Yrkul Posted September 29 Posted September 29 3 hours ago, .Baron.Samedi. said: QoL It's not about your life, it's about the life of the game and those who play it in the community, it's not about the game you want to play and what you want is stupid. That one went right over your head, didn't it? Try reading through your last couple of posts here, think about it a bit, then elaborate on why you thought it necessary to act like a complete idiot. 1 hour ago, Corleone-Kun said: A "last relic used" at the top would help with this That would work as long as you were cracking the same relic over and over, like in a radiant run. However, once you run out that one relic, you're back at sorting through your stash under a countdown. And especially if you're opening new relics, that you haven't collected too many of, that situation would arise easily.
Setsuna-d Posted September 30 Posted September 30 I believe it would be nice to increase the starting slots from 3 warframes to a minimum of 5. There's plenty of videos I've seen with this same sentiment and me buying slots for my friends to keep them interested in the game didn't feel right. Maybe adding in slots for milestones such as mastery rank ups and progress made on the star chart. 1
FINNIX-ttv Posted October 1 Posted October 1 Would it be possible to have all our dragon keys equipped in our gear wheel but not active until we select them from our gear wheel in mission? (But have them automatically active when loading into the derelict missions)
FINNIX-ttv Posted October 1 Posted October 1 Please fix Titania’s tribute which now seems to randomly appear way off from the enemy targeted; and could we add the functionality of Titania being able to shoot her tributes with Dex Pixia to obtain them rather than having to run into them?
FINNIX-ttv Posted October 1 Posted October 1 Would it be possible to get a type of damage numbers that, within a time window, consecutive damage can be added up instead of every single damage hit have it’s own damage marker? For example if my words are confusing, Apex Legends has this functionality
FINNIX-ttv Posted October 1 Posted October 1 Sometimes Titania’s razorflies do too good of a job distracting the enemy and then you can’t activate arcane avenger which a lot of people use on her, would it be possible to have her razorflies trigger arcane avenger?
FINNIX-ttv Posted October 1 Posted October 1 (edited) A lot of melee stances have a ton of combos that slow you down, specially the moving forward combo which doesn’t make sense. Could we make it so the moving forward combos kept the same speed as sprinting? edit: I know there’s at least one stance that has the functionality of using crouch while meleeing to stay in place and I think this mechanic could be added to the rest of the stances Edited October 1 by FINNIX-ttv
Royal_Espeon Posted October 1 Posted October 1 (edited) So, I've been wondering; Is it possible to bring a QoL to shell-by-shell reloads? Their benefit of being able to take a shot in the middle of a reload is nice, but it can still feel slow and clunky thanks to the delay that comes baked into reload animations. And thanks to RE4R's upgrade systems, there's a fairly clear solution to it: Have reload mods on shell-by-shell weapons increase the number of shells reloaded per cycle by the mod's specified percentage. That would also be massively helpful for the major downside that comes with giving shell-by-shell guns higher magazines (where the reload length can end up 2-3x longer). Yeah you can end up reloading 3 shells a cycle with Primed Tactical Pump and Chilling Reload, but that's giving up 2 slots to reloading. Alternatively, make it so modding the magazine size of a shell-by-shell magazine also increases the shells reloaded per cycle; That way you're not doubling or tripling the reload times on these weapons. It just doesn't feel right to have a downside for increasing magazine size, even if it makes logical sense. Edited October 1 by Royal_Espeon Grammar
Gamer_Auto Posted October 2 Posted October 2 You mention Fish Resources in this overview. I would like to suggest editing the relevant Codex pages for each fish to show what rewards are gained from that capture and where/when to find the fish (eg. Plains/Vallis/Drift, [X] Cave, [Y] Time of Day, [Z] Bait, Hotspot/No Hotspot). Updating Conservation Targets along a similar line would also be appreciated.
MK2-JAMILA Posted October 2 Posted October 2 (edited) Mk1-AKLEK Primeは誰のアイデアですか。きっといい友達になれます。The name Mk1-AKLEK Prime—whose idea is it? I'm sure we could become good friends. Edited October 2 by MK2-JAMILA
Cryoburn Posted October 2 Posted October 2 has anyone else experienced an issue where you can't copy paste in chat anymore? i swear I use to be able to, but after update, it just wasn't working for me. maybe its just me. 1
Mordarna Posted October 2 Posted October 2 I don't know if had already been mentioned as a possible QOL improvement, but could you make it possible to have more freedom with zooming in and out in the Operator/Drifter configuration section? If you, for example, try different hoods it's up in your face and you don't see the rest of the fashion anymore or not even the whole head/hood. It would be amazing if it could be more similar to the Warframe arsenal. <3
-VoidGhost- Posted October 3 Posted October 3 On 2024-09-18 at 7:11 PM, (XBOX)NytroVT said: I also think when selling a weapon, there should be a popup showing if it's required to be used to build other weapons. Absolutely yes!
FINNIX-ttv Posted October 3 Posted October 3 15 hours ago, Mordarna said: I don't know if had already been mentioned as a possible QOL improvement, but could you make it possible to have more freedom with zooming in and out in the Operator/Drifter configuration section? If you, for example, try different hoods it's up in your face and you don't see the rest of the fashion anymore or not even the whole head/hood. It would be amazing if it could be more similar to the Warframe arsenal. <3 Yeah! I have issues not being able to see the top of the head if using a floating animation set, specially if I’m also trying to see a signa 1
FINNIX-ttv Posted October 3 Posted October 3 Pings can be very finicky when trying to remove them; could we get a hold function to remove a pinged marker?
Recommended Posts