Circle_of_Psi Posted Saturday at 10:56 AM Posted Saturday at 10:56 AM (edited) Cyte-09's Passive: This is much better then I was expecting however, the 1% up to 300% needs to be more generous, Boost it to 5% per kill. Cyte-09's Powers: Overall are really good looking, however a few of them NEED a few tweaks before he is even considered to be Steel Path and above worthy Seek: This power needs to be changed ASAP into a non-statutory power IMMEDIATELY, turn this power into something simlair to a HUD or Visor when activated, make it simlair to Soldier 76's Ult or Blade Storm's targeting mode. Resupply: Once again. change the Ammo drops into a non-statutory power and allow it reload ally weapons within Range and that they don't have to run back to pick up the Ammo, going back to pick up something isn't wise, since this was done with Volt's Speed and it quickly got dismissed. Evade: Grant him Overgaurd if his Health is Maxxed, don't bandaid this with a Augment, make it part of his kit. Exalted Sniper: Fine as it is (or as some people might call it a free subsume slot) -Psi Edited Saturday at 10:57 AM by Circle_of_Psi 1
Traumtulpe Posted Saturday at 11:35 AM Posted Saturday at 11:35 AM They will definitely not buff his 1, as they made clear they consider it overpowered as is already. His 2 is insanely powerful and eclipses many similar self-only buffs. That your team is able to benefit as well is simply an added extra. No, *don't* actually make him invisible *and* status/energy drain immune 5
Circle_of_Psi Posted Saturday at 12:27 PM Author Posted Saturday at 12:27 PM 38 minutes ago, Traumtulpe said: overpowered as is already. Clearly it's not and this will only encourage AFK/Leeches to sit in one spot and the power will be borderline useless outside of Endurance Runs, DE really gotta stop making these powers, since not everyone wants to spend 5+ hours in a single mission. All type of statutory powers are really bad in a game that is very fast-paced, your team won't sit in one spot all the time, the only time I do see this is in Survival but even then people pick a room, not a single tile and continue to move around, bullet jump, etc. I honestly can't see any reason why this power shuold be a statutory power. 45 minutes ago, Traumtulpe said: His 2 is insanely powerful and eclipses many similar self-only buffs. That your team is able to benefit as well is simply an added extra. See the 1st point, all good and all reloading your weapon upon cast (with what I can tell) but if it requires you to pick up the Ammo (and your team), they'll have to either rush back to the spot, just to get the ammo or hope that Vacuum works with his Ammo drops, either way, it's similar to how Volt used to work with his Speed, you have to physically touch the drop in order to get the boost. "Speed has been reverted to instantly affect allies in the cast radius, rather than create a pick-up" Why do you think this was reverted? 51 minutes ago, Traumtulpe said: No Toxin Aura, Infested, Slash and Heat can all bypas HP within secs at higher level, no matter if your invs or not. Sure, it boils down on player skill but sometimes you don't get a choice
Stormandreas Posted Saturday at 02:20 PM Posted Saturday at 02:20 PM Considering Seek can be placed up to 3 times, I don't think it'll be too much of an issue, but this is dependent on it's range and frequency of scans. At 60m, it's pretty damn sizable, so I don't think it'll be an issue being a stationary scanning turret that you can place facing choke points. Resupply yea... would be better if it was maybe "seeking" ammo packs or something, so it reduces the need for you and allies to go back and forth picking them up. Evade should not give overguard. No. We should not be giving more overguard to things. It is the single most broken mechanic that has ever been added and the fact we're getting more and more of it is not helping the games balance by any measure. 4
Shinoyami65 Posted Saturday at 04:24 PM Posted Saturday at 04:24 PM 2 hours ago, Stormandreas said: Evade should not give overguard. No. We should not be giving more overguard to things. It is the single most broken mechanic that has ever been added and the fact we're getting more and more of it is not helping the games balance by any measure. Yeah, I might agree with it giving shield regen/overshields but we definitely do not need more ways of granting overguard. 2
Tiltskillet Posted Saturday at 04:53 PM Posted Saturday at 04:53 PM 4 hours ago, Circle_of_Psi said: Toxin Aura, Infested, Slash and Heat can all bypas HP within secs at higher level, no matter if your invs or not. "Bypass HP" yeah, I hate it when enemies do that. He's got invisibility and a ton of standoff capability. So we'll see, but it seems like he has the potential to be safer than most invisi frames...frames that are not exactly known for dying a lot when played decently. And if you just have to have Overguard, shooting eximus weakpoints through buildings with Secondary Fortifier seems like it should work pretty well. 2
Circle_of_Psi Posted Saturday at 04:58 PM Author Posted Saturday at 04:58 PM 1 minute ago, Tiltskillet said: "Bypass HP" yeah, I hate it when enemies do that. Shush! xD 3 minutes ago, Tiltskillet said: And if you just have to have Overguard, shooting eximus weakpoints through buildings with Secondary Fortifier seems like it should work pretty well. Ah yes!, I forgot about this Arcane!, sadly there isn't a primary version (Yet)
Circle_of_Psi Posted Saturday at 05:02 PM Author Posted Saturday at 05:02 PM 2 hours ago, Stormandreas said: Considering Seek can be placed up to 3 times, I don't think it'll be too much of an issue, but this is dependent on it's range and frequency of scans. At 60m, it's pretty damn sizable, so I don't think it'll be an issue being a stationary scanning turret that you can place facing choke points. Odd, I did not see that part of the Devstream, tho knowing DE, some time down the line we'll have one that can be attached to us, simlair to Protea's thingy, 60m sounds quite good, tho I still wonder how he'll play out in non endless missions. Tho, then again..most of WF is endless missions lol 2 hours ago, Stormandreas said: Resupply yea... would be better if it was maybe "seeking" ammo packs or something, so it reduces the need for you and allies to go back and forth picking them up. Yes, tho now I think about it, won't this fall under the "I don't want speed" folks out there? This JUST hit me 2 hours ago, Stormandreas said: We should not be giving more overguard to things. Fair but I like my OG :(
Tiltskillet Posted Saturday at 05:11 PM Posted Saturday at 05:11 PM 4 minutes ago, Circle_of_Psi said: Shush! xD Ah yes!, I forgot about this Arcane!, sadly there isn't a primary version (Yet) I don't think the lack matters too much in this case. The exalted won't have an arcane slot, and with elemental choice on-the-fly and free PT, his sidearm will have a lot of flexibility.
Circle_of_Psi Posted Saturday at 05:57 PM Author Posted Saturday at 05:57 PM 45 minutes ago, Tiltskillet said: I don't think the lack matters too much in this case. The exalted won't have an arcane slot, and with elemental choice on-the-fly and free PT, his sidearm will have a lot of flexibility. Fair
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