[DE]Taylor Posted October 16 Posted October 16 Changes: Updated the Atomicycle’s ragdoll hit effect sound in the Warframe: 1999 Demo. Fixes: Fixed the Mantle, E Prime, Gaia, Mariana, and Lith Earth nodes not appearing in the Void Fissure mission rotation. Fixed being unable to cast abilities on Keyboard/Mouse if the “Use Abilities on Selection” option is enabled in the Controller settings. This also fixes this setting being disabled by default. It is now enabled by default as intended. Known issue: Manually disabling this setting will cause the same issue to occur. Fixed Prime Laser Rifle having a wide spread on its first volley after moving. This was due to a bug with its AI, which lent to the wildly inaccurate aiming when targeting enemies. Fixed Kubrow fur disappearing if they didn’t have armor equipped. Fixed Nidus’ Mutation Stack gauge showing that a stack has been gained at the halfway mark (UI-only issue, stacks were still being gained correctly). Fixed Keratinos missing a HUD buff icon when its Unique Trait is triggered. Fixed the Elusive Posture mod preventing Beast Companions with the Scavenge mod from unlocking lockers when enemies are nearby. Fixed Arthur awkwardly pausing during the fade to black at the end of the Warframe: 1999 Demo. Fixed several Warframe & Operator/Drifter Skins having noticeable gaps in certain cloth areas (notably Valkyr’s Carnivex jacket, Hydroid’s Rakkam Helmet tail, Frost Harka’s skirt, Revenant Mephisto’s skirt, and so on). Fixed a soft lock that could occur if the “Skip Cinematic?” popup appeared during a loading screen. Fixed typo in Skana’s Incarnon Evolution I description. Fixed PH tag in the “Offerings Given” mission stat for Saya’s Visions. Fixed script error caused by Stalker Specter dying while casting Pull. Fixed script error caused by casting Wormhole when mounting K-Drive. Fixed script error caused by projectiles traveling through Nova’s Wormhole. Fixed script error caused by Caliban’s Conculysts using Fusion Strike. Fixed script error when quitting the game/logging out while the Star Char UI is on screen. Fixed a crash in the Warframe: 1999 Demo. For list of known issues for Koumei & the Five Fates that require future code changes and cannot be addressed in a Hotfix, visit our dedicated thread: https://forums.warframe.com/topic/1414761-known-issues-koumei-the-five-fates/ 3
(XBOX)ANANTA BOGA 1 Posted October 21 Posted October 21 (edited) Had my Zariman beverage dispenser placed just right before the update with demo thought it was cool looking. So I left it :3 I like it 👍 Edited October 21 by (XBOX)ANANTA BOGA 1
(XBOX)ANANTA BOGA 1 Posted October 21 Posted October 21 I do have a question why do status damage mods not show the stat increase when in equipped? For example if the weapon is slash and slash is listed on the new Galvan mod with 80% status damage. why doesn’t it show the stat increased when putting the mod on or feel like the damage goes up with all status damage when status is applied? Even before I don’t use them cause can’t even tell their working even when my weapons have plenty of status chance. Just saying I don’t get it I don’t use them even if I have status chance cause it feels like melee damage has more of a noticeable change.
(XBOX)SYSTEMATIC 0 Posted November 1 Posted November 1 Duvari has been grey and staticy looking since last update something's wrong with visuals
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