs a buff. 2 Link to comment Share on other sites More sharing options...
Fred_Avant_2019 Posted September 14 Share Posted September 14 Il y a 2 heures, Prof-Dante a dit : Well that's exactly why I suggested a vortex shot as a charge mechanic instead of a charged shot with "higher damage"...if you try any pull on Hildryn and hit enemies with it's base electric damage, the status effect will melt anything...that's why I feel like it would be perfect for it and for general use. for sure, agree to all the points. The ragdoll on Overshields is idiotic. Having a vortex instead would be more helpful, like you mentionned in first post. They did change Airburst when they looked at Zephyr to include that possibility a few years ago. 30% base status chance might be kinda op though. The reason behind it being that it would be the single strongest map nuke in the game with electric procs scaling incredibly high without any armor to stop it thanks to Hildryn's Pillage. Not that I would be mad about it, we're seeing a crap load of melee weapons going electric for Melee Influence so... Aegis Storm needs to be on par with Glory on High from Jade. Simple as that. If you squint your eyes just a little, Jade does everything Hildryn does, but more efficiently and with a complete kit with access to basically everything you want out of a support, yet also can be built for insane deeps. Meanwhile Hildryn is just haha funny helicopter can't do a damn thing. It's a sad situation, and every other newly released support frame makes this even more absurd. 2 Link to comment Share on other sites More sharing options...
AtraUnam Posted September 15 Share Posted September 15 Yes PLEASE buff aegis storm, its such a cool ability and even making an entire build around it doesn't make it functional enough to be worth it. Link to comment Share on other sites More sharing options...
0RL0X Posted Tuesday at 07:15 PM Share Posted Tuesday at 07:15 PM (edited) On 2024-09-14 at 6:44 AM, RobWasHere said: I think Balefire is fine as it is. I'd just remove the charge mechanic (there is absolutely no reason to charge it, 2 uncharged shots is faster, do more damage and cost less shields) and give it some sort of alt-fire (it can be the pull shot, why not). No, there's only one reason, the augment. If the charge condition was removed from the augment, then the charge mechanic would actually be pointless and could be removed. Just by lowering the shield cost of her abilities i would be very very happy tho. Edited Tuesday at 07:17 PM by 0RL0X Link to comment Share on other sites More sharing options...
drakefrostex Posted yesterday at 10:05 AM Share Posted yesterday at 10:05 AM Have been main-ing Hildryn (my first prime), and here’s my response (as mobile user) Balefire charger’s damage is fine as it is, since it has high base power. Ragdoll on Overshield means that it’s useful more as CC than damage dealer (though its damage is big enough already). Improvement wise, it’s more for fixing its inconsistency. Make it switchable (Alt to switch), Auto and “charge” (semi, but have precharged mechanism / charge on tap, shoot on full), with switching mode cancelling the charge. (Augment works on Alt mode). Still, improvement wise, slight upgrade on crit / status / projectile speed is fine, but not necessary Aegis storm is fine as it is. Letting us to use normal weapon during its period makes it OP, as it costs nothing. Letting us to use other abilities (notably shield-recharging ability) will make it broken. If it’s to be buffed, making it works in synergy to Balefire (e.g. Double damage to enemies within Aegis radius) is good enough. (again, the buff isn’t necessary). Link to comment Share on other sites More sharing options...
_Anise_ Posted 10 hours ago Share Posted 10 hours ago On 2024-09-14 at 10:10 AM, NinjaZeku said: Balefire Charger(s) should just get auto-equipped, with no extra activation cost It should work the same way as Jades "Glory" weapon, this would allow hildryn a whole new ability in her pointless #1 slot would really mix up how she plays a bunch. also Balefire should do more? be reworked to have some kind of scaling based on how much shields its eating or she regenerated or something because basically it's 💩 also her 4 should grant actual flight similar to Jades, I see no reason why not 1 Link to comment Share on other sites More sharing options...
Fred_Avant_2019 Posted 2 hours ago Share Posted 2 hours ago Il y a 7 heures, _Anise_ a dit : also her 4 should grant actual flight similar to Jades, I see no reason why not According to some, she would be too op if she could use Pillage and be fast in Aegis Storm... meanwhile Jade can use Helminth (Breach Surge) while in that flight mode, and has a fairly efficient Defense removal tool in ophanim eyes, while gaining DR%, unlike Hildryn, and on top of all of that she can still abuse shieldgating, with her 2 also pushing the limits of that, when using the shield mode. No matter how logical it would be to have Hildryn's 4 be buffed, you're still going to end up finding those delulus going like "yeah nah the ability is perfectly fine as is, I've mained Hildryn for so long", yet have no relevant experience in the game. Aegis Storm needs to be buffed and that's a fact. Once players gain access to the Helminth system, Aegis Storm automatically becomes the helminth slot. Maybe it's time to address that issue... 1 Link to comment Share on other sites More sharing options...
_Anise_ Posted 2 hours ago Share Posted 2 hours ago (edited) 28 minutes ago, Fred_Avant_2019 said: According to some, she would be too op right now she is a one button pony, her 1 and 4 are both bad, all she can do is activate 3 press 2 none stop and have "big sheild" if it wasn't for helminth allowing overwriting one of her abilities to give her some variety I don't think I would play her at all I always overwrite her 1 because it hate it, her 4 has some niche uses to let you run around uncontested as operator.. I wouldn't even mind if it was a compromise, an augment to delete her CC/energy from 4 to give her real flight and regular weapons / abilities. Edited 2 hours ago by _Anise_ Link to comment Share on other sites More sharing options...
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