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Hotfix 11.2.1:

 

Changes:          

- Removed Warframe and Sentinel Abilities (Precepts) from Mod Packs and Transmute results.

- Brakk change:

Damage slanted towards impact damage.

Little more spread added.

Fall off added (10-20m)

- Magnetic Proc now deactivates on death or pre-death.
- Added ragdoll events to Crawler elemental deaths to improve Desecrate results.
- Desecrate is now only possible if corpses are present. 
- Removed latency in HUD pickup messages and fixed message aggregation (all messages were delayed by 2.5s before they'd show up on the HUD to allow Credit piles to add together; this was annoying for rare things like resource drops and didn't always prevent multiple independent Credit messages)
- Made Sentinel kills count towards your kill stats (including the leaderboard score); stats in profile will now track Sentinel weapons as well.
- Windows are no longer breakable in the spawn room to prevent Survival Exploit.
- “T” now opens Social menu in Menus as well as in-game.
- “ESC” applies to Social Menu last now, if you have Arsenal and other things open, it will ESC first, etc.
- Disabled Hotkey-bound consumable items in Conclaves.
- Removed Mission Wrinkles in M Prime to improve new player experience (no blindsided Exterminates!)

 

Fixes:

- Fixed issues where FPS would deteriorate in long missions due to lingering ammo pickups & drops.

- Fixed game hang/freeze when scrolling through profile selection screen.
- Fixed issue where Mod grid would refresh if a mod was unselected (making fusing mods frustrating)
- Fixed issues where the Codex Scanner was affected by weapon damage buffs/debuffs (like the Extinguished Dragon Key).
- Fixed issues with Nova’s Wormhole not always working, even if energy was drained.
- Fixed issue with Nova’s Wormhole going through the world environment.
- Fixed issues where damage inflicted by clients would not power up Nyx’s Absorb or Nova’s Antimatter Drop.
- Fixed issue where Nova’s Antimatter Drop would not trigger explosive radial damage in certain cases.
- Fixed issue where enemies would not spawn in Grineer Asteroid Tileset in some cases.
- Fixed aspect-ratio setting not being saved when the game is using DirectX 11.
- Fixed several issues with Lotus’s text not appearing for Jackal, Vor, and Vay Hek.
- Fixed issue where Valkyr’s Hysteria added a level 30 Furax to Arsenal on mission complete.
- Fixed issue where Revive Players achievement would spam screen every time you revived someone.

- Fixed to the Social menu snapping back to a certain position in-game when it gets hidden.
- Fixed players only using a single pistol from their dual set after placing a data mass.
- Fixed missing Phorid Diorama.
- Fixed enemies being affected by knockdown/ragdoll while in Bastille, Well of Life, or Energy Vampire.

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MY BRAKK NOOOO... I guess I have to actually forma it to make it good. The dmg falloff REALLY hurts though. I ran Ignis/Brakk for most of the survivals I do, now I guess Ill need something else.

Edited by Black-Nasty
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Brakk nerf bro? Really? I guess you guys know what your doing.

 

Just occurred to me that Brakk can't really be called a hand cannon now. Its a shotgun.  

 

Can I expect a Torid fix anytime soon?

Edited by Seanjuju
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Lovely, now take a look in the feedback forum. Some bugs and inconsistencies have been discovered with elemental weapon mods and the sentinel Burst pistol and Laser Rifle. =)

 

Thanks for the crawlers and desecrate fix. =D

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- Removed Warframe and Sentinel Abilities (Precepts) from Mod Packs and Transmute results.

 

YES!

 

 

 

 

 

 

- Brakk change:

Damage slanted towards impact damage.

Little more spread added.

Fall off added (10-20m)

 

 

 

NO!

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