[DE]Megan Posted April 17 Posted April 17 Technocyte Coda Changes & Fixes: Hex Bounties with missions that have a Technocyte Coda Duet Chance will now be marked with a Technocyte Coda icon in the Bounties screen. Players can also see their current Duet Chance by hovering over eligible Bounties. Acolytes (and similar foes, like Stalker) will now wait for a Technocyte Coda Duet to be defeated before spawning in. This addresses an issue where Acolytes and Technocyte Coda health bars would messily combine if they were in-mission at the same time. Fixes towards edge-cases of players being unable to stab their Technocyte Coda during a showdown. Fixed Technocyte Coda Showdown missions being included in the mission pool for the "Join Any Crew" button in the Railjack Starchart. Fixed loss of function if you're in Necramech when a squadmate fully dies during the fight with their Technocyte Coda in a Showdown. Fixed the Technocyte Coda Showdown using the Infested icon in the Navigation Screen (instead of the custom Technocyte Coda icon). Changes: After a back-and-forth review, we have re-enabled the ability to dodge during Qorvex’s Fused Crucible Augment, but with a 40% reduced dodge speed as per its “mobility reduced” description. This also fixes Parkour velocity Mods not affecting the movement. Rock and Dodge, baby. Clients joining in-progress Höllvania missions will now spawn near the Host instead of entering via the tunnel and running to catch up with their squad. The Temple defense target in Stage Defense now has a 90% damage reduction against Blitz Eximus attacks. While Blitz Eximus would not target Temple, they could get caught in the crossfire and take enormous amounts of damage, especially in Temporal Archimedea missions. Mods incorrectly placed in Arcane and Exilus slots are now removed. These Mods could be put into the incorrect slots when duplicating a Config on Exalted Weapons. We fixed this in 38.5.10 but the Mods were not removed in that patch. Improved the accuracy of Ballistas, especially at long range. Also fixed the Tusk Ballista missing their laser sight. Top Fixes: Fixed Legacytes having double their intended health in Temporal Archimedea missions. Also fixed the second Legacyte spawned from the Mitosis Mission Deviation not having Overguard. Since their health is now halved, they should be significantly easier to take down regardless. Fixed owned Prime Weapons not being accounted for in Deep and Temporal Achimedea Loadout Parameter generation. Fixed Impact status effects not affecting the Mercy threshold on Scaldra Dedicants. Fixed the following Augments and Abilities not applying their elemental bonuses to status effect damage: Lavos' Valence Formation Temple's Ripper's Wail Gauss' Thermal Transfer Known Issue: Gyre’s Conductive Sphere Augment is also affected by this issue, but will require a code fix to address. Fixed Scaldra Harbingers detaching from their turrets if affected by an Ability that forces Ragdoll (ex: Yareli's Riptide), causing the enemy to become unkillable. This could result in Stage Defense missions being progression stopped, for example. Fixed Malice being able to teleport players out of the map in Stage Defense, causing them to become stuck. Fixed the Wolf Sledge's explosion being inconsistent for Clients. Fixed large hitches (including possible crashes) caused by the Purgator 1 when used with the Cordon Precept. Fixed Ember’s Immolated Radiance Augment Mod not being acquirable or upgradable. Fixed staggers and knockdowns causing temporary function loss for Yareli while on Merulina. Fixed Azima's alt-fire being able to infinitely stack Secondary Ennervate. Fixed the "Wrecking Crew" objective not counting decorations destroyed by Clients in Cavia bounties. Fixed Host Migrations causing the "Captured Legacytes" objective to reset in Hex Bounties, possibly causing players to be unable to extract. Fixed cases of players becoming Besties instead of Loved with their Protoframe after agreeing to date. Fixes: Fixed the Hold Your Breath Mission Deviation not working when there are no active Hell-Scrubbers in Temporal Archimedea. Fixed Auto-Install not equipping Mods in slots with Omni polarities. Fixed loss of function when attempting to duplicate a Mod config if players own many different versions of that weapon. Fixed the fur on Minerva's Gemini Skin having a permanent blue tint. Fixed cloth stretching on Chroma, Wukong, and Rhino. Fixed the Coda Cyst causing Equinox Prime's head to become detached for Clients. Fixed Antivirus Mods not appearing in the Reward Pop-Up at the end of Antivirus Bounty missions. Fixed cases of being able to leave the map with the Atomicycle. Fixed missing Hex Bounty objectives and Hex members if the Host joins the mission from their Orbiter. Fixed players getting stuck out of bounds if spamming the interact button when Archwing Slingshotting to the Technocyte Coda Stadium. Fixed Octavia's Metronome cancelling out the Stadium music in the Technocyte Coda showdown. Fixed Archwing Slingshot not functioning correctly for Hosts if a squadmate has used up all of their revives in a Railjack mission. Fixed an issue when using Auto-Install on "indirect" Exalted weapons (ex: Venari's Claws). This also fixes a soft-lock when Auto-Installing Mods on the Necramech. Fixed missing HUD elements during a section of The Hex Finale quest. Fixed Drifter HUD elements remaining on the screen at the end of The Hex Finale. Fixed a certain cinematic after completing a replay of The Hex Quest if players have already completed The Hex Finale. This cinematic indicates a player's progress in unlocking The Hex Finale, so it's not necessary to watch it after replays if they have already completed it. Fixed not all enemies being alert in the Eleanor and Lettie segment of The Hex Quest. Fixed the Dual Coda Torxica and Coda Bassocyst's reticles not scaling with HUD scale. Fixed the Antivirus Mods category being the default view in the Parazon upgrade screen. It will continue to be the default view when upgrading your Parazon from the Technocyte Coda screen, but viewing your Parazon from the Arsenal should now properly default to the "All Mods" view. Fixed text in the insufficient Riven Slots pop-up exceeding the textbox for Cyrillic languages. Fixed cases of being trapped in a black void with Fibonacci when ranking up in the Cavia Syndicate. Fixed the "Feed" button lingering on the screen when feeding resources to the Helminth and swapping to the Archon Shard screen before cancelling the feed. Fixed swapping between keyboard and controller while mid-KIM conversation causing the Profile icon to break. Fixed an edge case of The Hex chat in KIM repeating introductory conversations for the new Protoframes. Fixes towards the Codex preview clipping through the table at the Codex Station in the Orbiter. Fixed a rare case of Domestik Drones causing menus to automatically close in the Backroom. Fixed a script error caused by Ember's Fire Blast if every squad member was playing Ember. Fixed a script error when hitting an enemy with a spear gun's alt-fire. For list of known issues for Techrot Encore that require future code changes and cannot be addressed in a Hotfix, visit our dedicated thread: https://forums.warframe.com/topic/1442494-known-issues-techrot-encore/ 43
Xzorn Posted April 17 Posted April 17 I kinda laughed a bit at this. Cooperation in a PvE coop game? None of that. 4
Ace-Bounty-Hunter Posted April 17 Posted April 17 Just now, [DE]Megan said: Hex Bounties with missions that have a Technocyte Coda Duet Chance will now be marked with a Technocyte Coda icon in the Bounties screen. Thank you for adding this! Having to keep swapping between the Bounty board and POM-2 PC just to check which missions had a chance to spawn my Technocyte was getting a bit tedious. 2
MesasFertileHips Posted April 17 Posted April 17 (edited) Day 18 of begging for u to fix secondary outburst working incredibly inconsistent when put in regulator arcane slot and using initial combo. Pls fix im begging u :( (also please let us aimbot corpus cameras again) Edited April 17 by MesasFertileHips fixed link 17
TennoPain Posted April 17 Posted April 17 (edited) Nice tnx Kaya's shoes are untintable (when you have time pls). Edited April 17 by TennoPain 4
MoonlitDeity Posted April 17 Posted April 17 Any chance of making Venom Dose, Smite Infusion and Freeze Force copy energy colours like Fireball Frenzy does? 1
Victorino99 Posted April 17 Posted April 17 Please can you fix Nyx chaos only giving 1 stack or Arcane Universal Fallout instead of 10? Thank you so much :") 7
SomeLad Posted April 17 Posted April 17 (edited) Please make the auto-leave for random squads a toggle/option. I feel this particular complaint will become something like "playing ULTRAKILL until I get a girlfriend - day 632". Edited April 17 by SomeLad 8
Void2258 Posted April 17 Posted April 17 1) Augments mods for helminthed abilities are being removed from inactive configs (the next time you change to a config, the augment for any ability that was not on the config you were on previously will be unequipped). Applies both to augments for abilities added with helminth and those removed. 2) Flare is applying a huge amount of heat WEIGHTING with Ripper's Wail, causing teammate's builds to break if they depend on procing statuses other than heat reliably. 3
CoveredInGlueAndConfused Posted April 17 Posted April 17 Thank you very much for allowing qorvex to roll officially 1
RocketBreadGun Posted April 17 Posted April 17 9 minutes ago, [DE]Megan said: Fixed cloth stretching on Chroma, Wukong, and Rhino. This bug is still present on Grendel Prime, both base and with the Tennogen Moloch skin with the Prime Details enabled. 1
Vaxtin Posted April 17 Posted April 17 (edited) The Sunika mod "Unleashed" is non functional. I've made a bug report thread on it already with video showcasing the issue. It doesn't attack Eximus properly and just stands next to them, And if the Kubrow is supposed to be invisible by any effect, it will still be seen and attacked if Eximus units are nearby. I'll check if it's been quietly fixed in this patch but.. Doubts. - Just checked. With the mod equipped the issues still persist. If anyone wants to use their Sunika Kubrow in the meantime, I'd highly recommend removing the [Unleashed] skill and using the [Assassin Posture] on it's claws to mimic similar behavior for Eximus hunting. Edited April 17 by Vaxtin Bug is still bugging. 4
KitMeHarder Posted April 17 Posted April 17 (edited) Can Gara please generate combo from hitting/detonating Mass Vitrify with Shattered Lash? The current combo generation system doesn't really work a lot of the time with traditional Gara playstyles. Below is a thread with more detail. Edited April 17 by KitMeHarder 3
DreadThread Posted April 17 Posted April 17 Thank you especially for the Minerva color fix! Any chance you are working on a fix for Ash's 4th becoming uncastable ("Ability in use") for the duration of the mission? This happens way too often, making him unreliable. 6
VengefulAncient Posted April 17 Posted April 17 Disappointed to not see a fix for Circuit defense randomly failing to progress. This has sabotaged my Circuit runs several times in the last few weeks. 1
NightmareT12 Posted April 17 Posted April 17 (edited) 13 minutes ago, [DE]Megan said: Fixed cloth stretching on Chroma, Wukong, and Rhino. Thanks! Please take a look at Revenant Prime, Nidus Prime and Excalibur Umbra next. Revenant Prime's cloth stretch, while Nidus Prime and Excalibur Umbra's clothes are somehwat disjointed (Umbra's noticeable on the neck especially). 1 minute ago, RocketBreadGun said: This bug is still present on Grendel Prime, both base and with the Tennogen Moloch skin with the Prime Details enabled. True! Also Gauss Prime! Edited April 17 by NightmareT12 3
Bce_Kynu Posted April 17 Posted April 17 Ash is very sad. He is very sad. He has buffer overflow syndrome. He is the saddest in this game. 😢 5
Slayer-. Posted April 17 Posted April 17 Speaking of Stage Defence in Soltice Square, the first stage is laggy as hell. I get 20 FPS. I think the first part might need some texture optimisation. After the stage drops down to the next part where you fight for the rest of the mode, I get my 75 FPS, locked in the same way as the rest of Warframe. At the moment, I have to play it solo. Thanks for the updates, DE. 👍 4
Tesla_Reloaded Posted April 17 Posted April 17 15 минут назад, [DE]Megan сказал: Fixed the fur on Minerva's Gemini Skin having a permanent blue tint. Wooo! Finally! Thanks a lot! 3
Avynire Posted April 17 Posted April 17 still no fix drifter not showing up in backroom captura scene😢
Megazawr Posted April 17 Posted April 17 (edited) Be careful when changing settings while in fullscreen, they may become bugged and you may not even notice it: https://forums.warframe.com/topic/1426429-some-settings-reset-if-you-recently-changed-them-and-alttabbed-while-in-fullscreen-mode/ If you are unable to open main menu with escape button in hubs, use gear wheel to open arsenal, then click on your icon in the top left to open it. Just opening and closing arsenal also fixes it sometimes. If you got stuck on navigation screen, a)make sure your cursor doesn't hover over any node then open and close chat b)press on forge notification in the top right. Do not leave Zariman missions as operator, you may lose picked up loot. Warframe trade data at https://www-static.warframe.com/repos/weeklyRivensPC.json has not been updated since 13 May 2024 To developers, please, fix these other old detrimental bugs: Many special weapon effects and mods, such as Ogris' Nightwatch Napalm, dont't proc off Mirage's Doppelgangers. Their kills also often don't count toward the 1999 calendar challenges. Exctraction timer often disappears if one player attempts to leave an endless mission. Projectiles from Quassus prime and other weapons heavy attacks will deal less damage if you attack too fast or skip animations: https://forums.warframe.com/topic/1424922-quassus-projectiles-from-heavy-attack-are-sometimes-considered-to-be-a-light-attack/ Botanist(Oxylus' precept mod) not working sometimes on clients. Sampotes' waves don't scale off combo multiplier Leaving the mission while in Titania's 4 (Razorwing) as a client then reconnecting to the same session deletes your pet. UI cursor sensitivity setting not working at all. Stalker specter can cast oberon's 4 on players, which makes him great for griefing(pls fix) https://forums.warframe.com/topic/1433998-stalker-specter-spamming-lift-on-allied-tenno/ If 2 players have Silence ability and one of them runs out, enemies will be able to use abilities even while under the effect of another Silence. Hounds attack enemies without any weapon and attack precepts. Umbra's health bar is always grey during a fight with him, even when you can damage him. This confuses new players a lot. In rare cases camera getting stuck in one place(warframe can operate just fine). Melee enemies don't attack Octavia's mallet+resonator combo https://forums.warframe.com/topic/1413418-melee-enemies-dont-attack-octavias-malletresonator-combo/ slams from operator launching you in the wrong direction or failing waypoints(multiple different bugs in different areas), codex/simulacrum scans, kahl getting stuck in a rampart on a "Junk run mission" (but who cares, we don't need to do it anymore) Moonwalk bug (still happens as of 2025/04/15, and not just after transference but just loading into anatomica missions as well) Sanctuary Onslaught breaking if host migraton happens right before the portal spawns(I think it's in the game since its release) Some incarnon bonuses still don't work properly For example: Sybaris' Ready Retaliation (+60% reload speed on empty) does nothing. Latron's Critical chance bonus doesn't always apply. Duviri(all modes) is still full of different bugs for example: getting a duviri drifter when using transference in the circuit Revived vulpaphyla and sentinels don't have invisibility if you have it on until you recast invisibility. If you use quick melee then swap the weapon and shoot fast enough, the weapon swap will be cancelled(but it'll show a different weapon in the bottom right corner right before you shoot). Usually weapon swap cannot be cancelled. If you use quick melee then quickly do a heavy slam attack, it can sometimes do a regular slam instead or do no damage at all(but you'll lose combo in any case) Automatically using parazon on fallen liches even when not pressing any buttons at all. Bulllet jump may malfunction when done right after landing or after slams(even from stance "slam" attacks). Seems to be a collision issue. Zenistar disc lasting 100s when you throw it at x12(it returns at 20s left out of 120) #makezenistargreatagain Zenistar's disc aura looks much bigger than the actual damaging area if you have any +range mods in it. Zenistar's disc interactions with magus aggress are very weird. Ancient healer specters seem to noticably lower fps and leak memory. Entanglement modifier on EDA causes huge performance loss, especially if you kill enemies too quickly. Primary crux still doesn't benefit from multishot on clients. Most hitscan aoe damage(such as opticor or incarnon braton) doesn't benefit from multishot. Different enemy spawn issues:(I prob forgot something in this list) Hide contents Not enough enemies spawning on railjack skirmish missions, resulting in inability to finish it. Last time happened: 2024/08/31 Vomvalysts not spawning well if you run around the map too much Dargyns spawning in wrong places on Koro (Kuva fortress assault) Enemies not spawning well enough on most exterminate missions(railjack, zariman and new deimos tileset are an exception). This often results in inability to get 10 reactant if you reached the objective. This is especially bad and very common(~95% consistent) on Techrot exterminate missions if you don't find the cache in time. Enemies can spawn right in front of you on Lua exterminate mission(might be a feature). Same with thraxes on void cascade. On very rare occasions a LOT(like 100) of enemies can spawn in one of the vaults of Archon spy mission on Jupiter. Enemies not spawning soon enough in Liberation stage during cetus bounties, which often results in the control level dipping below 50% before you even get the chance to kill enemies. also pls fix those cascade/thrax bugs: Hide contents in cascade clients often can't see some of the void tears they cleared (this is very rare for hosts) Using transference in a trokar at a high ping can block transference back to warframe until your operator dies https://forums.warframe.com/topic/1413742-unable-to-recall-into-warframe-after-using-transference-while-in-trokar-as-a-client/#comment-13121525 for clients, some thraxes(probably self-revived) can look like ghosts, but act like in a regular form and they seem to be immune to status effects and some abilities(they can be damaged in warframe) if you kill thraxes' physical form when they start recapturing an exoliser, they may still keep recapturing it while transforming into the ghost form(and finish recapturing it while in ghost form) thraxes are shown as invincible(grey healthbar) when they are actually not sometimes killed(in physical form) thraxes can become invisible and invincible in a ghost form. they can only be noticed by sound and a minimap marker. this is quite rare, but it has ruined some people's void flood missions. in very rare cases(seems to only happen if you strip them with mag's 4 while they successfully recapture an exo) thraxes can become immune to any form armor strip in very rare cases thraxes can become invisible and invincible in a physical form, which lets them recapture exolisers in rare cases there can be an invincible(but visible) ghost thrax that is doing nothing near an exoliser in very rare cases exoliser can stop spawning at all(same condition as exoliser delays below: 3-3-3 or 3-3-4 tile and doing it fast) sometimes in fissure cascade exolisers can become impossoble to clear after they are recaptured by a thrax(this is extremely rare outside of fissure missions) during fissure misson, if you clear the final tear of an exo just as the relic timer hits 0 it'll become permanently unclearable, with no way to fix it. there are also more fissure specific bugs that I'm too lazy to list here exoliser wrong order(skips, jumps and delays): exoliser skip: instead of going in order 1-2-3-4 in a certain room, they go in the order of 1-2-4(3rd skipped) or2-3-4 (1st skipped). this bug mostly happens in very long(>2h) runs. exoliser jump: usually happens to a skipped exoliser: instead of order 1-2-3-4, it goes 3-1-2-4(3rd spawns before other three). this bug is quite rare. exoliser delay: when the 30s exoliser spawn timer reaches 0, it says that new exoliser has spawned when it actually hasn't. usually next exoliser spawn after the next 30s, but you can get 2-4 delays in a row. https://forums.warframe.com/topic/1416391-void-cascade-delayed-exolizer-spawns/ this happens very often if you do the mission fast enough in a squad and the total amount of exoliser spawn points is low(for example if you have rooms with 3, 3 and 4 spawn points). Also during netracells if you have a U-form map, netramite drones can spawn up to 1km away, which is very annoying. Still happens as of 2024/11/09 Corpus derivator shield effect may remain permanently. Edited April 17 by Megazawr 15
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