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Individual character jump animations etc.hope the developers see this and add this to their great game


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Have you ever played limbo or xaku? Doesn't it just feel cool knowing that they have a unique roll animations?

I have a good amount of hours in this game. And after a little while all of the characters start to feel less original honestly. I love this game and it's dope but I wish they would concentrate on making big changes in animations and stuff. Imagine that there are different jump slide and roll animations for different types of characters. And instead of having to crouch to get the high jump, you could just hold the jump button as an additional option.

Imagine melee hits and finishers feeling more impactful. Imagine actual combos where you have 3 attack buttons when you equip your melee weapon so you can have the real combo feel. Or maybe an extra button to switch grips on your weapon?

Imagine rhino, a big metal beast, launching himself from the ground with a little Shockwave like hulk instead of gracefully twirling. Jumping up with the one hand outwards kinda thing you see in movies that the big brutes always do. Imagine some characters doing front flips or back flips for the initial jump instead of spinning. Do this with all the bigger frames.

Now also imagine each character feeling unique outside of their 4 abilities and passive. Stealth frames getting slide sneak attacks and slide cancels. The flying characters actually being able to just float. The bigger characters being able to just pick up normal enemies. 

Gauss having the option to run up walls on top of crashing into them. Whisp being able to move through solid objects at will 

Just some ideas on how to improve on this already awesome game. Your thoughts? More ideas? 

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Have you ever played limbo or xaku? Doesn't it just feel cool knowing that they have a unique roll animations?

I have a good amount of hours in this game. And after a little while all of the characters start to feel less original honestly. I love this game and it's dope but I wish they would concentrate on making big changes in animations and stuff. Imagine that there are different jump slide and roll animations for different types of characters. And instead of having to crouch to get the high jump, you could just hold the jump button as an additional option.

Imagine melee hits and finishers feeling more impactful. Imagine actual combos where you have 3 attack buttons when you equip your melee weapon so you can have the real combo feel. Or maybe an extra button to switch grips on your weapon?

Imagine rhino, a big metal beast, launching himself from the ground with a little Shockwave like hulk instead of gracefully twirling. Jumping up with the one hand outwards kinda thing you see in movies that the big brutes always do. Imagine some characters doing front flips or back flips for the initial jump instead of spinning. Do this with all the bigger frames.

Now also imagine each character feeling unique outside of their 4 abilities and passive. Stealth frames getting slide sneak attacks and slide cancels. The flying characters actually being able to just float. The bigger characters being able to just pick up normal enemies. 

Gauss having the option to run up walls on top of crashing into them. Whisp being able to move through solid objects at will 

Just some ideas on how to improve on this already awesome game. Your thoughts? More ideas? 

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1 hour ago, (PSN)Thou__Mother_ said:

And instead of having to crouch to get the high jump, you could just hold the jump button as an additional option.

Crouch-jumping is immediate, no charge time, so this would be a total downgrade

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