Jump to content
Koumei & the Five Fates: Share Bug Reports and Feedback Here! ×

"Simulacrum room 9999" : beneficial for players and developers! 😉


-LOOT-
 Share

Recommended Posts

Greetings you all honorable ones... I have one idea concerning simulacrum and I want to detail my argumentation about it. It's about a simulacrum room with the option to let mobs be level 9999. Next I will give my arguments, based on many years of playing Warframe, as well as the experience of the game. 

______________________________________________________________________________

Part 1: The disadvantages and advantages of simulacrum rooms.

In my opinion, the current simulacrum rooms are useless: in many of them the mobs are too far apart, in some of them there are obstacles in the area where the mobs spawn, like the tree in the center of the Moonlit Courtyard. The different height levels in the simulacrum rooms also seems like a problem to me.

Because of this, I see Sanctum as the most convenient and useful and here's why:

1) It's well within the simulacrum selection list.

2) Mobs spawn at the same height in an unobstructed zone.

3) In it, the mobs have a maximum level of 225 (at the moment)

There is a disadvantage - the arsenal-n-ammo area is lower level than the main area. If the arsenal and spawn zone were the reversed, testing builds on mobs would be more convenient. This flaw I consider a minor, however, I want it to be taken into consideration and done the opposite of what I want to suggest next...

_______________________________________________________________________________

Part 2: Scratch my back and I will scratch yours.

Warframe as a live service needs new players and new players revitalize the game, I'm trying my best to do such things step by step following DE and focusing on the CIS game segment. I am interested in this and I believe my proposal will be beneficial to everyone:

1) Digital extreems will have additional content to sell in the in-game store: for regal aya or for platinum. And, in my opinion, many people will want to buy it. It can be transferable or not, it doesn't matter. However, definitely this simulacrum room will be the most popular in my opinion. And it will be a good “base” for other rooms in the future

2) This is guaranteed to attract new players, because many warframe creators will make more interesting and new content based on this simulacrum rooms. The logic is simple: new content about weapons or warframes attracts more new players, they immerse themselves in the game, call their friends and so on around the circle.

3) Players get the perfect proving ground to test their abilities and knowledge of the game and building

4) Content makers will have more time to create on other topics about Warframe, as they won't have to spend a huge amount of time getting to max level mobs in the game to show a “pretty picture”.

There are a bunch more hidden pros of this option, but I won't list them all.

______________________________________________________________________________

Part 3: All genius is simple!

Let's take Orowyrm Arena simulacrum room as a base. (See screenshot) => https://ibb.co.com/7WcqGvk

1) The new simulacrum should be similar to Orowyrm Arena and also need arsenal and mob spawner panel at the top. And on the bottom, have it be the area where the mobs spawn. Minimal movement - maximum efficiency. Everything you need is at your fingertips!

2) I suggest adding an option - put simulacrum in favorites, to go to the top of the list when selecting simulacrums. This will make life very much easier for players and breathe life into the less popular simulacrum variants.

3) If it were possible to enter into simulacrum directly from orbiter, for example, by adding an icon to the arsenal, like captura.

                    - I hope my initiative will find a response from developers and players. 😎👍

 

 

 

Edited by -LOOT-
  • Like 47
Link to comment
Share on other sites

Might be fun for the funny numbers, but there's not much point in being able to achieve numbers vs. a level set above anything you're going to realistically encounter in a normal game

  • Like 4
Link to comment
Share on other sites

В 28.10.2024 в 13:17, Pakaku сказал:

Might be fun for the funny numbers, but there's not much point in being able to achieve numbers vs. a level set above anything you're going to realistically encounter in a normal game

It's not easy for you, but a lot of people miss it! and since there is such content in the game, then you need a simulator that will help you prepare for such content.

  • Like 5
Link to comment
Share on other sites

Its good idea.
Could you make Digital Extremes and add every 10-20 levels of enemies for each type of Simulacrum you have in your inventory.
That is: for each simulacrum in the inventory, you can add another 10-20 levels for enemies, in any simulacrum!

  • Like 2
Link to comment
Share on other sites

I fully support the author, however, for my part, I can say this much more.... DE has a certain view on how to develop, promote and implement content in the framework of its use by the majority of players and monetization, as it is an essential part of supporting the live free service of the beloved Warframe game. I would like to offer an interesting approach to this issue:

Simulacrums could have a START level of mobs that can be spawn, but the rest of the levels would need to be reached in-game solo. For example, if you want to spawn level 500 mobs. You need to reach them yourself in a solo mission. If 1500, then to 1500. I think it would be justified and more interesting.

Edited by Mitra00
  • Like 3
Link to comment
Share on other sites

Part 3 is must have. It takes about 5 minute every time to start testing new gun. I prefer building right in simulator, just for not travelling there.

Content like omnia Zariman SP is very high level. Resource booster comes after 40-60 minutes of playing, and level of mobs nearly 1000. Can't say for sure, because every time when finding good team, stay there until 9999.

  • Like 1
Link to comment
Share on other sites

Totally agree. It's high time to raise the level of mobs, because it's interesting to check the strength of weapons, and 225 level is ridiculous. At least up to 1000 level to raise.  And also closer to place enemies in Simulacrum and without unnecessary obstacles.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...