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Posted

After watching devstream #183 today, I want to touch on the operator rework. I really only have one thing as of now that i really want and it’s the old void dash. I know they seem to have spoke on the fact that the rework of the operator is mainly towards how they look, at least that’s what I seemed to grasp out of how they were saying it… but i honestly just want them to revert back to the old way of doing things. It falls into that saying if it’s not broke don’t fix it. Having to jump then dash is a bit of drawback when you think of a game that comes off a bit fast paced. Things should feel fluent and not clunky and slow. Like imagine the damage you’re taking just trying to get off the first animation being the jump just before you actually dash. I don’t know what caused them to take such a direction with the operator void dash which is now called void sling but it’s a big annoyance if you ask me. Like it may seem minor to some people or not be a thing at all for those that doesn’t even use their operator but there’s people that actually do take notice to certain changes whether it’s for better or worse and this case it’s worse. They asked us what we want or don’t want before things become implemented and I beg of you DE. Please give us the old reliable void dash. I’m not even asking for an over the top feature or rework. Just the simplest thing that I feel like a good bit of people would enjoy. Jumping and THEN dashing just isn’t where it’s at and I feel like we’ve suffered long enough with void sling.

Posted (edited)

you dont have to jump twice. push crouch jump like we used to before the rework. it still works. the double jump is just that as long as you are off the ground you can void dash, where as before you used to have to hold crouch the whole time
video below of exmaple
inputs in order
held control space space
pause
space 
pause
space
pause
space space space space
pause
space space

 

Edited by Grimm
  • Like 2

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