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Posted

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What you need to know
Vay Hek has reached out bearing news of a mutual enemy. A band of his own Ghouls have committed mutiny against the councillor, attempting to commandeer his galleons. Given time, these Ghouls would strike at Vay Hek, and eventually, us. 

With his stolen ships, the Ghouls plundered two of his weapons: The Tonkkatt, a pair of Grineer Tonfas, and the Tak & Lug, a Grineer Sword and Shield.

Vay Hek’s solution is us. Lending his favorite instrument of destruction, a Volatile Ogris, to the Tenno, you must capture key Ghoul targets to reclaim the stolen galleons. In return, Vay Hek grants us the weapon parts they stole.

Each weekend holds a new set of rewards, and completing one of the Tactical Alert weekends will reward the player with the Stratos Emblem.

Be cautious, Tenno: Warframe and Operator/Drifter Abilities are disabled, and the Volatile Ogris in hand is capable of causing some self-damage to the user, should you misfire it near yourself...

In addition to Warframe and Operator/Driter Abilities being disabled, players are unable to use Gear Consumables, Companions or other weapons. However, Mods and Arcanes still apply on your chosen Warframe! 

What you need to do

On each May 2, May 9, and May 16th weekend, a new Tactical Alert will be introduced, taking the player to capture more Ghouls. You’ll only be armed with a self-damaging Ogris using the new but familiar Volatile Ogris skin sent directly to your Inbox while a weekend Alert is active (which, yes, you do get to keep!) If you missed a weekend, you’ll receive the Volatile Ogris in your Inbox on the following weekend Alert.

Queuing into any of the Alerts will automatically equip you with the Volatile Ogris.

Weekend 1: Friday, May 2 at 11 a.m. ET - Monday, May 5 at 11 a.m. ET
Strike at the first set of stolen galleons looming over the Martian planetscape. 

Earn the Tonkkatt Blueprint in your Inbox upon first completion of the event. Re-running the Mars Tactical Alert will earn you a guaranteed random drop of the following:

  • Tonkkatt Blade
  • Tonkkatt Handle

Tonkkatt: Rend enemies and up the heat with these mining tools repurposed into machine-tonfa. Building the Combo Multiplier overheats the Tonkkatts, setting enemies ablaze.

Crafting Requirements:

  • 2x Tonkkatt Handle
  • 2x Tonkkatt Blade

Weekend 2: Friday, May 9 at 11 a.m. ET - Monday, May 12 at 11 a.m. ET
Saturn is next, with these galleons holding the parts to the Tak & Lug Sword and Shield. 

Earn the Tak & Lug Blueprint in your Inbox upon first completion of the event. Re-running the Saturn Tactical Alert will earn you a guaranteed random drop of the following:

  • Tak & Lug Blade
  • Tak & Lug Handle
  • Tak & Lug Guard

Tak & Lug: Take active defense to new heights with this deadly flying shield and brutal blade. Throw the shield with a unique Heavy Attack, inflicting Blast Status Effects and dealing damage in a wide area.

Crafting Requirements:

  • 1x Tak & Lug Handle
  • 1x Tak & Lug Blade
  • 1x Tak & Lug Guard

Weekend 3: Friday, May 16 at 11 a.m. ET - Monday, May 19 at 11 a.m. ET
The Ghouls are back on Mars. Finish them off for an Orokin Reactor and Orokin Catalyst, delivered to your Inbox, upon first mission completion.

Re-running the Sedna Tactical Alert will earn you a guaranteed random drop of the following:

  • Tonkkatt Blade
  • Tonkkatt Handle
  • Tak & Lug Blade
  • Tak & Lug Handle
  • Tak & Lug Guard

Important Information

Each Tactical Alert will only be live for its respective weekend, meaning if you miss a weekend, you’ll be unable to acquire the main Weapon Blueprint rewards for that specific Alert until the event has concluded. Rest assured, players will be able to obtain these weapons via another source after Galleons of Ghouls ends! Lastly, the Volatile Ogris skin will be acquirable from Baro Ki’Teer sometime after the event.

In a near future Update, the Weapons Components and Blueprints will be found on Ghouls wandering on their own!

  • Ghoul Augur and Ghoul Rictus will drop the Tonkkatt Blueprint and Components.
  • Ghoul Devourer and Ghoul Expired will drop the Tak & Lug Blueprint and Components.

Additionally, Rivens for these weapons won’t be available until our Interim Cert Update deploys.

For now, let no Ghoul go unpunished, and no weapon unclaimed, Tenno.

  • Like 18
Posted
Just now, Cyberwizard69 said:

Do we get the hunter munitions mods from this?

If Rictus Ghouls dont spawn in the mission then its unlikely you will be able to farm for it.

Also, you dont need the mod, trust me its immensely overrated.

  • Like 3
Posted
8 minutes ago, [DE]Sam said:

Warframe and Operator/Drifter Abilities are disabled

Please put this in the stated mission modifiers alongisde loadout override then.

10 minutes ago, [DE]Sam said:

In addition to Warframe and Operator/Driter Abilities being disabled, players are unable to use Gear Consumables, Companions or other weapons. However, Mods and Arcanes still apply on your chosen Warframe! 

Might want to state that Warframes passives are disabled as well. Was hoping to use my Venari like I can in index and rathuum.

  • Like 8
Posted

Hello again! 

We quickly learned some platforms weren't receiving the Inbox message for the Volatile Ogris skin. This issue should be resolved! If you didn't receive an Inbox message, please log in again to receive the message. Thank you! 

  • Like 4
Posted
16 minutes ago, [DE]Sam said:

Earn the Tonkkatt Blueprint in your Inbox upon first completion of the event. Re-running the Mars Tactical Alert will earn you a guaranteed random drop of the following:

The first time also grants the random drop.

I assume the drop tables will be updated with the random drop chance very soon correct? Because I want to confirm if it is based upon my first assumption of being an evenly split chance or if it has been lopsided to 10% Handle, 90% Blade that my runs have been telling me so far.9

  • Like 3
Posted (edited)
4 minutes ago, Numerounius said:

The first time also grants the random drop.

I assume the drop tables will be updated with the random drop chance very soon correct? Because I want to confirm if it is based upon my first assumption of being an evenly split chance or if it has been lopsided to 10% Handle, 90% Blade that my runs have been telling me so far.9

Anecdotally, I got even drops: 2 blades and 2 handles. Probably just RNG.

Edited by PublikDomain
  • Like 2
Posted
2 hours ago, (PSN)IdoThea said:

What is point for not having abilities available? So we die and Vay Hek can laugh at us? Seems mildly frustrating.

It is a level 20 mission. Abilities would turn this into a joke like the Stolen Lotus Alerts. Shutting off abilities would make it so that you can feel the impact of the self-damage alongside with setting itself apart from those alerts. After all, it is only level 20 and we still have revives available if you do go down. It shouldn't be one that you get mission fails in.

 

2 hours ago, [DE]Sam said:

Additionally, Rivens for these weapons won’t be available until our Interim Cert Update deploys.

And the ability to chat link the weapons toooooo?????????? Or will I have to constantly remind the team about it?

[Primed Counterbalance]. [Primed Steady Hands] Also aren't able to be chat-linkable as well FYI.

  • Like 8
Posted (edited)

Will the weapon parts be tradeable? 

I might end up missing the final alert because I'll be out abroad during that time (but might be able to make it for the last few hours) and I'm wondering if it'll be possible to trade with other players for the parts I do not own?

 

EDIT: Wait nvm I can get both weapons within the first 2 tactical alerts so I don't really have to worry about missing out on the new weapons

Edited by crimsonspartan1
Posted
46 minutes ago, BiancaRoughfin said:

If Rictus Ghouls dont spawn in the mission then its unlikely you will be able to farm for it.

Also, you dont need the mod, trust me its immensely overrated.

It's useless since armor change but information travels slowly as some people claim Ignis Wraith is top tier

Posted

BOOOO!!!   

Needless RNG for this farm for the punishments for a weapon that looks like a variant of Ripkas 

Spoiler

N7LCx5U.jpeg

That's name is surprisingly near enough for some people to think of the gay porn star (AKA Tom Katt).

  • Like 1
Posted
1 hour ago, Numerounius said:

It is a level 20 mission. Abilities would turn this into a joke like the Stolen Lotus Alerts. Shutting off abilities would make it so that you can feel the impact of the self-damage alongside with setting itself apart from those alerts. After all, it is only level 20 and we still have revives available if you do go down. It shouldn't be one that you get mission fails in.

It's still is kind of joke. They should turn off revives if they wanted it to be truly hard and frustrating now it's only mildly annoying to die on poison status because you can't heal.

Posted

i get some weird sound when entering arsenal with tonkkatt

and is it intended that with max combo i dont get more stacks of a buff? and current stacks dont renew (so i have to drop combo, but still manage to not lost duration of buffs)

Posted
1 hour ago, (PSN)IdoThea said:

What is point for not having abilities available? So we die and Vay Hek can laugh at us? Seems mildly frustrating.

 

6 minutes ago, Petite_Souris said:

What is this ****, the energy was almost full is what this matter.  You prevent us of everything except the weapon "ogris."  It's a bad idea.

Because having Abilities, companions, gear, Transference would entirely defeat the purpose of the event? It's an event of using self-damaging Ogris, not the 56th event of steamrolling the entire missions without breaking a sweat.

  • Like 6
Posted
4 minutes ago, _Dr4k3_ said:

 

Because having Abilities, companions, gear, Transference would entirely defeat the purpose of the event? It's an event of using self-damaging Ogris, not the 56th event of steamrolling the entire missions without breaking a sweat.

I hope they aren't bringing self damage back.....

  • Like 2
Posted (edited)
Il y a 3 heures, _Dr4k3_ a dit :

 

Because having Abilities, companions, gear, Transference would entirely defeat the purpose of the event? It's an event of using self-damaging Ogris, not the 56th event of steamrolling the entire missions without breaking a sweat.

its RIDICULOUS. forbid all excepte ogris is BAD IDEA. its make us frustrated.

Find it great to prevent us of everything except Ogris.  It's very bad.  I give an F- for the challenges.  BAD!

Edited by Petite_Souris
  • Like 4
Posted
vor 7 Minuten schrieb (PSN)IdoThea:

I hope they aren't bringing self damage back.....

There was self damage? 😱 please don't bring that back!

As for no abilities etc., a companion for getting all the loot would be nice, though 🧹

  • Like 1
Posted
16 minutes ago, (PSN)IdoThea said:

It's still is kind of joke. They should turn off revives if they wanted it to be truly hard and frustrating now it's only mildly annoying to die on poison status because you can't heal.

My recommendation is not dying to poison status, or to anything else.  :P

If they wanted it to be truly hard and frustrating, mods and arcanes would be disabled.  (There might be a sooper seekret hint about ways to deal with toxin in that last sentence.)

  • Like 4
Posted

This doesn't really effect me since I'm an endgame player who can stack the resources I need easily but,

Why dropping as parts and not as a fully built weapon? I personally feel like the value of Tactical Alerts and Events is that for the first introduction of said equipment, you are rewarded with a pre-built one for a slot and catalyst?

  • Like 4
Posted
il y a 2 minutes, the_goofball a dit :

There was self damage? 😱 please don't bring that back!

As for no abilities etc., a companion for getting all the loot would be nice, though 🧹

I hope so too, I hate self damage. Please DE don't bring this back!!!

  • Like 3
Posted
1 hour ago, Numerounius said:

The first time also grants the random drop.

I assume the drop tables will be updated with the random drop chance very soon correct? Because I want to confirm if it is based upon my first assumption of being an evenly split chance or if it has been lopsided to 10% Handle, 90% Blade that my runs have been telling me so far.9

I think this game has RNG rigged by account. Every single update I seem to disproportionately get a lot of one thing and almost nothing of another, while someone else has the opposite.

  • Like 3
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