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Posted

Some Ui arent it

  • Loot ui ,kinda old but still, I dont want to know every single detail information i picked up, why would i care about a mod i have 4k of them? now make that x100 different mods, you get me
  • On the same note 2x credits why would i care i got x2 (425) then normal credits (632) why would i care about every single credit, seem so useless to know during mission
  • Unknown item icon, this one looks from another game not warframe, too big or something from what rest UI is, very similar to monster hunters ,from pokemon or metal gears, or even phantasy online yes very good games but still doesnt feel warframe style as what else is similar to this icon
  • Is there a way for a settings to have 4 items display in the armory?
  • Cetus icon for the bounty camps inside eidolon lands, its like a exclamation point? yea doesnt really tell what purpose icon is for, why not a kinda safe house icon? or a real ! mark,just like the classic yellow quests

Now good new UI

  • I like that Q display fast travels and wish knew sooner
  • Armory looks really nice being smaller? looks very clean good, kinda like old warframe in a way
  • archwing gun deployed moved to gear was perfect,always hated it was inside archwing tab
  • conclave station can be moved and removed very nice
  • steam login is okay i guess good addon? wont use it tho
  • Like 1
Posted

The visual effects for Arson Eximus are a lot better, with the old one, it always looked like you could jump over the expanding wave. I know you can roll through it but reactively I would always try to jump over it and be knocked down and take damage from the wave. The expanding dome is much better and looks cleaner too.

  • Like 1
Posted
Am 2.10.2024 um 17:05 schrieb [DE]Danielle:

Ability 2: Omikuji

Koumei glimpses a favorable future and the precise steps needed to reach it. Complete the challenge to earn a Decree*. Unlucky rolls will also give her a debuff, but you can hold the ability to reject the Omikuji. 

A roll of triple sixes grants a Decree without a challenge.

Successfully completing a Omikuji challenge in Duviri will bring up the Decree selection screen instead of the Decree being picked for Koumei. 

*Expand the spoiler below to see the full list of possible Decrees that can be earned:

 

On top of all the numerous and frankly needless restrictions on her she also cant even get the Close Contagion decree? I know DE is scared of another Dante scenario where they accidentally have a frame that isnt trash on release but this is just weird.

Posted
Le 03/10/2024 à 19:45, Prosaibo a dit :

Hi, nice update but the Voruna augment is Bad and pointless, an augment for her first ability could have been many things but that, it could have been an augment that doesn't break her invisibility when she attacks after activating [Shroud of Dynar] and keeps the buffs, the augment could have been a damage vulnerability spreader so you can take down enemies with more ease, but no you decided to make it a buff to [Fangs of Raksh] instead of buffing directly the bad range of the ability itself and worst thing is that you need to kill a highlighted target which is bad cause right now what I feel about this augment it's just The [Mecha set mods] but with more range and no damage spreading and just status well why many people don't use Kubrows or Pedrasites or the [Mecha set mods] related to them cause it boring to go and search for one target in order to spread that dmg and the other reason it's because the game is fast pace so why would I slow down just to find one target.

Right now you want me to do the same but just spread status which makes no sense since [Fangs of Raksh] is already very spamable so don't need its status effects to be spread in a 40-meter radius.

So please DE Fix or rework that new augment mod I think if Voruna receives a range buff on her second ability and a dmg Vulnerability spreader that spreads with [Fangs of Raksh] it would have been good, I know that the mod was made for her 4th ability but most Voruna's mains don't enjoy it or use it since the play style ain't really interesting 

I hope you rework it to be more suitable for melee cause right now I just don't know if I want to use it, I complained cause many frames have cool augments that make them broken with almost no condition but seeing that you put a hindering condition on my main just so she can spreads status in wider radius is very disappointing to me 

Well actually I take back what I said my bad what was I thinking, I like the augment so far

Posted
On 2024-10-02 at 5:05 PM, [DE]Danielle said:

If a piece of equipment in a player’s loadout has 10+ unused Mod capacity and an unused Mod slot, a warning symbol will appear next to it in the Loadout section of the Navigation screen. This only applies to weapons with 10-30 unused Mod Capacity (or 10-40 for Lich/Sister weapons), and will not appear if you are Mastery Rank 6 or higher.

Honestly? I would love to have that even at my rank of LR4, because I don't know how often I have crafted something fresh, then equipped it and forgotten to put in mods.

  • Like 2
Posted

Is it intentional that the Galvanize mod for melee attacks doesn't work when you kill Warframes Khora and Atlantis with their first abilities?

Posted

I didn't even see color pack prime till yesterday, and I cried literal tears of joy when I saw it.

I can finally customize my Prime cosmetics to match my Prime Warframes the way I want, no more straining my eyes to find colors that are kinda close, I can just pick the Frames actual palette, and adjust the cosmetics accordingly.

I really hope we get more of these in the future!

Posted

Yareli not being able to parazon kill is a nerf for me because it made kuva lich/hounds much faster you just tap x and skate away, but maybe I never noticed any glitch associated with it because I use tenet cycron so much which doesn't reload but recharges.

Posted
On 2024-10-02 at 11:19 PM, Megazawr said:

unable to see each other in dojo thus not being able to trade. Still happens as of 2024/10/02 (but it's much rarer now)

It's getting much more common again, since this update

  • Like 1
Posted

It's awesome to see how DE keeps adding great content, even after 10+ years. Seriously guys, congrats on creating such a successful, fun, and completely unique game (and keeping it active) for such a long time. You guys deserve all the praise we can give. Keep it up!!

  • Like 2
Posted
On 2024-10-02 at 10:05 AM, [DE]Danielle said:

They will also become available to purchase from Cavalero’s Incarnon Market (Chrysalith, Zariman) when they are offered in The Circuit on October 7th @ 0:00 UTC. 

PLEASE tell me you will be doing this to ALL the other incarnons as well? I dont not have the time to do a minimum 1.5 hours grind a week for a SINGLE incarnon from a set of 5-6 per week....

i have the plat....i instability bought 3 of the new incarnons, knowing i wouldnt have to grind them or their resources.

  • Like 1
Posted
On 2024-10-02 at 11:07 PM, weezedog said:

That button very much did something. That button allowed you to see the icon for collecting all your extractors at once with a single click instead of having to remember each planet you have an extractor on and going into each planet and claiming your extractors one at a time. As a founder with 5 extractors I used that "claim all" button all the time.

Digging up this comment because i searched for the extractor. I knew something was missing, I was trying to claim all just now and eventually realised that function is just.. gone.

  • Like 2
Posted
On 2024-10-02 at 10:06 AM, (PSN)jqmac said:

Thank you!

 

Any word on a fix for the "For My Brothers Patch Glyph" fix for those that got the Kahl-175 statue? When I redeemed it earlier this past weekend it gave me the wrong glyph (For My Brothers Glyph - From the Veilbreaker Warrior Pack (already owned)) and haven't seen any updates on it since I opened the ticket then.

 

I just received the correct glyph when I logged in a few moments ago, I would give it a try, they told me that they were having to run a script to fix it for everyone.

Posted
4 hours ago, DaytonThurmer said:

I just received the correct glyph when I logged in a few moments ago, I would give it a try, they told me that they were having to run a script to fix it for everyone.

Hey! Mine just updated today too. Happy to finally have the glyph after all this time :)

Posted (edited)

Why there is not word about huge Ivara's nerf?? One screenshot I made 1-2-3 days ago. Second one was done yesterday.Screenshot-412.pngScreenshot-388.png

Edited by SoulOfPriscilla
Mistakingly sent post without finishing it
  • Like 1
Posted
On 2024-10-02 at 5:05 PM, [DE]Danielle said:

Antimatter Drop’s explosion now uses Line of Sight checks.

From playing around with it, I would rather have the old locked range back and no LOS, since it is rather inconsistent with what targets it hits and doesn't hit (which then depends on the tileset itself). It is also not as easy to judge from your perspective with what it will hit or not.

Also a real bummer that it doesn't hit crates anymore.

  • Like 1
Posted
  • Changed the description of the Swordsman’s Celerity Incarnon Perk for the Anku and Bo. 
    • Removed the “With Melee Equipped:” portion as this condition did not work and was always applying the Movement Speed bonus regardless of whether or not Melee was equipped. So now it reads “+30% Movement Speed”. 

Is this 30% as stated here or 20% as shown in game?

Posted
В 02.10.2024 в 18:19, Megazawr сказал:

still no fixes for these old detrimental bugs:

  • unable to see each other in dojo thus not being able to trade. Still happens as of 2024/10/02 (but it's much rarer now)
  • not being able to open main menu after closing cetus/fortuna/deimos vendor. Escape closes chat and said vendor normally.
  • Not being able to use operator as a client https://forums.warframe.com/topic/1413471-no-operator/
  • mirage, mesa (and in very rare cases ash) locking their abilities (and sometimes weapons)
  • ash's 4 showing wrong numbers(damage and kills in statistics are wrong too)
  • Clients losing all picked up loot(mission rewards are fine) when leaving zariman missions as an operator
  • Melee enemies don't attack Octavia's mallet+resonator combo https://forums.warframe.com/topic/1413418-melee-enemies-dont-attack-octavias-malletresonator-combo/
  • slams from operator launching you in the wrong direction or failing(probably may be fixed with the new low frame latency option)
  • waypoints(multiple different bugs in different areas), codex/simulacrum scans,
  • kahl getting stuck in a rampart on a "Junk run mission" (but who cares, we don't need to do it anymore)
  • Moonwalk after transference (still happens as of 2024/09/14)
  • 10000s timer on a raptor bomb https://forums.warframe.com/topic/1413419-raptors-softlock/
  • Sanctuary Onslaught breaking if host migraton happens right before the portal spawns(I think it's in the game since its release)
  • Xata's whisper on clients creates bubbles not where you shot the enemy(usually on legs, which makes headshots impossible)
  • Duviri(all modes) is still full of different bugs
    for example: getting a duviri drifter when using transference in the circuit(yes, it still happens)
  • Revived vulpaphyla and sentinels don't have invisibility if you have it on until you recast invisibility.
  • If you use quick melee then swap the weapon and shoot fast enough, the weapon swap will be cancelled(but it'll show a different weapon in the bottom right corner right before you shoot). Usually weapon swap cannot be cancelled.
  • If you use quick melee then quickly do a heavy slam attack, it can sometimes do a regular slam instead or do no damage at all(but you'll lose combo in any case)
  • Exalted melee interactions with regular melee combo, initial combo and gladiator set bonuses are a buggy mess.
  • Getting softlocked in navigation after opening it (opening foundry by clicking on "X items ready to claim" notification always helps tho, and opening then closing chat usually helps too)
  • If you join a random squad from the orbiter, you might be sent to the host's dojo after the mission if they started from there.
  • Automatically using parazon on fallen liches even when not pressing any buttons at all.
  • Bulllet jump may malfunction when done right after landing or after slams(even from stance "slam" attacks). Seems to be a collision issue.
  • Zenistar disc lasting 100s when you throw it at x12(it returns at 20s left out of 120) #makezenistargreatagain
  • Zenistar's disc aura looks much bigger than the actual damaging area if you have any +range mods in it.
  • Zenistar's disc interactions with magus aggress are very weird.
  • Screen shake setting(and possibly many other settings) resetting if you alt-tab after turning it off. (fullscreen mode seems to be required)
  • Different enemy spawn issues:(I prob forgot something in this list)
      Показать контент
    • Not enough enemies spawning on railjack skirmish missions, resulting in inability to finish it. Last time happened: 2024/08/31
    • Vomvalysts not spawning well if you run around the map too much
    • Dargyns spawning in wrong places on Koro (Kuva fortress assault)
    • Enemies not spawning well enough on most exterminate missions(railjack, zariman and new deimos tileset are an exception). This often results in inability to get 10 reactant if you reached the objective. Often you have to run back and forth near extraction so more enemies spawn so you can finish the mission.
      This has happened as recently as 2024/06/24, where 2 of my squad members weren't able to get the 10th reactant because there were no enemies left on the map, and none were spawning.
    • Enemies can spawn right in front of you on Lua exterminate mission(might be a feature). Same with thraxes on void cascade.
    • Enemies don't spawn after wave 562 of arbitration defense(it reaches lvlcap at that wave, it might've been fixed, but it's hard to test it)
    • On very rare occasions a LOT(like 100) of enemies can spawn in one of the vaults of Archon spy mission on Jupiter.
    • On netracell missions: if your map has a U-shape generation(room where you kill enemies is at one end of this U), enemies can spawn on the other side of this "U", which can be up to a kilometer away.
    • Enemies not spawning soon enough in Liberation stage during cetus bounties, which often results in the control level dipping below 50% before you even get the chance to kill enemies.

     

  • also pls fix those cascade/thrax bugs:

      Показать контент
    • in cascade clients often can't see some of the void tears they cleared (this is very rare for hosts)
    • Using transference in a trokar at a high ping can block transference back to warframe until your operator dies https://forums.warframe.com/topic/1413742-unable-to-recall-into-warframe-after-using-transference-while-in-trokar-as-a-client/#comment-13121525
    • for clients, some thraxes(probably self-revived) can look like ghosts, but act like in a regular form and they seem to be immune to status effects and some abilities(they can be damaged in warframe)
    • if you kill thraxes' physical form when they start recapturing an exoliser, they may still keep recapturing it while transforming into the ghost form(and finish recapturing it while in ghost form)
    • thraxes are shown as invincible(grey healthbar) when they are actually not
    • sometimes killed(in physical form) thraxes can become invisible and invincible in a ghost form. they can only be noticed by sound and a minimap marker. this is quite rare, but it has ruined some people's void flood missions.
    • in very rare cases(seems to only happen if you strip them with mag's 4 while they successfully recapture an exo) thraxes can become immune to any form armor strip
    • in very rare cases thraxes can become invisible and invincible in a physical form, which lets them recapture exolisers
    • in rare cases there can be an invincible(but visible) ghost thrax that is doing nothing near an exoliser
    • in very rare cases exoliser can stop spawning at all(same condition as exoliser delays below: 3-3-3 or 3-3-4 tile and doing it fast)
    • sometimes in fissure cascade exolisers can become impossoble to clear after they are recaptured by a thrax(this is extremely rare outside of fissure missions)
    • sometimes you become unable to use operator at all, not just with transference but via non-cleared exolisers or trokars as well
    • during fissure misson, if you clear the final tear of an exo just as the relic timer hits 0 it'll become permanently unclearable, with no way to fix it.
    • there are also more fissure specific bugs that I'm too lazy to list here

    exoliser wrong order(skips, jumps and delays):

    • exoliser skip: instead of going in order 1-2-3-4 in a certain room, they go in the order of 1-2-4(3rd skipped) or2-3-4 (1st skipped). this bug is quite common in solo play but not in squads.
    • exoliser jump: usually happens to a skipped exoliser: instead of order 1-2-3-4, it goes 3-1-2-4(3rd spawns before other three). this bug is quite rare.
    • exoliser delay: when the 30s exoliser spawn timer reaches 0, it says that new exoliser has spawned when it actually hasn't. usually next exoliser spawn after the next 30s, but you can get 2-4 delays in a row.
      this happens very often if you do the mission fast enough in a squad and the total amount of exoliser spawn points is low(for example if you have rooms with 3, 3 and 4 spawn points).
  • Also during netracells if you have a U-form tile enemies can spawn up to 1km away, which makes the mission obnoxiously long  Hasn't happened to me for quite a while, lmk if it still happens

    Some new bugs introduced in the Jade update:

  • With "Fire Manual Trigger Weapons Continuously” some(scourge and ferrox do but afentis doesnt) spearguns may temporarily block shooting and melee https://forums.warframe.com/topic/1401946-unable-to-shoot-or-throw-scourge-prime-after-switching-from-secondary/ Edit: still happens as of update 36.1.4 Seems to be fixed without a mention
  • New knockdown+electric proc (from magnetic status on OG/shield break) seems to proc on you(in both warframe and operator) for seemingly no reason, even if there are no enemies nearby
    You can randomly get knocked down with an electric proc on zariman missions. Seems to be an issue with corpus derivator units, but the reason could be different.

P.S. Some of the bugs I wanted to add were fixed in this update, tyvm for that. But please, fix scourge bug, I really want to play with epitaph prime and scourge but this bug makes it toooooo bad. Seems to be fixed

Also Verdilac projectile have not energy color

  • 1 month later...
Posted (edited)
On 2024-10-02 at 11:05 AM, [DE]Danielle said:

Fixed Loid’s hair not appearing as lustrously blonde as expected in the Sanctum Anatomica.

Note with [DE]Steve's explanation in the devshort on 2022-12-02 the cause of Loid's hair color being wrong may have been caused by the hemisphere-vs-sphere incorrect decoding of the Tangent Normal maps in the hair/fur shaders... so this fix in WF:1999 may mean Loid's hair is now much too bright in WF:1999(38.0.0) and the fix from 37.0.0 may need to be reverted!

EDIT: rewatching the devshort, steve specifically mentioned Loid's hair, so the dev team probably already knows about this.

(The hemisphere bug also seems to affect Orengall's fur shader in soulframe preludes)

Edited by Lord_Nightmare
add note

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