[DE]Rebecca Posted December 6, 2013 Share Posted December 6, 2013 Hotfix 11.2.1: Changes: - Removed Warframe and Sentinel Abilities (Precepts) from Mod Packs and Transmute results. - Brakk change: Damage slanted towards impact damage. Little more spread added. Fall off added (10-20m) - Magnetic Proc now deactivates on death or pre-death.- Added ragdoll events to Crawler elemental deaths to improve Desecrate results.- Desecrate is now only possible if corpses are present. - Removed latency in HUD pickup messages and fixed message aggregation (all messages were delayed by 2.5s before they'd show up on the HUD to allow Credit piles to add together; this was annoying for rare things like resource drops and didn't always prevent multiple independent Credit messages)- Made Sentinel kills count towards your kill stats (including the leaderboard score); stats in profile will now track Sentinel weapons as well.- Windows are no longer breakable in the spawn room to prevent Survival Exploit.- “T” now opens Social menu in Menus as well as in-game.- “ESC” applies to Social Menu last now, if you have Arsenal and other things open, it will ESC first, etc.- Disabled Hotkey-bound consumable items in Conclaves.- Removed Mission Wrinkles in M Prime to improve new player experience (no blindsided Exterminates!) Fixes: - Fixed issues where FPS would deteriorate in long missions due to lingering ammo pickups & drops. - Fixed game hang/freeze when scrolling through profile selection screen.- Fixed issue where Mod grid would refresh if a mod was unselected (making fusing mods frustrating)- Fixed issues where the Codex Scanner was affected by weapon damage buffs/debuffs (like the Extinguished Dragon Key).- Fixed issues with Nova’s Wormhole not always working, even if energy was drained.- Fixed issue with Nova’s Wormhole going through the world environment.- Fixed issues where damage inflicted by clients would not power up Nyx’s Absorb or Nova’s Antimatter Drop.- Fixed issue where Nova’s Antimatter Drop would not trigger explosive radial damage in certain cases.- Fixed issue where enemies would not spawn in Grineer Asteroid Tileset in some cases.- Fixed aspect-ratio setting not being saved when the game is using DirectX 11.- Fixed several issues with Lotus’s text not appearing for Jackal, Vor, and Vay Hek.- Fixed issue where Valkyr’s Hysteria added a level 30 Furax to Arsenal on mission complete.- Fixed issue where Revive Players achievement would spam screen every time you revived someone. - Fixed to the Social menu snapping back to a certain position in-game when it gets hidden.- Fixed players only using a single pistol from their dual set after placing a data mass.- Fixed missing Phorid Diorama.- Fixed enemies being affected by knockdown/ragdoll while in Bastille, Well of Life, or Energy Vampire. Link to comment Share on other sites More sharing options...
OniDarkClown Posted December 6, 2013 Share Posted December 6, 2013 My Framerate thanks you. as will my GPU Link to comment Share on other sites More sharing options...
angrykenji Posted December 6, 2013 Share Posted December 6, 2013 (edited) all hail the redtext thanks! - Brakk change: Damage slanted towards impact damage. Little more spread added. Fall off added (10-20m :o Edited December 6, 2013 by angrykenji Link to comment Share on other sites More sharing options...
Black-Nasty Posted December 6, 2013 Share Posted December 6, 2013 (edited) MY BRAKK NOOOO... I guess I have to actually forma it to make it good. The dmg falloff REALLY hurts though. I ran Ignis/Brakk for most of the survivals I do, now I guess Ill need something else. Edited December 6, 2013 by Black-Nasty Link to comment Share on other sites More sharing options...
Atomic_Beam Posted December 6, 2013 Share Posted December 6, 2013 meh Link to comment Share on other sites More sharing options...
TheSeannachaidh Posted December 6, 2013 Share Posted December 6, 2013 Thank DE! Link to comment Share on other sites More sharing options...
Kiafis Posted December 6, 2013 Share Posted December 6, 2013 Thanks much. Link to comment Share on other sites More sharing options...
Completionist Posted December 6, 2013 Share Posted December 6, 2013 Thanks DE! Link to comment Share on other sites More sharing options...
Kithop Posted December 6, 2013 Share Posted December 6, 2013 NOOOOO MY BRAKK NOOOOOOOOOOOOOO Link to comment Share on other sites More sharing options...
2old4gamez Posted December 6, 2013 Share Posted December 6, 2013 My Sentinel is ready! Thank you DE. Link to comment Share on other sites More sharing options...
Seaverett Posted December 6, 2013 Share Posted December 6, 2013 Awww, Brakk :( Link to comment Share on other sites More sharing options...
DofD Posted December 6, 2013 Share Posted December 6, 2013 yay update :D Link to comment Share on other sites More sharing options...
Chris9428 Posted December 6, 2013 Share Posted December 6, 2013 This hotfix is a hot fix. Link to comment Share on other sites More sharing options...
-10no-Dark Posted December 6, 2013 Share Posted December 6, 2013 (edited) RIP Brakk... :cry: EDIT: KILL ALL THE WHINERS!!! EDIT2: 15meters -> useless. Give back my 3 formas -_- Edited December 6, 2013 by Darkix Link to comment Share on other sites More sharing options...
Rowbut Posted December 6, 2013 Share Posted December 6, 2013 FINALLY MY FPS ARE BACK Link to comment Share on other sites More sharing options...
Althix Posted December 6, 2013 Share Posted December 6, 2013 what about crits for clients? what about serration (etc.) for weapons like ignis? Link to comment Share on other sites More sharing options...
Archfiendrai Posted December 6, 2013 Share Posted December 6, 2013 - Brakk change: Damage slanted towards impact damage. Little more spread added. Fall off added (10-20m) FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU Link to comment Share on other sites More sharing options...
Apocalize Posted December 6, 2013 Share Posted December 6, 2013 A fix for the electric crawler spawn rates would also be nice.... or atleast allow one map to properly spawn them. Link to comment Share on other sites More sharing options...
Seanjuju Posted December 6, 2013 Share Posted December 6, 2013 (edited) Brakk nerf bro? Really? I guess you guys know what your doing. Just occurred to me that Brakk can't really be called a hand cannon now. Its a shotgun. Can I expect a Torid fix anytime soon? Edited December 6, 2013 by Seanjuju Link to comment Share on other sites More sharing options...
Maddoc Posted December 6, 2013 Share Posted December 6, 2013 Desecrate still not working on Crawlers. In fact, if the only thing around is a Crawler and you kill it, it won't even let you use Desecrate. Link to comment Share on other sites More sharing options...
tHEsAgE Posted December 6, 2013 Share Posted December 6, 2013 Brakk got nerfed? Brace yourself for the nerd rage! :> Link to comment Share on other sites More sharing options...
Felandi Posted December 6, 2013 Share Posted December 6, 2013 Lovely, now take a look in the feedback forum. Some bugs and inconsistencies have been discovered with elemental weapon mods and the sentinel Burst pistol and Laser Rifle. =) Thanks for the crawlers and desecrate fix. =D Link to comment Share on other sites More sharing options...
Lunaticked Posted December 6, 2013 Share Posted December 6, 2013 - Removed Warframe and Sentinel Abilities (Precepts) from Mod Packs and Transmute results. YES! - Brakk change: Damage slanted towards impact damage. Little more spread added. Fall off added (10-20m) NO! Link to comment Share on other sites More sharing options...
RahuHordika Posted December 6, 2013 Share Posted December 6, 2013 (edited) Uh oh, some people are not going to be happy about the Brakk thing. But other than that I cannot say much, interesting set of changes. Edited December 6, 2013 by RahuStalker Link to comment Share on other sites More sharing options...
DAFIRE Posted December 6, 2013 Share Posted December 6, 2013 (edited) NOOOOO MY BRAKK NOOOOOOOOOOOOOO YES! YES! SUFFER!! :3 Edited December 6, 2013 by DAFIRE Link to comment Share on other sites More sharing options...
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