AbsolutTalent Posted December 5, 2013 Share Posted December 5, 2013 Soon to wrap this, then I'm full speed on solving the Forma'd slot order problem that elemental combinations have created. Multiple resource drone deployments, coming Our new UI artist started, had a meeting and we all laughed/cried at our coder-art. We reviewed player feedback about UI problems. His first project is redo the HUD... no pressure. Design is still cracking away at the new damage model. We've rewritten our statistics gathering for weapons and will be chipping away at gross imbalances. Expect more changes to the resistances and immunities as we add diversity to the enemy types and take better advantage of the new damage model. The Nexus app has been rewritten and includes a mobile version of the Codex. The performance issues have been resolved and now we're anxious to hook this up to your account/live data. A training section is being added to the Codex to help with new players learning all the wackiness that is Warframe. This will feature simple but cool visuals as well as rewards for going through them to encourage use. Ability & Sentinel Mods have been removed from the store Mod packs and Transmutation. This helps with dilution considerably. For the time being enemies will still be dropping these. I see the improved Melee system being worked on as well with a lot more animation diversity and control of your moves This is the kind of stuff I like to read and hear about that shows you guys do actually listen to feedback sometimes :D Wish these did come more often though. but those are some good starting points to keep this going in the right direction. Link to comment Share on other sites More sharing options...
mohrad Posted December 5, 2013 Share Posted December 5, 2013 R.I.P. Beard, will be missed. Please solve the Forma-Element Mod issue, as fast as humanly possible. It's nightmare at times :c Link to comment Share on other sites More sharing options...
Mainabi Posted December 5, 2013 Share Posted December 5, 2013 I @(*()$ told you guys!: Ability & Sentinel Mods have been removed from the store Mod packs and Transmutation. This helps with dilution considerably. For the time being enemies will still be dropping these. that's so damn awesome! Link to comment Share on other sites More sharing options...
Kroul Posted December 5, 2013 Share Posted December 5, 2013 Thank you for posting this Steve, you didnt lose your pink shorts along with the beard did you? With melee still being reworked will we be able to see more in depth stats in the UI for charge damage? Link to comment Share on other sites More sharing options...
FancyRaptor Posted December 5, 2013 Share Posted December 5, 2013 I shaved my beard off by accident (trimming mishap). You... How? What? Link to comment Share on other sites More sharing options...
Farge Posted December 5, 2013 Share Posted December 5, 2013 Goodnight, sweet prince. Link to comment Share on other sites More sharing options...
Hunter3.0 Posted December 5, 2013 Share Posted December 5, 2013 > Melee animations chained charged attacks animations, is the Lecta getting some ? Link to comment Share on other sites More sharing options...
NetSlayer Posted December 5, 2013 Share Posted December 5, 2013 Hey Steve! Nice stuff! I have one question though regarding the new melee system.Will it have any impact on stealth? Link to comment Share on other sites More sharing options...
Fijasrules Posted December 5, 2013 Share Posted December 5, 2013 ahhhhh so excited this is all so epic sounding glad to see how much the dev's are getting done and how much faster the updates are coming and how much is in those updates. :) ps. valkyr help her she needs it. Link to comment Share on other sites More sharing options...
Hortonman Posted December 5, 2013 Share Posted December 5, 2013 Damn, that's a lot of shiny. If you're working on a HUD rework, can you consider using a more prominent shield/health display? Like a big blue bar on the top or bottom of the screen or something. Numbers are nice and all, but you really don't have time to check them much in the heat of battle. Link to comment Share on other sites More sharing options...
Seanjuju Posted December 5, 2013 Share Posted December 5, 2013 It always nice to peek behind the curtain. Respect. Link to comment Share on other sites More sharing options...
Ragnus4 Posted December 5, 2013 Share Posted December 5, 2013 Ability & Sentinel Mods have been removed from the store Mod packs and Transmutation. This helps with dilution considerably. For the time being enemies will still be dropping these. So this finally takes place after I spent a few hundred plat in order to get some mods that I had been looking for and receiving mostly sentinel/warframe abilities? Epic sighhhhhhh Link to comment Share on other sites More sharing options...
kgb_cyborg Posted December 5, 2013 Share Posted December 5, 2013 Haven't been heaps active since U10 but I definitely approve of the addition of the Codex, and my activity has made a slight recovery with U11. It does still seem to be missing a section for mission reward drops though (e.g. voids), and I would have thought this was pretty crucial - any ETA on that? Link to comment Share on other sites More sharing options...
Sol420 Posted December 5, 2013 Share Posted December 5, 2013 i notice the melee rework on there, a lot of people in the weapon feed back forums will shut up about the current system being useless and stale at long last Oh please, the people on the forums will ALWAYS find something to complain about. Link to comment Share on other sites More sharing options...
Althix Posted December 5, 2013 Share Posted December 5, 2013 (edited) @ Steve you should compose your messages in this way: - something from personal live - like " now i have new pink shorts with white polka dots". - Molecular prime, damage decreased for 90%, no more chain reaction - Brakk. Damage overhaul 12/10/10. Critical Chance 1.5/5% - and so on Comments of the crowd: - ohmaigaud new shorts!! - Shorts! - polka dots! - *.jpg - *.png (single person): - shhhh so many nerfes crowd: - hater!11 Edited December 5, 2013 by Althix Link to comment Share on other sites More sharing options...
Psychosist Posted December 5, 2013 Share Posted December 5, 2013 Ready for a mega-list of everything else that’s going on? There’s lots, get ready... Weapons and weapon skins - some new firing modes for added diversity! Lanka pls Link to comment Share on other sites More sharing options...
Glisp Posted December 5, 2013 Share Posted December 5, 2013 Stop nerfing the weapons's procs and buff some of them instead. The proc chances are horrific. Also, get rid of enemies being able to do slash and puncture damage. it's just cheap. Link to comment Share on other sites More sharing options...
MeduSalem Posted December 5, 2013 Share Posted December 5, 2013 (edited) The beard has gone only temporarily, it will come back eventually... The closer the deadline the longer the beard... :> I know from expierience. Also I'm looking forward to all those changes and additions! Edited December 5, 2013 by MeduSalem Link to comment Share on other sites More sharing options...
Wrath_Of_Chrysalis Posted December 5, 2013 Share Posted December 5, 2013 Nice... I want to see if there are any new aliens on the Jungle maps. And also about the jungle, will the Orokin Kittes come back? And another Warframe is a bit much...that's 3 in 2 months.. But does it blend? Link to comment Share on other sites More sharing options...
MJ12 Posted December 5, 2013 Share Posted December 5, 2013 Hey Steve, are you going to touch on any of the core issues Dmg 2.0 hasn't fixed yet? https://forums.warframe.com/index.php?/topic/134890-core-issues-still-unfixed-by-damage-20/ Like the surfeit of mods which are basically "We do the same thing as other mods for the same slot" (Sentinel mods are the worst offenders, although the existence of separate 'rifle' and 'shotgun' mods may also count)? Why not eliminate generic Sentinel mods (Redirection/Steel Fiber/Vitality/Fast Deflection) and convert them into Warframe mods, then let us put non-Ability Warframe mods on our Sentinels? Finally a use for those random Loot Radars and whatnot. (Also, weapons gaining damage on level up. When? Needs to be added.) Link to comment Share on other sites More sharing options...
Noabettiet Posted December 5, 2013 Share Posted December 5, 2013 So, new features to update 12: Steves beard. Link to comment Share on other sites More sharing options...
Wrath_Of_Chrysalis Posted December 5, 2013 Share Posted December 5, 2013 So, new features to update 12: Steves beard.Ba Dum Tss Link to comment Share on other sites More sharing options...
-TheKnight- Posted December 5, 2013 Share Posted December 5, 2013 Oh man, sounds awesome! Any hint as to what the next Prime will be? Here's to hoping it's Rhino.Also, you should train your beard, become one with it, that way you will never shave it off by accident again for you feel what the beard feels....Trimming might become an issue, though. Link to comment Share on other sites More sharing options...
lautalocos Posted December 5, 2013 Share Posted December 5, 2013 I shaved my beard off by accident (trimming mishap). FINALLY! waiting for this since closed beta. Crazy new movement mode for U12? Can't talk about this because it may be a bust. wait, didn´t you promise riding MOAS for update 300? you are releasing that earlier, aren´t you? Link to comment Share on other sites More sharing options...
Sidathe Posted December 5, 2013 Share Posted December 5, 2013 i notice the melee rework on there, a lot of people in the weapon feed back forums will shut up about the current system being useless and stale at long last Nah, general forum thing will happen; 50% of those same people will complain about it being changed. Link to comment Share on other sites More sharing options...
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