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Posted

I adore Trumna, I was really looking forward to the prime version, but to be honest, I'm disappointed. I use the riven mod in my build and don’t understand what’s the point of the prime version with such reduced synergy? This is in no way compensated by the basic characteristics, which makes my build in the non-prime version of Trumna better than the prime version, which looks stupid.

Yes, you raised some characteristics, but in my opinion you could leave everything as it was, increasing only the chance of crit and crit damage and leaving the synergy at the same level so that there would be at least some point in using the prime version, and not just pumping it up for profile statistics .

If I’m not mistaken, a similar situation happened with the prime version of Zylok, it looked just as incomprehensible to me, but although Zylok is a good weapon and also with the incarnon version, I don’t use it often. Sometimes I just don’t understand why one of the the most important characteristics should be made so low without compensating for it with the basic characteristics, but I hope that if this is a mistake by the developers, the situation will change.

  • Like 3
Posted (edited)

Thanks for the update.

Still no fix for Bleed statuses from Ash's Bladestorm ignoring "Increased Finisher Damage" buffs.

Still no fix for Excalibur Umbra not retaining non-mod related health buffs during Transference such as Arcane Blessing. Heat Elemental Ward, etc., causing Excalibur Umbra to LOSE health upon transferring back to him. This is a problem with many buffs that can potentially be used with Umbra, but this seems to be the most harmful. Literally.

Still no fix for "moonwalk" bug caused by Transference as a client, resulting in complete loss of functionality other than basic movement. This bug is especially problematic as the only way to fix it is to use a revive after Bleedout, or successfully kill enough enemies during Last Gasp to revive yourself during Bleedout.

Still no fix for Ember Pyraxis Chest Plate and Shoulder Pads, as well as Sevagoth Glaukus Shoulder Armor, using Warframe colors rather than Attachment colors when customizing.

Still no fix for Jade's Symphony of Mercy not retaining Strength buffs from sources like Growing Power when switching between the various modes if Growing Power is no longer active for example. The game seems to count switching between the modes as "casting" them.

Please change abilities like Khora's Whipclaw not counting towards Archon Stretch and the like. They are abilities, and the logic for exempting them from "On ability damage" Archon mods does not make sense. On the topic of Khora, please give Venari and Venari Prime base shields. There is no reason for Venari to completely lack any shields baseline. Venari not being able to use Duplex Bond is also very bizarre. If DE refuse to change these issues, a statement of some sort as to why would be appreciated.

Please give the Veilbreaker store some evergreen items to spend Kahl's Stock on to keep weekly Veilbreaker stuff at least somewhat relevant after nabbing all of the Styanax parts, Archon mods, etc. 

Please give Sevagoth Prime's Shadow a "Toggle Prime Details" option for skins. The Primed Shadow not having increased stats at all is also quite disappointing. Being able to equip Signas on the Shadow would be nice too.

Can we get an update on Stalker mode, now that we've had Jade Shadows and a Stalker themed Nightwave? Last time we heard about it the game mode was finished and working, but wasn't implemented due to "lore concerns." Has it been abandoned?

Modding Koumei for large amounts of Range seems to break Kumihimo, causing the threads to not spread properly on the vertical axis. It also makes the ability extremely unreliable due to the initial ball's "bounce" effect that it has, resulting in a delay that causes the ability to activate in an unintended location. Only being able to have one instance of it active is also rather frustrating because of these traits. You are actively discouraged from modding for Range due to these factors, and it really could use some attention. Having a cap on the number of threads because of performance concerns is a very poor reason for shipping Kumihimo in its current state. Why not change the visual effects on the threads to address performance issues or something? Not being able to recast her third ability for better rolls is pretty annoying, and I don't see the reasoning for the scaling cooldown on her second ability. It doesn't seem to add anything other than more reason to NOT use the ability. 

Please give Caliban's Conculysts and Ortholysts shields. It would really help their survivability in high levels as they currently get ripped to shreds in long endurance runs. It also doesn't make sense for the Summulyst to have shields, but not the others. Can we also get an explanation on how Caliban's Conculysts are able to use the "disco ball of death" attack that Battlysts use? Its hard to tell if they use the attack at random, or if its triggered by something the player does.

Proboscis still has not received any changes. Having it scale with Claw mods would be nice, as well as having it hit multiple enemies rather than just one. Anything would be better than it's current state.

Edited by DawnoftheWhiteFury
  • Like 2
Posted (edited)

Atlas Petrify used to prevent enemies to dragdoll now it doesnt anymore make landslide no longer synergy with Petrify anymore, after 3 combo of landslide enemies now everywhere make atlas combo no longer able to use properly, it was reported here:

 

Edited by blackovercoat
  • Like 1
Posted (edited)

I know very few people consider hunting eidolons, but there are some crazy bugs like this, all the vomvalist spawning and getting stuck in one spot (when terralyst spawns at twin horns). As well as the timer being out of sync in the game compared to the hub, where there is a 1 - 4 minutes difference, and every time I have to go out and back in to try to fix it, where it takes me almost 10 minutes to do it.

 

20241117144758-1.jpg

 

Immagine-2024-11-18-225448.png

Edited by Muggyx3
Added another image
  • Like 1
Posted

On profit taker, when using the enemy highlight system.  Is it possible for the stages of the legs on the boss, to Un-highlight when the leg is ded? When the hp is 0, the highlight off" and 1-100% highlight is on. 

Posted
20 hours ago, Muggyx3 said:

I know very few people consider hunting eidolons, but there are some crazy bugs like this, all the vomvalist spawning and getting stuck in one spot (when terralyst spawns at twin horns). As well as the timer being out of sync in the game compared to the hub, where there is a 1 - 4 minutes difference, and every time I have to go out and back in to try to fix it, where it takes me almost 10 minutes to do it.

 

20241117144758-1.jpg

 

Immagine-2024-11-18-225448.png

the formorian and razorback are not automated, they need to be activated manually by staff

Posted

I noticed that the color of Xaku Prime, specifically the shoulder guard, cannot be customized in the Entrati style, like for example with the Necramech and so on.image.jpeg.6e2a18a5cffecb362d082db8bb8f4

Posted
On 2024-11-15 at 5:55 AM, Tom_Bombadil_ said:

I adore Trumna, I was really looking forward to the prime version, but to be honest, I'm disappointed. I use the riven mod in my build and don’t understand what’s the point of the prime version with such reduced synergy? This is in no way compensated by the basic characteristics, which makes my build in the non-prime version of Trumna better than the prime version, which looks stupid.

Yes, you raised some characteristics, but in my opinion you could leave everything as it was, increasing only the chance of crit and crit damage and leaving the synergy at the same level so that there would be at least some point in using the prime version, and not just pumping it up for profile statistics .

If I’m not mistaken, a similar situation happened with the prime version of Zylok, it looked just as incomprehensible to me, but although Zylok is a good weapon and also with the incarnon version, I don’t use it often. Sometimes I just don’t understand why one of the the most important characteristics should be made so low without compensating for it with the basic characteristics, but I hope that if this is a mistake by the developers, the situation will change.

 

It's the price of "progress."

 

Note, DE has soft promised that they are not going to nerf stuff anymore...given the backlash from the great nerf of riven mods.  They've therefore started with the policy of "all new content will have rivens that suck..." and they backported it to the new stuff that is a coat of paint shy of being old stuff (prime equipment).  In this way we will always see improvements in riven disposition...but the prime versions slight statistical buffs (because the Pyrana Prime is too difficult to repeat) will always come at the price of making the rivens suck for about 6-12 months until they can be buffed.  In this way all of the primes are basically +2 -3 situations, where they are only better than the base if the base was already amazing (and thus had terrible rivens). 

 

 

From my perspective, the Quassus and Trumna prime both shred.  I can't think of a bigger nuke than the charged bouncing projectiles (try them with a Zephyr Tornado, instead of Xaku, as they even charge much faster), and the Quassus Prime is the first warfan that seems to do real damage instead of lightly tickling the enemies.  Neither has become my new primary choice in their respective category, but neither is a disappointment.  

  • Like 1
Posted

So I found a bug with Xaku Prime and Xaku Kagura skin.

Basically, trying to use xaku prime's helmet with kagura skin bugs out the helmet's parts, and same thing happens other way around too (xaku kagura helmet on xaku prime skin).

 

Posted

Continuing from Whispers in the Walls, the 1999 demo has issues which surprisingly aren't fixed yet but are maybe indicative of what might be to come.

Here's a link to save time writing a big comment.

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