41RD13 Posted December 4, 2013 Share Posted December 4, 2013 Thx DE Link to comment Share on other sites More sharing options...
Verumbra Posted December 4, 2013 Share Posted December 4, 2013 love the armor buffs. Thanks Link to comment Share on other sites More sharing options...
Jetha Posted December 4, 2013 Share Posted December 4, 2013 Thanks DE, you guys ROCK!! Link to comment Share on other sites More sharing options...
Cruispleuro Posted December 4, 2013 Share Posted December 4, 2013 Two cells for one pistol... Wish I could exchange my 500+ control modules for orokin cells now. Link to comment Share on other sites More sharing options...
Ayumi14 Posted December 4, 2013 Share Posted December 4, 2013 Armor changes are good things but i feel the low armored frames buff a bit low. I don't care these things if the armor could work as real defense. minor advices. Nyx 65 "female excall with the same look" , Trinity 40, Volt 50, Ember 50, Banshee 40EDT_: Magnus is looks pretty nice :) Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted December 4, 2013 Author Share Posted December 4, 2013 Otherwise nice fixes and new toys, tough this one disturbs me since it felt like feature. Fixed Valkyr's Rip Line being usable on downed players. Right, that's a good point, digging for more intel here. Link to comment Share on other sites More sharing options...
CannaWhoopazz Posted December 4, 2013 Share Posted December 4, 2013 HUMPDATE!!!!!!!!! Link to comment Share on other sites More sharing options...
lucasabreu159 Posted December 4, 2013 Share Posted December 4, 2013 you have to leave the quick thinking how it was spent platinum with him to the end you change the effect of them Link to comment Share on other sites More sharing options...
zombaio Posted December 4, 2013 Share Posted December 4, 2013 Fixed Nyx and Valkyr be Changes: Warframe Armor Buff across the board: All Warframes have received a buff to their Armor stat. Ash: Buffed to 65 (from 50). Banshee: Buffed to 15 (from 10). Ember: Buffed to 15, (from 10). Excalibur: Buffed to 65 (from 50). Frost: Buffed to 190, (from 150). Loki: Buffed to 65 (from 50). Mag: Buffed to 65 (from 50). Nekros: Buffed to 65 (from 50). Nova: Buffed to 65 (from 50). Nyx: Buffed to 15 (from 10). Rhino: Buffed to 190, (from 150). Saryn: Buffed to 155, (from 125). Trinity: Buffed to 15 (from 10). Valkyr: Buffed to 300 (from 200). Vauban: Buffed to 50, (from 40). Volt: Buffed to 15 (from 10). Fixed Nyx and Valkyr being vulnerable to Procs from Disruptor and others when Absorb or Hysteria are active. Just for these i love you guys! Link to comment Share on other sites More sharing options...
Raptscallion Posted December 4, 2013 Share Posted December 4, 2013 (edited) "Fixed selections made in Arsenal prior to missions starting not saving after the mission is complete and you return to your Arsenal." Oh Thank you so much for this Edited December 4, 2013 by Raptscallion Link to comment Share on other sites More sharing options...
spikeyhare Posted December 4, 2013 Share Posted December 4, 2013 Yay armor! Thanks so much guys! Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted December 4, 2013 Share Posted December 4, 2013 I can hear the 'Dual Magnus!' cries already. There's no point releasing a weapon in its singular form any more. Might as well make a single and dual version for the first release and be done with it. It's an extra 3000 mastery points we all got to get to mastery rank 30 someday somehow. Imagine all the God tier weapons they'll introduce for mastery level 20+ players, etc. Link to comment Share on other sites More sharing options...
kz3dart Posted December 4, 2013 Share Posted December 4, 2013 More armor for Valkyr reallly? right now Valkyr is invulnerable to damage, stun, stagger and knockdown 90% of the run the 10% is the beginning when you must find energy for Hysteria :) Rest of it Good Work ;) 890h and stil playing ;) Link to comment Share on other sites More sharing options...
DoomFruit Posted December 4, 2013 Share Posted December 4, 2013 Fixed switching to main weapon when picking up a datamass with the codex scanner equipped.Aww :(Fixed bolt type projectiles not always causing enemies to ragdoll on death (and thus not pinning them).Yay :D Link to comment Share on other sites More sharing options...
xShadowsaur Posted December 4, 2013 Share Posted December 4, 2013 Thanks DE! We needed those buffs xP Link to comment Share on other sites More sharing options...
Brynslustafir Posted December 4, 2013 Share Posted December 4, 2013 DESECRATE STILL DOESN'T WORK ON CRAWLERS! Link to comment Share on other sites More sharing options...
Othergrunty Posted December 4, 2013 Share Posted December 4, 2013 (edited) Remember guys, don't forma or tatter the new pistol, since they will release a dual version in a month. Also seems like they suddently decided the Lex is not "Magnum" enough anymore and now created a Tenno counterpart. Much armor! Well these armor increases seem a little pointless. 10 to 15 or 50 to 65 make no difference what so ever and only seem to serve as some kind of fair play decession because they increased armor on the allready heavier armored frames this way. Only 4 frames actualy profit from it. Rhino, Saryn, Frost and Valkyr. Those who allready profited from their armor. The rest has no benefit from this. Also 300 armor on Valkyr will not make much difference to her survival (even though you can now boost it to 450 armor) as long as she has no way to regenerate health and her really weak shield. When your health is down to 45 it will only take like one Grakata bullet more for you to die while your shield is gone in a single blast. Please consider making Paralysis give her back health in enchange for the shield she uses. Except for that, good work on the fixes. Edited December 4, 2013 by Othergrunty Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted December 4, 2013 Author Share Posted December 4, 2013 DESECRATE STILL DOESN'T WORK ON CRAWLERS! Hmm... will look into this. Link to comment Share on other sites More sharing options...
Aure7 Posted December 4, 2013 Share Posted December 4, 2013 (edited) still no tweaking on damage 2.0 Like status effects with horrible status chance mods? galatine is still superior and the rest of melee sucks? (damage 2.0 was a perfect chance to buff rest of the melee)I mean threads are popping everywhere and they all get ignored. I am not flaming for wrong changes, I am simply getting very upset for ignorance and lack of tweaking. Rebecca, is this a touchy subject or what? Edited December 4, 2013 by Aure7 Link to comment Share on other sites More sharing options...
BrotherJudas008 Posted December 4, 2013 Share Posted December 4, 2013 Fixed bolt type projectiles not always causing enemies to ragdoll on death (and thus not pinning them). Fixed Kick/Punch style weapons not ragdolling enemies with charge attacks. Wahoo!!!! Thank you so much! Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted December 4, 2013 Author Share Posted December 4, 2013 Otherwise nice fixes and new toys, tough this one disturbs me since it felt like feature. Fixed Valkyr's Rip Line being usable on downed players. Will let the team know returning this as a feature is desired, there was a bug occurring when this occurred so we shall see. Link to comment Share on other sites More sharing options...
Crayzar Posted December 4, 2013 Share Posted December 4, 2013 Fixed laser doors not knocking you down I'm afraid. Link to comment Share on other sites More sharing options...
Inferno_Hamster Posted December 4, 2013 Share Posted December 4, 2013 (edited) Does this fix not being able to revive players when equipped with the scanner? I've been running into that issue a lot since I started working on my codex. At work, cant check out the patch. Edited December 4, 2013 by Inferno_Hamster Link to comment Share on other sites More sharing options...
KazeNoKoe Posted December 4, 2013 Share Posted December 4, 2013 Will let the team know returning this as a feature is desired, there was a bug occurring when this occurred so we shall see. Yeah players got up while still dead and couldn't be revived or something like that. Thanks. Link to comment Share on other sites More sharing options...
StealthyCARNAGE Posted December 4, 2013 Share Posted December 4, 2013 \o/ Link to comment Share on other sites More sharing options...
Recommended Posts