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Posted (edited)

Warframe Name: Fiend Akeldama, the blood demon Fiend meaning "Demon" Akeldama meaning field of blood in greek. (Frost Rework, https://forums.warframe.com/topic/1395112-frost-rework/#comment-13026756)

Inspired by the Vasca Kavat itself while also synergizing with the Vasca Kavat its a Vampire Warframe, that's able to switch between both variations only using the arsenal appearance. The player can alter the warframe gender through a 2 variant cosmetic system, and is not tied to 1 specific gender similar to previous frames because it's created from the base of siblings.

 

Information: This would be the very 1st and only playable lich in the game history after completing the quest, all players will immediately understand how that's possible and why I decided to make them a lich simply because they was created by the grineer and they can move on their own similar to Excalibur Umbra.

 

Story Quest Title: Bloody Wraith

 

Prologue: After the events of "New War" another war now looms like a shadow over the Origin System, with Councilor Vay Hek, the Grineer boss of Earth. Driven by his vendetta against the Corpus, the Orokin, and the Tenno plus the Sentients, Vay Hek hunts for a cataclysmic weapon that could end all his adversaries. His desperate search leads him to the void, a dimension filled with uncharted horrors and forgotten histories. Where he makes an astonishing discovery, after stumbling across twin sibling Tenno secluded within an ancient derelict vessel in the Void).

 

(Act 1: Void Empathy

Vay Hek realizing this unprecedented opportunity, he captures the twins with the hope of utilizing their energy for his grand plan. He enlists Dr. Tengus which is a notorious Grineer geneticist, to initiate 'Project Akeldama' that is designed to transform the captured twins into a weaponized entity. During initial experiments Dr. Tengus decides to use previous captured Ostrons which fails, after numerous attempts Dr. Tengus is very frustrated this causes him to recommend an immediate alternative. By deciding to infuse the captured twins with DNA from the Vasca Kavat, with the menacing Infestation this final bio-experiment take place which succeeds in creating a vampiric Warframe which is capable of blood manipulation and life-force absorption).

 

Act 2: Thy Frightful Accord!

Vay Hek, decides to broadcasts his newly created weapon across the system through a live event titled "The Quarie." Which serves as a warning message to all of his adversaries, this prompting 'The Lotus' to track the broadcast location that guides the 'Tenno' towards its origin. The Tenno decides to infiltrate Hek's stronghold, witnessing the horror of "Dr. Tengus" numerous failed experiments.

 

Act 3: Bloodlight Liberation

While continuing to infiltrate Hek's broadcast station further uncovering the hidden truth behind his newly created weapon, the "Tenno and Excalibur Umbra" confronts him about his plans for another war during battle "Vay Hek" is badly injured. Deciding to unleash his new creation (Fiend Akeldama) leading to a fierce battle with this new warframe, revealing it's sinister vampiric abilities "Excalibur Umbra" feels a deep connection with it insisting on freeing from 'Vay Hek's' control sensing the torment akin to his own shadows.

 

Act 4: Severed Chains

During this battle the 'Tenno' discovers they can disrupt Hek’s control over Fiend Akeldama by severing the psychic conduits that chains it, by letting Excalibur Umbra battle Akeldama and the Grineer forces breaking Hek's control over the Warframe. After Akeldama realizes the horror of what they have became while retaining fragmented memories of their past life, rebels against Vay Hek. Which allows the player to take control over this newly created sentient lich weapon.

 

Epilogue:

With Fiend Akeldama free from Hek’s control, the focus returns to Vay Hek. In a climactic showdown Fiend Akeldama, now controlled by the player joins forces with the Tenno to eliminate Hek’s remaining force while finally getting rid of him and Dr. Tengus for good.

 

Passive: (FeastWhen the warframe health falls below 5 percent during combat, a swarm of bats is summoned that drains nearby enemies health which heals the Warframe while temporarily becoming immune to all damage for 10's.

 

Abilities

1st - Hunt: Turn invisible duration for 30's this will stack up to 70's with a max default continuity mod, if you use primed continuity the max duration increases up to 100's. While invisible tapping melee will mark all enemies with a bite mark icon above their heads, which reduces their armor is by 25% this armor reduction can be increased with additional ability strength which maxes up to 90% for 25's. Extend ability duration by 1 additional second with each kill; will also temporarily cause them to run in fear for 10's. (Predation, Augment): This mod changes the invisibility ability from being second's based to drain overtime with no slowing movement effect; which allows the players to go through lasers and barriers this will increase the drain by 2.5 percent. [Subsumed Ability] stats for the subsumed version has a 20 second Invisibility duration by default, with max default continuity mod this ability invisibility is capped to 50's. Armor script for subsumed version is reduced to 45% for 15's.

 

2nd - Leech: Inflict slash to all nearby enemies each damage tick heals the player, while also healing nearby allies based on the player ability strength upon reaching full health additional drain is converted to damage reduction which instantly reaches 90% for 25's.(Augment, Thirst): Fiend Akeldama, releases blood tendrils from their body which attach itself to the nearest targets inflicting them with bleed status effect that's based on 25% of the player "Ability Strength" which grants the player 25% additional armor increase for 25's.

 

3rd - Blood Offering: Increases the warframe attack speed by 50% while granting it a damage multiplier of 5.08x this ability also makes the warframe immune to all projectile damage with a 3.5% energy drain once every 5 seconds while this ability is active. (Rejuvenated, Augment): On death the player can self revive without wasting affinity, by using the blood of a recently defeated target when this ability was active they will enter 'The Bloodlust State' which fills the warframe energy to full and increase their movement speed by 25% for 12's cooldown effect is 20's.

 

4th - Berserker: Warframe transform into their monstrous vampiric form with its own abilities Drain is 50% energy on initial cast.

 

(1st Ability, Vasca Discipline): Drain "50 Health Points" which summons a group of four vasca kavats that attacks all nearby enemies in range each target they kill regenerates the warframe lost health. (Blood Pack, Augment): Summoning the 'Vasca Kavats' now "Drains Health Points" instead while in combat each kavat gains a 10% life-steal aura, allies within range regenerate 2.5% of their max health per second; while the kavats are active each kill from them regenerates 5 energy points to the warframe.

 

(2nd Ability, Mind Compulsion) Drain "25 Health Points" on cast to take control of the nearest enemy target, to kill nearby enemies which slowly increases the controlled enemy damage by 50 percent this controlled target cannot be damaged by a teammate or the player themself 12 seconds duration. (Soulless Husk, Augment): This ability will now continuously drain the player energy by 3.5% once every 5's to keep the target controlled active during combat.

 

(3rd Ability, Malevolent): Drain "25% Health Points" on cast to summon a wave of bats on nearby enemies, this causes them to become temporarily blind which makes them run in fear reducing their damage by 1.5% per each affected enemy for 12's. (Echoing Fear, Augment): Enemies affected by the ability now spreads the fear effect to nearby enemies, upon contact the blind duration is extended by 6 seconds which also grants a 30% chance to drop energy orbs when struck during the fear effect.

 

(4th Ability, Outburst): The warframe drains all recently defeated nearby enemies health, recharging itself to unleash a wave of blood tendrils from their body in an area of effect inflicting puncture status effect on nearby enemies instantly killing them. (Sanguine Cascade, Augment): Enemies slain by the blood tendrils leaves a large pools of blood that last for 8 seconds, which also slows nearby enemies movement speed by 40% when they step into the pool that receives puncture damage over time; allies standing in this pools gain 20% ability efficiency and regenerates 2% max health per second.

 

(Stats

Armor: 1000 at 30

Energy: 300 at 30

Health: 1000 at 30

Sprint Speed: 4.00 at 30)

 

[Weapons]

(Kuva Argonak, https://ibb.co/JvFWz2L)

*Semi*

Fire Rate: 6.75

Magazine: 86

Accuracy: Very High

Disposition: 1.5x

Critical Chance: 40%

Critical Multiplier: 4.6x

Status: 50%

Impact: 55.00

Puncture: 15.0

Slash: 130

Total: 200

-----

*Auto*

Fire Rate: 12

Magazine: 86

Accuracy: High

Disposition: 1.48x

Critical Chance: 20%

Critical Multiplier: 3.5x

Status: 40%

Impact: 50.00

Puncture: 13.0

Slash: 114

Total: 177

 

(Kuva Stug, https://ibb.co/FH5Ms5c)

*Auto*

Fire Rate: 8

Magazine: 40

Accuracy: Very High

Disposition: 148x

Critical Chance: 40%

Critical Multiplier: 5.2x

Status: 25%

Range: 3.5

Corrosive: 150

Embed Time: 1

Falloff: 5%

Damage: 20%

Total: 180

 

(Kuva Ripkas, https://ibb.co/FgfKMdj)

*Normal*

Attack Speed: 3x

Block Angle: 100°

Range: 4 m

Sweep Radius: 50 m

Slam Attack: 1,038

Slide Attack: 346

Combo Duration: 10's

Follow Through: 2

Disposition: 1.5x

Heavy Attack Efficiency: 25%

Critical Chance: 40%

Critical Multiplier: 6x

Status: 30%

Impact: 18.0

Puncture: 35.0

Slash: 300.0

Total: 346

-----------

*Heavy Attack*

Damage: 1,730 x2

Slam Attack: 1,384

Wind-Up: 12's

 

Raarsi, helped with 2nd ability decided to make changes compared to the original post and have it removed; this will be the final direct post I make for this Warframe and will work on my next idea.

Edited by (XBOX)Dierecktive
Fixed a Typo and added new augments
Posted (edited)
17 hours ago, (XBOX)Dierecktive said:

Warframe Name: Fiend Akeldama, the blood demon Fiend meaning "Demon" Akeldama meaning field of blood in greek. (Frost Rework, https://forums.warframe.com/topic/1395112-frost-rework/#comment-13026756)

Inspired by the Vasca Kavat itself while also synergizing with the Vasca Kavat its a Vampire Warframe, that's able to switch between both variations only using the arsenal appearance. The player can alter the warframe gender through a 2 variant cosmetic system, and is not tied to 1 specific gender similar to previous frames because it's created from the base of siblings.

 

Information: This would be the very 1st and only playable lich in the game history after completing the quest, all players will immediately understand how that's possible and why I decided to make them a lich simply because they was created by the grineer and they can move on their own similar to Excalibur Umbra.

 

Story Quest Title: Bloody Wraith

 

Prologue: After the events of "New War" another war now looms like a shadow over the Origin System, with Councilor Vay Hek, the Grineer boss of Earth. Driven by his vendetta against the Corpus, the Orokin, and the Tenno plus the Sentients, Vay Hek hunts for a cataclysmic weapon that could end all his adversaries. His desperate search leads him to the void, a dimension filled with uncharted horrors and forgotten histories. Where he makes an astonishing discovery, after stumbling across twin sibling Tenno secluded within an ancient derelict vessel in the Void).

 

(Act 1: Void Empathy

Vay Hek realizing this unprecedented opportunity, he captures the twins with the hope of utilizing their energy for his grand plan. He enlists Dr. Tengus which is a notorious Grineer geneticist, to initiate 'Project Akeldama' that is designed to transform the captured twins into a weaponized entity. During initial experiments Dr. Tengus decides to use previous captured Ostrons which fails, after numerous attempts Dr. Tengus is very frustrated this causes him to recommend an immediate alternative. By deciding to infuse the captured twins with DNA from the Vasca Kavat, with the menacing Infestation this final bio-experiment take place which succeeds in creating a vampiric Warframe which is capable of blood manipulation and life-force absorption).

 

Act 2: Thy Frightful Accord!

Vay Hek, decides to broadcasts his newly created weapon across the system through a live event titled "The Quarie." Which serves as a warning message to all of his adversaries, this prompting 'The Lotus' to track the broadcast location that guides the 'Tenno' towards its origin. The Tenno decides to infiltrate Hek's stronghold, witnessing the horror of "Dr. Tengus" numerous failed experiments.

 

Act 3: Bloodlight Liberation

While continuing to infiltrate Hek's broadcast station further uncovering the hidden truth behind his newly created weapon, the "Tenno and Excalibur Umbra" confronts him about his plans for another war during battle "Vay Hek" is badly injured. Deciding to unleash his new creation (Fiend Akeldama) leading to a fierce battle with this new warframe, revealing it's sinister vampiric abilities "Excalibur Umbra" feels a deep connection with it insisting on freeing from 'Vay Hek's' control sensing the torment akin to his own shadows.

 

Act 4: Severed Chains

During this battle the 'Tenno' discovers they can disrupt Hek’s control over Fiend Akeldama by severing the psychic conduits that chains it, by letting Excalibur Umbra battle Akeldama and the Grineer forces breaking Hek's control over the Warframe. After Akeldama realizes the horror of what they have became while retaining fragmented memories of their past life, rebels against Vay Hek. Which allows the player to take control over this newly created sentient lich weapon.

 

Epilogue:

With Fiend Akeldama free from Hek’s control, the focus returns to Vay Hek. In a climactic showdown Fiend Akeldama, now controlled by the player joins forces with the Tenno to eliminate Hek’s remaining force while finally getting rid of him and Dr. Tengus for good.

 

Passive: (FeastWhen the warframe health falls below 5 percent during combat, a swarm of bats is summoned that drains nearby enemies health which heals the Warframe while temporarily becoming immune to all damage for 10's.

 

Abilities

1st - Hunt: Turn invisible duration for 30's this will stack up to 70's with a max default continuity mod, if you use primed continuity the max duration increases up to 100's. While invisible tapping melee will mark all enemies with a bite mark icon above their heads, which reduces their armor is by 25% this armor reduction can be increased with additional ability strength which maxes up to 90% for 25's. Extend ability duration by 1 additional second with each kill; will also temporarily cause them to run in fear for 10's. (Predation, Augment): This mod changes the invisibility ability from being second's based to drain overtime with no slowing movement effect; which allows the players to go through lasers and barriers this will increase the drain by 2.5 percent. [Subsumed Ability] stats for the subsumed version has a 20 second Invisibility duration by default, with max default continuity mod this ability invisibility is capped to 50's. Armor script for subsumed version is reduced to 45% for 15's.

 

2nd - Leech: Inflict slash to all nearby enemies each damage tick heals the player, while also healing nearby allies based on the player ability strength upon reaching full health additional drain is converted to damage reduction which instantly reaches 90% for 25's.(Augment, Thirst): Fiend Akeldama, releases blood tendrils from their body which attach itself to the nearest targets inflicting them with bleed status effect that's based on 25% of the player "Ability Strength" which grants the player 25% additional armor increase for 25's.

 

3rd - Blood Offering: Increases the warframe attack speed by 50% while granting it a damage multiplier of 5.08x this ability also makes the warframe immune to all projectile damage with a 3.5% energy drain once every 5 seconds while this ability is active. (Rejuvenated, Augment): On death the player can self revive without wasting affinity, by using the blood of a recently defeated target when this ability was active they will enter 'The Bloodlust State' which fills the warframe energy to full and increase their movement speed by 25% for 12's cooldown effect is 20's.

 

4th - Berserker: Warframe transform into their monstrous vampiric form with its own abilities Drain is 50% energy on initial cast.

 

(1st Ability, Vasca Discipline): Drain "50 Health Points" which summons a group of four vasca kavats that attacks all nearby enemies in range each target they kill regenerates the warframe lost health. (Blood Pack, Augment): Summoning the 'Vasca Kavats' now "Drains Health Points" instead while in combat each kavat gains a 10% life-steal aura, allies within range regenerate 2.5% of their max health per second; while the kavats are active each kill from them regenerates 5 energy points to the warframe.

 

(2nd Ability, Mind Compulsion) Drain "25 Health Points" on cast to take control of the nearest enemy target, to kill nearby enemies which slowly increases the controlled enemy damage by 50 percent this controlled target cannot be damaged by a teammate or the player themself 12 seconds duration. (Soulless Husk, Augment): This ability will now continuously drain the player energy by 3.5% once every 5's to keep the target controlled active during combat.

 

(3rd Ability, Malevolent): Drain "25% Health Points" on cast to summon a wave of bats on nearby enemies, this causes them to become temporarily blind which makes them run in fear reducing their damage by 1.5% per each affected enemy for 12's. (Echoing Fear, Augment): Enemies affected by the ability now spreads the fear effect to nearby enemies, upon contact the blind duration is extended by 6 seconds which also grants a 30% chance to drop energy orbs when struck during the fear effect.

 

(4th Ability, Outburst): The warframe drains all recently defeated nearby enemies health, recharging itself to unleash a wave of blood tendrils from their body in an area of effect inflicting puncture status effect on nearby enemies instantly killing them. (Sanguine Cascade, Augment): Enemies slain by the blood tendrils leaves a large pools of blood that last for 8 seconds, which also slows nearby enemies movement speed by 40% when they step into the pool that receives puncture damage over time; allies standing in this pools gain 20% ability efficiency and regenerates 2% max health per second.

 

(Stats

Armor: 1000 at 30

Energy: 300 at 30

Health: 1000 at 30

Sprint Speed: 4.00 at 30)

 

[Weapons]

(Kuva Argonak, https://ibb.co/JvFWz2L)

*Semi*

Fire Rate: 6.75

Magazine: 86

Accuracy: Very High

Disposition: 1.5x

Critical Chance: 40%

Critical Multiplier: 4.6x

Status: 40%

Impact: 48.10

Puncture: 12.6

Slash: 112

Total: 114

-----

*Auto*

Fire Rate: 12

Magazine: 86

Accuracy: High

Disposition: 1.48x

Critical Chance: 20%

Critical Multiplier: 3.5x

Status: 54%

Impact: 48.10

Puncture: 12.6

Slash: 112

Total: 114

 

(Kuva Stug, https://ibb.co/FH5Ms5c)

*Auto*

Fire Rate: 8

Magazine: 40

Accuracy: Very High

Disposition: 148x

Critical Chance: 40%

Critical Multiplier: 3.5x

Status: 25%

Range: 1.0

Corrosive: 150

Damage/Falloff: 5%

Embed Time: 1

Falloff: 5%

 

(Kuva Ripkas, https://ibb.co/FgfKMdj)

*Normal*

Attack Speed: 1.4x

Block Angle: 100°

Range: 3.5 m

Sweep Radius: 50 m

Slam Attack: 1,038

Slide Attack: 346

Combo Duration: 10's

Follow Through: 1.5

Disposition: 1.5x

Heavy Attack Efficiency: 25%

Critical Chance: 40%

Critical Multiplier: 6x

Status: 30%

Impact: 17.3

Puncture: 34.6

Slash: 294.1

Total: 346

-----------

*Heavy Attack*

Damage: 1,730 x2

Slam Attack: 1,384

Wind-Up: 12's

 

Raarsi, helped with 2nd ability decided to make changes compared to the original post and have it removed; this will be the final direct post I make for this Warframe and will work on my next idea.

I didn't wanted to make the original part of the post any longer so I decided to also explain the kuva weapons below; status effect has it's own unique system similar to exalted blade where it deals certain elemental attacks based on the player weapon emissive color choices, and not it's energy color that would grant the ability to recolor their chosen status effect as usual.

Edited by (XBOX)Dierecktive
This the final part of the post from myself

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