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Posted

Kind of scratching my head that this was called the "Scaldra focused stream" when the only info we got was "there's another named character". Nothing about their design? Tactics? Lore? Anything?

Makes me worried that they had a lot going on to hinder them behind the scenes for this one.

Posted
18 minutes ago, Kartumterek said:

log out of Warframe and back in and youll get the email/refresh Twitch

Just did and still nothing.  Like the other poster was saying, the way it was counting time wasn't accurate and despite being there the entire time I only got to 93% watch time.  

Posted

In response to your question about what we could part with when it comes to the operator. in lieu of a rework.

In my opinion, you can remove everything it is or was. As long as tennogen purchases stay, I don't think any complaints will hold any merit.

My question for you is, will the schools be incorporated again, and play a larger role in operator development?

My speculation remains, If the game does not also include fundamental reworks such as movement and level design than any reworks from this point on will not make much of a difference. 

Posted

Anyone else having issues with the twitch drop? I still haven't gotten my archon shard. I got the forma from a couple weeks back, and double checked everything is still linked correctly and it is.

Posted

About the Operator Rework feedback,

I have no attachment to the current operator appearance system. Most faces I've seen settle on roughly the same options, with the others not playing well with each other.
I think the best character creator I've seen is in Cyberpunk, where they get a handful of options for facial features, and almost cant go wrong. But the option to look like a monster remains open. The existing options in warframe's system felt to limiting. My operator has looked just about the same the whole time because I felt I had no acceptable options.

Posted (edited)

That sure was a stream...

 

I'm not sure how to react to this given all the people who were missing...but the huge focus on PvPvE is something that I really wasn't expecting or caring about.  The bigger deal being the potential for Pv(AI)vE is basically admitting what we've known for years, that the game mode is dead unless there's something special going on.  This is something that a year ago was demonstrated with the snowball event literally driving PvP to never before seen levels...

 

Back to the rest of the stream.  Cyte-09 is demonstrated as an energy pig in default configuration...that the exalted sniper can't take out level 30 enemies, that the head highlighting is a bit meh unless done on enemies some distance away down an open hallway (or large open area), and that his invisibility is both to be shared and nothing to be demonstrated.  I...am not sure if you are trying to get me to think less of his kit, or if you want us to think a lot because a completely unmodded version can do some damage to level 30 units...I, just cannot fathom the thought process here.

 

What is immensely frustrating is that you are saving core content, IE the infested variant of the liches/sisters, for a 2.0 release.  I...wow.  Considering how much crap you push out the door, and fix with a stream of patches, I cannot wrap my head around how bad that system had to be for you to put the kibosh on it.  Based upon all of the hype you're putting forward about "how huge" this content patch is, it had to be apocalyptically bad.  That scares the crap out of me for how the grind is going to go here...given you've got 6 items shown so far to "find in the world" for standing.  This is flagging as Fortuna levels of stuff being worth almost nothing, and thus diluting all drop tables.  I...know that you guys like doing this so you don't have to offer a billion 5k credit bundles (because they truly suck as rewards), but that screams to people that we're going to be doing the same missions constantly.  What doesn't help is that you've already flagged this for us as "on a regular interval you'll be allowed to review your decisions."  That phrase means that we'll need to grind through this multiple times to get "everything" out of the system...which is not something I give a crap about in a game that is a SPACE NINJA LOOTER SHOOTER.  I think that needed emphasis, because every additional patch of content that forgets this is one patch closer to another crises of identity like Railjack...that stole months of development resources to be considered a mediocre addition that requires huge rewards to engage with.

 

Sigh.  Why do I feel like DE is making money hand-over-fist with the cosmetics, and that's the only reason that there is any engagement at all with the core systems?

 

-Edit-

Let me clarify my point on the items being a problem.  Let's compare and contrast how bounties on the Zariman and Fortuna work.  Both have 5 levels of reward.  Both have variation in what each level offers.  That's not a lot of difference, but the nuance makes one superior.  In any Zariman mission you basically always have 8 plumes per level, usually have an additional angel for a ninth, and can potentially have more rewarded if it's a bounty mission.  This means that the minimum reward is 8*500 = 4000 standing...if you get all the plumes and they all somehow are the worst version.  More realistically, 5k+2*2.5k+2k+1.5k+1k+3*0.5k = 16k per run.  That's great...and more importantly it's basically the ability to get everything you need to rank up and get standing without having to pray to RNG.

Now...what about Fortuna?  First off, the rewards levels suck.  100, 200, 300, 400, and 500 standing.  The Profit Taker is the best guaranteed source of these...and it's 2*500+2*400+2*300 = 2400 standing a run.  The additional 6k in standing for another faction almost matters...until you realize the to max that faction you need to run the thing 5x every single day (unless you pull immense RNG luck and get your companion to double the drop...a less than 1:5 happening at 18%.  Wow...Fortuna's rewards blow.  More importantly, the few thousand standing bounties combined with dropping a few of the standing items still doesn't really entice...given that you lose any other reward roll to get the things.  So...the question becomes whether a 5k credit reward or 200 standing is better...and the answer is that both are a non-reward for flying half way across the map and dealing with AI that sometimes can kill the chance of you getting extra rewards because they identified you from half a mile away and raised the alarm before you could even identify them as being alerted.  

 

If it's unclear, I hope that our primary currency is doled out in guaranteed quantities for basically all of the missions, with none being offered as a default reward.  I likewise hope that the multiple tier drops aren't petty increases, because 100 credits for a bag of chips is going to make it feel like a phyrric victory when I find one, instead of coming across something that I view as a reward for paying attention.  Please DE, I'm begging you not to make another grind that I do not want to engage with at all once I've finished...because the only reason I go back to Fortuna is to try and get tags or for Nightwave...because literally everything else feels like a punishment.

-Edit end-

Edited by master_of_destiny
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