spider_enigma Posted November 19 Posted November 19 12 hours ago, XylusCorporation said: will my infested faction mods work on scaldra? why would they? they are greneer/ghouls 1
master_of_destiny Posted November 19 Posted November 19 1 hour ago, spider_enigma said: why would they? they are greneer/ghouls Why is this a fair question? The introduction of a "new" faction isn't exactly a consistent affair. You assume that the new faction is Grineer...but the new Liches/Sisters are going to be of the infested faction. If this matches the other versions, infested liches should show-up in the same area as infested enemies... This leads to the inevitable conclusion that the ne enemies should be of the infested type...but the obvious graphical and functional conclusion is they are Grineer based upon Nox and Lancer like behavior. None of this even touches on the obvious statement that Narmer faction enemies are literally just Grineer and Corpus enemies with a simple tag flopped...so your faction mods literally have no bearing on the mods you should equip...and in fact the literal tag shifts also change their elemental resistances. So...what are these new enemies going to be? What are they going to be vulnerable to? The question is fair, as your assumption and theirs are equally as valid...
master_of_destiny Posted November 21 Posted November 21 I have a question, post doing some reading. What exactly is Cyte-09 supposed to be? His kit looks like you blended 3 other Warframes and unless he's going to pull a lot of space magic there seems to be no synergy that is going to help him rise above being meh. Seek - Banshee and the older version of the game where attacks didn't respect walls. Oh goody...it's like an existing mod but taking up a power slot. Resupply - All of Wisp's negatives (ammo), without the healing or energy, but now you can add an element as long as you don't reload...I don't even want to know who thought this was a banger of an idea...in a game where you compulsively reload between large pools of mooks being slain. It's especially garbage for single shot items...because it's basically casting roar with a duration of a fraction of a second. Evade - Ash called, and he wants his kit back. Barring that, Loki called. A heal added to this is...well, superfluous. Neutralize - Take the worst weapon type in the game, due to shield gating, and add a low yield frost as its secondary. It's silly to think this was a "good" idea. It's like a "what if Mesa, but designed for the meta of 2012" where mobs were slower and you could one shot with powerful single target weapons. I don't think the Wisp+Ash+Mesa but only the mediocre bits is a success strategy...and considering your tendency to release bad and buff I smell some Caliban levels of poo waiting for a rework to be mediocre. Sigh. Hope I'm wrong... 3
(PSN)Magician_NG Posted November 22 Posted November 22 Nyx is perhaps one of my least used frames. So I'm keen to see what the team have cooked up for her.
Baikal920 Posted November 23 Posted November 23 On 2024-11-21 at 11:28 AM, master_of_destiny said: I have a question, post doing some reading. What exactly is Cyte-09 supposed to be? His kit looks like you blended 3 other Warframes and unless he's going to pull a lot of space magic there seems to be no synergy that is going to help him rise above being meh. Seek - Banshee and the older version of the game where attacks didn't respect walls. Oh goody...it's like an existing mod but taking up a power slot. Resupply - All of Wisp's negatives (ammo), without the healing or energy, but now you can add an element as long as you don't reload...I don't even want to know who thought this was a banger of an idea...in a game where you compulsively reload between large pools of mooks being slain. It's especially garbage for single shot items...because it's basically casting roar with a duration of a fraction of a second. Evade - Ash called, and he wants his kit back. Barring that, Loki called. A heal added to this is...well, superfluous. Neutralize - Take the worst weapon type in the game, due to shield gating, and add a low yield frost as its secondary. It's silly to think this was a "good" idea. It's like a "what if Mesa, but designed for the meta of 2012" where mobs were slower and you could one shot with powerful single target weapons. I don't think the Wisp+Ash+Mesa but only the mediocre bits is a success strategy...and considering your tendency to release bad and buff I smell some Caliban levels of poo waiting for a rework to be mediocre. Sigh. Hope I'm wrong... I don't want to agree with your comment because of how harsh it is, but, even as a collector, I'm thinking of passing on Cyte-09. His kit and design aren't very interesting. The only reason I see to get C9 would be to use the Quincy skin, but that doesn't change his abilities.
Circle_of_Psi Posted November 23 Posted November 23 (edited) On 2024-11-21 at 6:28 PM, master_of_destiny said: I have a question, post doing some reading. What exactly is Cyte-09 supposed to be? His kit looks like you blended 3 other Warframes and unless he's going to pull a lot of space magic there seems to be no synergy that is going to help him rise above being meh. Seek - Banshee and the older version of the game where attacks didn't respect walls. Oh goody...it's like an existing mod but taking up a power slot. Resupply - All of Wisp's negatives (ammo), without the healing or energy, but now you can add an element as long as you don't reload...I don't even want to know who thought this was a banger of an idea...in a game where you compulsively reload between large pools of mooks being slain. It's especially garbage for single shot items...because it's basically casting roar with a duration of a fraction of a second. Evade - Ash called, and he wants his kit back. Barring that, Loki called. A heal added to this is...well, superfluous. Neutralize - Take the worst weapon type in the game, due to shield gating, and add a low yield frost as its secondary. It's silly to think this was a "good" idea. It's like a "what if Mesa, but designed for the meta of 2012" where mobs were slower and you could one shot with powerful single target weapons. I don't think the Wisp+Ash+Mesa but only the mediocre bits is a success strategy...and considering your tendency to release bad and buff I smell some Caliban levels of poo waiting for a rework to be mediocre. Sigh. Hope I'm wrong... Edited November 23 by Circle_of_Psi
Circle_of_Psi Posted November 23 Posted November 23 (edited) On 2024-11-23 at 4:57 PM, Baikal920 said: Even as a collector, I'm thinking of passing on Cyte-09. His kit and design aren't very interesting. The only reason I see to get C9 would be to use the Quincy skin, but that doesn't change his abilities. Same here, but I really hope we're wrong and we have no clue what this passive is either, I already suggested a change but even that won't help, so I'll try again. Passive: Cyte-09 proficiency with weapons grants him the following: 20% Fire Fate with Rifles & Shotguns 30% reload speed for Rifles & Shotguns 50 % Critical Chance for Rifles & Shotguns Cyte-09 has no shields, only Health that can go into Overgaurd Powers: Deadeye: Enter into a state of intense focus to eliminate sensitive problems, Deadeye projects a 160 wave scan. Detected enemies take 50/100/150/200% Increased Weak Point Damage, become visible through walls and all Weapons gain Max Punchthrough. Tactical Cloak: Use your Tactical Knowledge to become invisible for a duration, Your weapons are granted a stealth damage bonus, Weak Point kills extends both the duration of Tactical Cloak and Deadeye. (If Deadeye is enabled the effects are tripled) Maximum Power: Nanites floods Cyte-09's body, granting him 75% Sprint Speed/Maneuverability and heals Cyte-09, When at max Health receive Overguard. Neutralize: Summon the Neutralizer, Cyte-09’s exalted Sniper Rifle. Bullets ricochet off Weak Points to seek out other nearby Weak Points. Alt fire lobs a Cold grenade that completely freezes enemies. (Just buff snipers, simple fix) Edited November 25 by Circle_of_Psi Fixed Spelling (I hope lol)
(NSW)R3D0m3GA Posted November 24 Posted November 24 There are some minor things that could be implemented: 1. Lock Mods so we dont sell/disolve them by mistake. 2. Break lens without replacing them, would be a good thing for those with maxed focus. 3. Allow to cancel ongoing incubations, usefull if one by mistake selects the wrong Imprints. 4. Allow to customise the colours of the Lotus flowers in the Helminth room. Thank you.
Kartumterek Posted November 24 Posted November 24 I just hope they dont destroy Absorb/augment for Nyx. There is no other frame that can do what she can and her style shouldnt be changed just cause ppl are trying to make her into a clone of rando aoe frame of the month. I think Nyx is a good example of modding fail, not understanding what she can do versus what ppl think they want her to do. I think this particular rework is gonna leave a bad taste 1
Sir-Von-Abyss Posted November 24 Posted November 24 (edited) On a unrelated note out of old content that's has had me curious a lot about is the question on: Why / Where are the missing items from these New War sets ?? Edited November 25 by Sir-Von-Abyss 2
Circle_of_Psi Posted November 25 Posted November 25 5 hours ago, Kartumterek said: I just hope they dont destroy Absorb/augment for Nyx. There is no other frame that can do what she can and her style shouldnt be changed just cause ppl are trying to make her into a clone of rando aoe frame of the month. I think Nyx is a good example of modding fail, not understanding what she can do versus what ppl think they want her to do. I think this particular rework is gonna leave a bad taste That's a fair point and even I admit I had the "modding fail" until I settled down on a build that I enjoy. While I don't use her Absorb (or her augment), I do use the rest of the Kit, since I dislike how Absorb is, due to Warframe is such a fast-paceed game, sitting in one spot to suck damage and then blast it out isn't really ideal. (Sure, her Absorb Augment kinda fixes that you move at such a slow pace and you still have casting lock when it ends, just not viable) Overall I am looking foward to the rework, but all she really needs is a bit of a touchup, as some examples: Chaos becomes a one-handed action & casting speed is buffed a bit Chaos Sphere is now part of her kit (makes room for a brand new augment) Pacifying Bolts is now part of her kit (again, makeing room for a brand new augment) Absorb also becomes a one-handed action & casting speed is buffed quite a bit. A New Passive Think all she really needs but I won't be too surprised if DE gave her a new Power or so. (Maybe even combined Mind Control/Chaos into one power?)
master_of_destiny Posted November 25 Posted November 25 On 2024-11-23 at 11:57 AM, Baikal920 said: I don't want to agree with your comment because of how harsh it is, but, even as a collector, I'm thinking of passing on Cyte-09. His kit and design aren't very interesting. The only reason I see to get C9 would be to use the Quincy skin, but that doesn't change his abilities. That...is not harsh. It's an observation that should be taken with an appropriate grain of salt...but with several frames in the last couple of years feeling like copy-paste efforts it's something that needs to be addressed. Regarding harshness...let me start with how harsh DE is with their grind. 15 Lua thrax plasma is about a 15 minute grind...assuming that the game is rewarding like it should (still broken more than a year later). That gets you one arcane. 21*4 = 84 required. 15*84 = 1260. Let's assume that you also buy the 250 unit captura, and nothing else. 1260+250 = 1594. 1594/60 ~= 26.6. One day of my time is getting the Voruna content. That blows. So, Voruna is bad...but what is worse? 4 rounds of mirror defense for about 100 of each crystal type. Yes ladies and gentlemen, Citrine grind sucks a lemon through a garden hose. 2.5 minutes a side, 2 sides a round, that means 6 minutes for 4 rounds per 100 crystals. The stuff that comes out of there is the parts, weapons, 5 more arcanes, and some cosmetics. 100 crystals/24 minutes ~= 4 crystals per minute. So...1000 for the scene, 100 for the prex, 275 minutes in the game mode, or 4.6 hours. Add on the arcanes, (5*21)*(60/4) = 1575 minutes, or 26.25 hours. Cool. The Citrine content is 30.85 hours of grinding a single game mode. Let me be clear here...there is one location for Citrine and 1ish for Voruna. The second node is on the same planet...so it's an artificial "higher numbers" harder that doesn't count in my book. It's pretty harsh to call this content. Let me ask why then Mesa's grind sucks less today? Part of it is because the massive drop-off in locator beacon mission participation meant the 3 beacons making one key was literal weeks of waiting for missions to complete...and rng rewards afterwards. This would mean the decrease in suck was meant to offset the slower acquisition...but it also comes with a guaranteed piece at roughly 33-33-34% drops....way higher than seeing anything from Voruna or Citrine due to watering down the drop tables. It's almost like pure RNG as a rewards system is flawed with low values...so the rewards are not a pity system so much as an anti-frustration system. Yeah...maybe my harsh response sucks less than grinding 24+ hours for content designed for easing the grind of other content (looking at you Arcane blessing and Nekros). It's also fair because DE has acknowledged this with the Nightwave basically begging for people to engage with Mirror Defense...because of how bad the rewards system feels. Yes, I spent four paragraphs to state DE deserves criticism about their content pipeline sucking, because the basic math on rewards is overlooked when the day of release their mouthpieces pump up how awesome stuff is...despite needing buffs day one, and despite literal days required to grind out the stuff. If you don't know how that feels then you're new to the game. My latest 25 minutes in arbitrations should anecdotally show you the problem. Endo-Endo-Endo-Ayatan-Combat Discipline. 5 Vitus Essence dropped and 5 rewarded for 10 total. I'm angry because pure RNG sucks, especially when you can fail a mission because an enemy with a toxic aura spawns in behind you and you just die because it bypassed your shields and was strong enough to kill you in two ticks...after 40+ minutes...and the game mode has instant failure states despite these enemies existing. Basically telling you that you need to learn how to cheese the system, despite calling you cheaters and changing systems specifically to penalize such play. 6 hours ago, Sir-Von-Abyss said: On a unrelated note out of old content that's has had me curious a lot about is the question on: Why / Where are the missing items from these New War sets ?? Maybe check the missed promises page on the wiki? My favorite is modular archwings...or the literal years of "ghoul saw when" that DE endured. Development is hard, they promise stupid stuff, and when the ball is dropped most people just forget it. 2
Kartumterek Posted November 25 Posted November 25 (edited) 1 hour ago, Circle_of_Psi said: That's a fair point and even I admit I had the "modding fail" until I settled down on a build that I enjoy. While I don't use her Absorb (or her augment), I do use the rest of the Kit, since I dislike how Absorb is, due to Warframe is such a fast-paceed game, sitting in one spot to suck damage and then blast it out isn't really ideal. (Sure, her Absorb Augment kinda fixes that you move at such a slow pace and you still have casting lock when it ends, just not viable) Overall I am looking foward to the rework, but all she really needs is a bit of a touchup, as some examples: Chaos becomes a one-handed action & casting speed is buffed a bit Chaos Sphere is now part of her kit (makes room for a brand new augment) Pacifying Bolts is now part of her kit (again, makeing room for a brand new augment) Absorb also becomes a one-handed action & casting speed is buffed quite a bit. A New Passive Think all she really needs but I won't be too surprised if DE gave her a new Power or so. (Maybe even combined Mind Control/Chaos into one power?) plenty of missions/modes in this game that dont require bouncing off the walls to be effective. not hassling you specifically about this or anything, I feel if she had a medium ish duration aoe mind control and her bolts back to borderline spammy usage again that would satisfy a lot of people. Problem for me personally though is shes the type of Frame (and there are others) that are only used when the shinys are given out and then promptly forgotten about and then the people who have their years long builds have to dismantle and rebuild for no real reason. She has a particular usage. I dont wanna give the game away as I feel some things need to be learned versus shown but reworks need to really be considered before implementation. Some of these drastic changes weve had over the years couldve just been turned into a new Frame. What seems to be bugging me specifically about her rework is we know nothing about it ahead of time. It could be a good surprise, im just not feeling confident on the matter. I know we have the Dev stream around the corner, maybe some details will emerge but doesnt feel like there will be enough time for adequate feedback regarding. Edited November 25 by Kartumterek 1
Circle_of_Psi Posted November 25 Posted November 25 7 hours ago, Kartumterek said: plenty of missions/modes in this game that dont require bouncing off the walls to be effective. not hassling you specifically about this or anything, I feel if she had a medium ish duration aoe mind control and her bolts back to borderline spammy usage again that would satisfy a lot of people. Problem for me personally though is shes the type of Frame (and there are others) that are only used when the shinys are given out and then promptly forgotten about and then the people who have their years long builds have to dismantle and rebuild for no real reason. She has a particular usage. I dont wanna give the game away as I feel some things need to be learned versus shown but reworks need to really be considered before implementation. Some of these drastic changes weve had over the years couldve just been turned into a new Frame. What seems to be bugging me specifically about her rework is we know nothing about it ahead of time. It could be a good surprise, im just not feeling confident on the matter. I know we have the Dev stream around the corner, maybe some details will emerge but doesnt feel like there will be enough time for adequate feedback regarding. Indeed yeah Lets hope and see eh?
(XBOX)Big Roy 324 Posted November 25 Posted November 25 On 2024-11-21 at 9:28 AM, master_of_destiny said: I have a question, post doing some reading. What exactly is Cyte-09 supposed to be? His kit looks like you blended 3 other Warframes and unless he's going to pull a lot of space magic there seems to be no synergy that is going to help him rise above being meh. Seek - Banshee and the older version of the game where attacks didn't respect walls. Oh goody...it's like an existing mod but taking up a power slot. Resupply - All of Wisp's negatives (ammo), without the healing or energy, but now you can add an element as long as you don't reload...I don't even want to know who thought this was a banger of an idea...in a game where you compulsively reload between large pools of mooks being slain. It's especially garbage for single shot items...because it's basically casting roar with a duration of a fraction of a second. Evade - Ash called, and he wants his kit back. Barring that, Loki called. A heal added to this is...well, superfluous. Neutralize - Take the worst weapon type in the game, due to shield gating, and add a low yield frost as its secondary. It's silly to think this was a "good" idea. It's like a "what if Mesa, but designed for the meta of 2012" where mobs were slower and you could one shot with powerful single target weapons. I don't think the Wisp+Ash+Mesa but only the mediocre bits is a success strategy...and considering your tendency to release bad and buff I smell some Caliban levels of poo waiting for a rework to be mediocre. Sigh. Hope I'm wrong... Have to agree. As I noticed seek works in a cone and not 360. But it could be decent if the following applies. Seeks cone is massive meaning anything in front of you for 40-50 meters can be seen and shot (infinite punch through). The duration is really long or infinite. Resupply gives you 100 ammo efficiency. So reloading it allows you to clear the effect in order to work up another. Otherwise you never run out on the weapon. Evade's short duration is like 15s then scales to well beyond normal. So you become permanently invisible. Neutralize is a sniper in mod selection only. Meaning it's really like an assault rifle with a combo counter that has an AOE effect and doesn't cost energy to shoot. 2
master_of_destiny Posted November 25 Posted November 25 2 hours ago, (XBOX)Big Roy 324 said: Have to agree. As I noticed seek works in a cone and not 360. But it could be decent if the following applies. Seeks cone is massive meaning anything in front of you for 40-50 meters can be seen and shot (infinite punch through). The duration is really long or infinite. Resupply gives you 100 ammo efficiency. So reloading it allows you to clear the effect in order to work up another. Otherwise you never run out on the weapon. Evade's short duration is like 15s then scales to well beyond normal. So you become permanently invisible. Neutralize is a sniper in mod selection only. Meaning it's really like an assault rifle with a combo counter that has an AOE effect and doesn't cost energy to shoot. So, for the 1st, we already have a gun with infinite punch-through. Nobody uses it because punch-through is not ideal when enemies spawn so close that they're in visual range a couple of seconds after spawn. If you're a lover of Spy missions maybe...? I like them, and still think that punch-through died when every enemy can tank at least one shot. Resupply with 100% ammo efficiency would be listed. That's a huge amount of power...because if you combine it with one of the low-yield nuke weapons that are ammo limited you suddenly have a Kuva Bramma meta all over again. I...appreciate your thought process, but I don't think DE is stupid enough to make a huge problem out of a little one....hopefully. Evade with a 15 second delay is better than Ash out of the box...and it has a heal. I feel like this is going to be Ash levels of short...because Ivara and Loki are balanced around having no damage and not being able to move to counter their invisibility advantages. What you're describing is the invisibility of Octavia with a heal. If that's the case then this will be his core move... I think that's OK...but without things to support it we'll wind-up with a bit of a one trick pony. Neutralize could be good. The problem is that this is a horde shooter and you're using a sniper. The reason you use a sniper is to take out high value targets, then run. An assault rifle is spray and pray. Which you want in a crowd is obvious....right? If not, then I'm missing something. That said, spray and pray snipers in this game suck because they have either abysmal damage or poor ammo economy. Pick your poison. I...really meant the 2012 meta. That was a time when the BFG worked...instead of requiring two shots to kill grunt enemies because the meta shifted and now allows anyone to be a tank for at least a little while. I state this blatantly because I loved the Opticor, then was disappointed with the Opticor Vandal. I now use the Fellarx because it's infinitely easier to curb stomp enemies when one shot turns them into a fine paste. 2
Graavarg Posted November 25 Posted November 25 (edited) On 2024-11-21 at 7:28 PM, master_of_destiny said: Neutralize - Take the worst weapon type in the game, due to shield gating, and add a low yield frost as its secondary. It's silly to think this was a "good" idea. It's like a "what if Mesa, but designed for the meta of 2012" where mobs were slower and you could one shot with powerful single target weapons. Shield Gating was, and is, a totally silly idea. One of the bigger hit-and-misses from DE, now impossible to get rid of. But there is a small fix and easy available => sniper rifles should simply ignore Shield Gating, and the damage that now gets "gated" should instead just be allowed through. Both for Tenno and for the enemy snipers. If not everywhere, then at least for "hotspots" (including "induced" hotspots). Edited November 25 by Graavarg 2
master_of_destiny Posted November 26 Posted November 26 13 hours ago, Graavarg said: Shield Gating was, and is, a totally silly idea. One of the bigger hit-and-misses from DE, now impossible to get rid of. But there is a small fix and easy available => sniper rifles should simply ignore Shield Gating, and the damage that now gets "gated" should instead just be allowed through. Both for Tenno and for the enemy snipers. If not everywhere, then at least for "hotspots" (including "induced" hotspots). So, I agree and disagree. If you reclassify this as only snipers, then you've got a class of weapons which enemies can also be armed with...and the whole point of shield gating was to prevent instant deaths from an enemy spawning in and one shotting you from across the tile at or above a certain level. I don't think this is a bad idea, given how terrifyingly bad that some of the spawning triggers are in this game. Let me offer an alternative. Instead of this we look at damage as a threshold. For any weapon whose total base damage output is above, say 200, the shields will activate and create invincibility. This allows for things like the Opticor to one shot, despite technically being an assault rifle. Now, this would require that certain enemies telegraph highly damaging attacks...like they already do. It also makes using things that are highly damaging, but due to large quantities of pellets, slightly less of an absolute win...because Kuva Bramma. That 200 figure is pulled from my backside, but we'd be looking at the tippy top of the base damage pyramid...while keeping most weapons beholden to the shield gating to prevent cheap shots. Suddenly a Vectis with punch-through is a culler of the masses...and sniping is viable again. Let me now extend this to our new friend. His sniper rifle has infinite punch-through and can ignore shielding...so having 1-2 bullets is fine because he removes enemies a tile away from wherever he is. The elemental charge thing is actually good...if you have it add to his base damage and thus make sure that the sniper rifle can ignore shields. That also decreases the elements that make sense to equip...meaning that instead of switching constantly to address things you equip one of three or four items optimized to deal direct health damage. Cool. That's taking the sniper and making him hit like a truck, hit through walls, and ignore shielding. The invisibility is just icing on the cake, as it'll allow relocation through a series of enemies whenever you get overwhelmed...making Cyte capable of being the best camping frame ever. That's space magic though...because it'll require DE to rethink how the shield gating changes basically made one hit monsters useless over night, because everything requires two hits. Now...is the above kosher? No. I'm an idiot for offering it, and the reason I didn't before is that it's wasting my breath to hope. I...would love for the Opticor, and by extension all one shot weapons, to see a resurgence and viability. That said...I also understand DE doesn't really give a crap about that. They want to push out new stuff....and if the only viable option is volume of fire, then they'll just push that. This is why the Trumna Prime is what it is...and only the secondary fire is the show stopping damage source. Please though, I think we're getting real deep into what I want. What I want, and how I'd support it, doesn't matter. What matters is what DE will actually deliver...which at this point is anything from Caliban 2.0 to Wisp 2.0. I...want Wisp. I fear Caliban. I am probably going to grind through hours upon hours of killing the same 10 mooks to get standing to buy things that are already just not viable enough to be anything but MR fodder, assuming that they aren't as stupid as introducing another transportation system that's less useful than archwing (looking at you k-drive)....hopefully not feature poor to the point of getting onto a thing disables 50% of the looter-shooter namesake for the game (yes, still salty about it taking months for a k-drive to allow you to shoot things while riding it). 2
Prof-Dante Posted November 26 Posted November 26 (edited) If I don't see a Koumei Buff next update I am legit selling this frame for credits, and advising everyone to do the same. (I'm Half serious) Edited November 26 by Prof-Dante 1
Mothman95 Posted November 26 Posted November 26 On 2024-11-24 at 8:29 PM, Kartumterek said: I just hope they dont destroy Absorb/augment for Nyx. There is no other frame that can do what she can and her style shouldnt be changed just cause ppl are trying to make her into a clone of rando aoe frame of the month. I think Nyx is a good example of modding fail, not understanding what she can do versus what ppl think they want her to do. I think this particular rework is gonna leave a bad taste I hope they do because it currently feels like Revenant with extra steps. I have enough "press button and never die" frames.
Graavarg Posted November 26 Posted November 26 (edited) On 2024-11-25 at 3:29 AM, Kartumterek said: I just hope they dont destroy Absorb/augment for Nyx. There is no other frame that can do what she can and her style shouldnt be changed just cause ppl are trying to make her into a clone of rando aoe frame of the month. I think Nyx is a good example of modding fail, not understanding what she can do versus what ppl think they want her to do. I think this particular rework is gonna leave a bad taste I am afraid of this as well, though some of the reworks lately have been pretty good (and some quite meh). I still use Nyx regularly, it would be a shame to have to put her out to pasture. Nova was the best warframe rework DE has ever done (in my opinion), so there is still hope... Mind Control is currently more problematic than useful, and quite meh compared to some other warframe abilities, and I'm not sure if it was ever really needed for "control". I remember trying to ramp up the power in order to get a "mind-controlled monster unit", but that didn't really work out and the whole thing was completely impractical. 500% enemy damage is very small, even if you ramp it up with Strength. It is also to close to Chaos. Currently the only good thing about Mind Control is that there are a lot of much better options in the Helminth, so it's a very clear-cut "this one has to go"-ability. A teleport/area knockdown ability (mimic'd from Thrax Jumps?) that also would sync with Absorb (blowing up the sphere where and when you land) could be fun (not necessarily OP useful, but explicitly "fun"). Psychic Bolts are still quite useful, but could get some sort of power-tweak (considering the amount of damaging projectiles other warframes now can throw around). Chaos is also still a fairly good ability, though nowhere near as "special" as it once was. The augment should, among other things, allow Nyx to pick one single target for all the "chaotic" enemies to focus their damage on. Mess their mind up, then steer them to some high-value target. Absorb/Assimilate, well. Terminator-Nyx was, and still is, a thing, even though she has lagged behind by now. I have a lot of fond memories of Absorb, I would hate to see it changed into something meh. But the explosion should really be insanely powerful, movement with the sphere should always be possible (transferred from the augment to the ability) and the augment should instead increase the size of the sphere in order to allow Nyx to protect and buff squad mates (turning incoming fire into buffs). Edited November 26 by Graavarg 2
Kartumterek Posted November 27 Posted November 27 I seem to notice a lot of ppl in game not liking the Nova changes. I dont use her so I dont know but it hasnt seemed like all roses from my own limited viewpoint. The Inaros changes im split on. His big appeal to me was the ability to ignore the casting positives and negatives and just walk around with his chest hairs out. Bricking may have a finite limit (debatable to me) but for the VAST majority of players especially newer ones who want to have a reliable and brain dead weapons platform to use and to survive in no matter what happens in a mission it is hard to beat him. I built a spare caster one, and while I like it, its just.. meh. Doesnt do it for me like Bricky. Plus its wild that he is the best cat lady in the game lawl Pablo Granum better come with it on this Nyx rework 1
Balduranne Posted Wednesday at 10:52 AM Posted Wednesday at 10:52 AM I have a question about the romance system in '99 - Would it be possible to romance more than one Protoframe at a time? I imagine that would balloon the voicelines and complexity of the system, but it would be really cool. Very few games support polamory 😅
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