[DE]Danielle Posted November 14 Posted November 14 Changes: Improved the Obols’ texture on the Necra Prime Operator/Drifter Pauldrons & Boots. Fixes: Fixed the Necra Prime Pauldrons not attaching properly to other Operator/Drifter Suits causing a large gap in between. Fixed Battacor’s Sentient Barrage Augment triggering off friendlies (ex: Caliban’s Lethal Progeny summons). Fixed Xaku’s (base & Prime) Corporeal & Skeletal Auxiliaries missing their description. Fixed the upper part of the Kaminari Ephemera being rotated incorrectly during and after a Landing Craft mission entrance cutscene. Fixed many areas of the Infested Ship tileset being unlit. Fixed the list of items missing from the UI in Varzia’s “Next Offering”. For list of known issues for Koumei & the Five Fates that require future code changes and cannot be addressed in a Hotfix, visit our dedicated thread: https://forums.warframe.com/topic/1414761-known-issues-koumei-the-five-fates/ 1
JoeySparks Posted November 14 Posted November 14 Will the Kudzon Ephemera receive fixes soon? I just want to make my warframes look like old stone gargoyles so bad.
(PSN)ElZilcho Posted November 16 Posted November 16 Xaku's third ability doesn't trigger Brief Respite or Augur set bonuses to regen shields.
(PSN)AbBaNdOn_ Posted November 16 Posted November 16 please fix chat box returning to default after every mission. Allow us to resize the chat box and save its position/size even after logging off. 1
Keys623 Posted November 23 Posted November 23 The energy trail of melee weapons are not the same color as the weapon's energy color (referring to the effect that appears when swinging the melee weapon), my gram prime's energy color is red, but when i swing the weapon, the energy trail from the swing is a blue color
(PSN)Rainbow_Neos1 Posted November 23 Posted November 23 On 2024-11-16 at 9:10 AM, (PSN)AbBaNdOn_ said: please fix chat box returning to default after every mission. Allow us to resize the chat box and save its position/size even after logging off. I thought I was crazy. 2
Keys623 Posted November 23 Posted November 23 (edited) 2 hours ago, Keys623 said: The energy trail of melee weapons are not the same color as the weapon's energy color (referring to the effect that appears when swinging the melee weapon), my gram prime's energy color is red, but when i swing the weapon, the energy trail from the swing is a blue color Update: Turns out the energy effect from swinging the melee weapons not being the same energy color as the melee weapon's energy color was a issue resulted from having a pistol skin on a kitgun, also apparently when having a pistol skin equipped to a kitgun it also makes the color be the same energy color as the kitgun instead Edited November 23 by Keys623
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now