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Energy economy is godawful in the early game. If you don't have vets pumping up the kill rate you get very few abilities per mission


OgreEye
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The fix for this is like, so simple it's mind boggling, but unironically give energy nexus out as a reward for vor's prize. Having passive energy generation so you aren't reliant on random orbs would make this lower kill rate part of the game way more fun. This is also a no brainer change you could accomplish in like 2 minutes of code time. I'm aware that dreamer's bond is supposed to be the fix here, but it's extremely slow, and in my experience isn't nearly enough.

EDIT: I misread the topic, if there's a new player experience feedback section please move this there

Edited by OgreEye
Me when I post in the wrong category
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I say this only half jokingly, but the health economy is also terrible for new players. I still remember when I finally got the augment Regenerative Molt, what a game changer going from no healing whatsoever and slowly "bleeding out" over the course of a mission to 50 health per second.

Similarly it was a huge difference when I finally, much later, got a maxed Arcane Energize.

Maybe it makes sense to have such things for new players to strive for?

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Eh, I don't think there's glory in suffering. The strength to kill thousands of enemies in one mission and hit millions or even billions is what you're striving for, not the right to actually use basic mechanics at a reasonable rate.

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3 hours ago, Quest said:

its a shame that the way it works is basically still "either have rank 5 energize or you're never allowed to cast and can only use weapons"

Energize Arcane is crap compared to many other methods, I never have issues with energy in any frame and I dont use Arcane Energize as its a complete waste of space..

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2 minutes ago, -AncientWarrior- said:

Energize Arcane is crap compared to many other methods, I never have issues with energy in any frame and I dont use Arcane Energize as its a complete waste of space..

whats your secret?

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il y a 4 minutes, Quest a dit :

whats your secret?

One or two yellow shards for +%energy orb efficiency multiplied by Zenurik's passive make Arcane Energize obsolete, also freeing a Arcane slot.

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23 minutes ago, Quest said:

whats your secret?

No secret here, I use equilibrium, Synth Fiber (on pet), and as dwqrf said "one or two yellow shards for +%energy orb" (though I just use a Tau Forged shard for 150% extra).. I dont use Zenurik much and I really dont have any energy issues .. havent used Arcane Energize for about 2 years now, I relied on it too heavily and it concerned me back then so I worked out best way not to use that arcane.. and I am very happy i made that move..

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il y a 6 minutes, -AncientWarrior- a dit :

 I use equilibrium, Synth Fiber (on pet)

I also gave up both on Energize and on Yellow shards ; because Equilibrium + Synth Deconstruct (you wrote Fiber?) is completely insane with the great Verglas Prime on a heat or gas build +contagious bond ; but that's because I also removed Zenurik (for Madurai), so not multiplying shards with its passive is a bit meh, and I had to slot Energy Nexus for comfort.

Anyways, Energize is has-been. Way too many greater tools.

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On 2024-09-20 at 2:43 PM, dwqrf said:

I also gave up both on Energize and on Yellow shards ; because Equilibrium + Synth Deconstruct (you wrote Fiber?) is completely insane with the great Verglas Prime on a heat or gas build +contagious bond ; but that's because I also removed Zenurik (for Madurai), so not multiplying shards with its passive is a bit meh, and I had to slot Energy Nexus for comfort.

Anyways, Energize is has-been. Way too many greater tools.

Agreed, and the reason I use Synth Fiber over Synth Deconstruct is that with Fiber I can always pickup health orbs even when my health is full, which in turn works with Equilibrium :0 but as you said lots of tools in the cupboard to use for energy if we look hard enough :) 

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2 hours ago, -AncientWarrior- said:

Agreed, and the reason I use Synth Fiber over Synth Deconstruct is that with Fiber I can always pickup health orbs even when my health is full, which in turn works with Equilibrium :0 but as you said lots of tools in the cupboard to use for energy if we look hard enough :) 

I wish someone told me this when I was a nuub.

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Il y a 4 heures, -AncientWarrior- a dit :

Agreed, and the reason I use Synth Fiber over Synth Deconstruct is that with Fiber I can always pickup health orbs even when my health is full, which in turn works with Equilibrium :0 but as you said lots of tools in the cupboard to use for energy if we look hard enough :) 

It has been changed ; you don't need Synth Fiber anymore to pick up orbs even when full. (Same with Shards).

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Am 19.9.2024 um 20:33 schrieb Traumtulpe:

I say this only half jokingly, but the health economy is also terrible for new players. I still remember when I finally got the augment Regenerative Molt, what a game changer going from no healing whatsoever and slowly "bleeding out" over the course of a mission to 50 health per second.

Similarly it was a huge difference when I finally, much later, got a maxed Arcane Energize.

Maybe it makes sense to have such things for new players to strive for?

For me that point was getting valkyr and inaros aswell as rage. I finally had energy to use and a way to self heal.

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15 hours ago, dwqrf said:

It has been changed ; you don't need Synth Fiber anymore to pick up orbs even when full. (Same with Shards).

Well I didnt know that had been changed .. that means its even easier to get health and energy .. I didnt see the update notes so missed that lil snippet of goodness..

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Hunter adrenaline or rage are extremely helpful here. Tho they require some method of regenerating health to use deliberately, A fairly early universal health regen method would be Healing Return, or Hirudo or Sancti Magistar's healing effects.

I still use them in some later game builds for energy management. Especially coupled with Gloom once you have Subsuming unlocked, but that is fairly deep into the game.

There's also Dethcube's energy generator mod from Simaris for more energy orb drops.
Or a number of healing effects other companions have to supplement Rage or Hunter-adrenaline. Like Vizier Predecite's Latric Mycelium. And all sentinels have access to Medi-ray. (FYI The less non-passive ability mods your companion has the more often they will cast an individual ability you want them to)

Energy Generator Dethcube + Medi-ray + Rage or Hunter-Adrenaline should be a lot to work with. And you could also stack a healing mele on top of it to abuse trading health for energy more. Or just get a frame with a healing ability.

Edited by PollexMessier
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You get guaranteed Flow, Equilibrium and Streamline right away - and just need some endo to rank them up - those mods are enough to solve your energy economy.

The problem is that the game doesn't teach you anything. And you might have no endo if you dont look around for ayatans and dont go to Maroo. Again the game doesn't tell you anything, new players are stumbling in the dark even if they got everything available to them right from the start - they dont even know how anything works.

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Hey, I'm a new player (35 hours) who was lucky to get Energy Nexus. I use it with Streamline, and it's honestly made the game twice as fun especially since energy drops are so scarce and weapons like Burston do very little damage. Honestly, energy wasn't really that big of a problem when I was using volt, since I was mostly using shields and speed, but when I got my first warframe aside from him, Gara, it was definitely a necessity so I could actually use her properly.

Edit: Of course, maybe Energy Nexus is a little too OP. I mean, I do feel invincible now that I have it. But I'm sure it's the same feeling if I were to use any of the other combinations here like Equilibrium and the pet whatever that's about.

Edited by misluck
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On 2024-09-19 at 5:41 PM, -AncientWarrior- said:

Equilibrium mod is all you need with Synth Fiber on your pet, plenty of Energy to go around.

I mean, level 30-50 Fortuna bounty grinding might be a bit if an ask for a new player struggling to get enough energy for their abilities  (Also the orb one is Synth Deconstruct)

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12 hours ago, Pakaku said:

Sounds like typical gameplay progression to me... You're not supposed to be a god gamer who can cast infinite abilities at the start, you have to earn that power as you play more

...have you actually played low level missions in the past decade? They aren't going to get infinite abilities. And for a new player, the starter frames' abilities are pretty much universally going to fall off after a while, especially before they leave the base starchart. 

Energy is definitely better than it was five years ago, but as people pointed out, you get Equilibrium early, which is pretty much all you need... once you're on Steel Path. For any "god gamer who can cast infinite abilities" possibility, you need the synth mod at the least outside of SP. 

The bad feeling doesn't come from your imagined hyperbole that literally no one even hinted at, it comes from the feast or famine nature of energy early on. What new player is maxing out Equilibrium that quick? How? What are you finding besides clusters of 5 enemies on early missions, where it'll be a complete waste to press your 4 because it's expensive and overkill, and a waste for other abilities (except Slash Dash, maybe) to hit 1 or 2. Nevermind the poor fools trying to use Volt's speed without duration or efficiency. 

Smoothing over the interim, so that they'll at least have something by the next group of enemies, would hurt literally no one. And in fact, it would better teach them how to manage energy and ability use. You know... gameplay progression.

Crazy, isn't it? 
 

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