Galacticdynamic Posted September 16 Share Posted September 16 The arcanes of primary and secondary weapons have been around for years, and the melee also have caught up with the pace recently. However, archguns have not arcanes and special slot. Now other guns can get considerable growth in mission because of arcanes and galvanized mods. But the archguns have obvious imbalance to other guns. Perhaps they can get deserved bonus, even just a special mod slot or low-value arcane? After all, archguns are really useful in outer space, voidrig and some missions in land, yet what others have got, they haven't owned anyone. 4 Link to comment Share on other sites More sharing options...
dwqrf Posted September 16 Share Posted September 16 Remember, archguns are balanced in their own game mode : Archwing, Railjack, Orbs and Orphix, and cannot be buffed without destroying the delicate balance of those alternative imposed difficulties. 1 Link to comment Share on other sites More sharing options...
Fred_Avant_2019 Posted September 17 Share Posted September 17 Il y a 11 heures, dwqrf a dit : Remember, archguns are balanced in their own game mode : Archwing, Railjack, Orbs and Orphix, and cannot be buffed without destroying the delicate balance of those alternative imposed difficulties. Alternatively, the modes could be made harder to account for it. Link to comment Share on other sites More sharing options...
TenZero Posted September 21 Share Posted September 21 On 2024-09-17 at 1:10 AM, dwqrf said: Remember, archguns are balanced in their own game mode : Archwing, Railjack, Orbs and Orphix, and cannot be buffed without destroying the delicate balance of those alternative imposed difficulties. That would be a great point if those modes were actually cared for, and PT aside, they aren't. The entire archwing system and everything tied to it, like many other aspects of this game, have been ignored for a long time and are in dire need of a new coat of paint to bring them in line with everything else. Link to comment Share on other sites More sharing options...
dwqrf Posted September 21 Share Posted September 21 il y a une heure, TenZero a dit : That would be a great point if those modes were actually cared for, and PT aside, they aren't. The entire archwing system and everything tied to it, like many other aspects of this game, have been ignored for a long time and are in dire need of a new coat of paint to bring them in line with everything else. If you mean "add more power to the archguns" BUT "augment the EHP of enemies in archwing missions" then I cannot understand how it's worth dev time spending time doing so. 1 Link to comment Share on other sites More sharing options...
drakefrostex Posted September 22 Share Posted September 22 On 2024-09-22 at 12:16 AM, dwqrf said: "add more power to the archguns" BUT "augment the EHP of enemies in archwing missions" Just to add. This kind of balance will actually make it harder for those starting the mode, instead of making things more interesting for late player. Even when a new mode is used to balance out the powered archgun, it’ll only make (already easy) early mission easier to late player. Link to comment Share on other sites More sharing options...
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