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Koumei & the Five Fates: Known Issues ×

Maybe it's time to rework the Headshot kills mechanic (for Koumei at least)


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I've played her a lot and the headshot challenge is the one challenge I find myself canceling straight up after enemies reach lv700. At that point enemies die to the dots or secondary hits from other decrees or statuses caused by the weapons and skills, making it extremely hard to headshot kill reliably.

I'd suggest changing the headshot kill condition to be : If an enemy dies within 1.25 second of getting hit in the head, the kill will count as a headshot kill. That way secondary effects that happen when you hit the enemy in the head will still count towards the objective. Right now there are more effects than ever that ruin headshot kills.

 

 

I'd also suggest this gets adopted in general. It would help players who want to play with the mechanic, and would futureproof the system for other mechanics that also negate headshots. It's also an all in one solution for the things that currently prevent you from headshot killing things, if they don't die in one hit.

I like to play higher difficulty content, and I never use headshot kill things, their unreliability at high levels. It would be good if Primary deadhead was thing worth considering. I currently don't use it on anything (even snipers)

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people don't like the wall latch, the random elemental can be hard, companions / team stealing kills (I know about the assist changes, but I bet this does not help with headshot kills?)

the whole challenges should never have existed, kopemei as a warframe should never have been balanced around random decrees, on paper its a fun idea in practice it is terrible.

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I can't get heashot kills because nautilus continually pulls in enemies every couple seconds.  I am trying out some other weapons for that, but I always decline because it's too slow.  It's the only one.  The rest are fine.

That headshot proc thing has always been an issue too.  I could never get deadhead to proc even in simulacrum.  The other things that activate like malice should count also.

Edited by Lord_Drod
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On my Koumei, I resorted to changing my archgun to one better suited for headshot and making it only do raw damage, to get headshots, since my other weapons do too much damages and for every one headshot I get I kill about 30+ enemies. At high levels the archgun no longer kill them in a good timeframe, or starts having the issues mentioned where extra mechanics steal your kills (like the corrosive shots decree for example). At that point it's usually best to straight up cancel the challenge instantly, since if you waste 10 min doing it, you'll still have to wait 2.5 min for the next one. If you did, then you could potentially get 2 or 3 decrees in that time.

It is an option to bring a sniper or a weapon specifically for headshotting, but that usually comes at the cost of that weapon being not that great at doing the other things Koumei wants.

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18 hours ago, VENDOMINUS said:

On my Koumei, I resorted to changing my archgun to one better suited for headshot and making it only do raw damage, to get headshots, since my other weapons do too much damages and for every one headshot I get I kill about 30+ enemies. At high levels the archgun no longer kill them in a good timeframe, or starts having the issues mentioned where extra mechanics steal your kills (like the corrosive shots decree for example). At that point it's usually best to straight up cancel the challenge instantly, since if you waste 10 min doing it, you'll still have to wait 2.5 min for the next one. If you did, then you could potentially get 2 or 3 decrees in that time.

It is an option to bring a sniper or a weapon specifically for headshotting, but that usually comes at the cost of that weapon being not that great at doing the other things Koumei wants.

So for the murmur, do I have to power through the weakspot with raw damage, so they don't die with explosive or proc?  I wasn't able to get any after trying for a bit in a netracell, hahah, so I took a 10s cooldown.  It's probably not happening vs the infested either.

We should probably unleash the other decrees.  Did you say that in another thread, and have option to pick from 3, with maybe a way to earn reroll, or not choose the decree (personally I would like a slide-anti friction decree).  And a way to reduce cooldown.

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I would suggest that, in general, a headshot kill should count even if the objective died because of the status procced by that headshot.

And for Koumei, making that assist kills count if you headshotted the enemy in the last 3 seconds or something (the thing that the devs tried to add but they had to remove because it was causing issues without touching spaghetti code).

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1 hour ago, LagartoPunkarra said:

I would suggest that, in general, a headshot kill should count even if the objective died because of the status procced by that headshot.

Electricity works like that already, but wouldn’t say no to other status procs doing the same.

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1 hour ago, GPrime96 said:
3 hours ago, LagartoPunkarra said:

I would suggest that, in general, a headshot kill should count even if the objective died because of the status procced by that headshot.

Electricity works like that already

Gas too.

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15 hours ago, GPrime96 said:

Electricity works like that already, but wouldn’t say no to other status procs doing the same.

I usually go with Slash or Heat and, at least in some cases like Arcanes, it doesn't count as a headshot kill if the enemy dies by the Slash or Heat proc instead of the headshot. I think it needs to be more consistent and let all status procs to count for the headshot kill if you shot the enemy on the head.

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