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Update 11: Valkyr Unleashed


[DE]Rebecca
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UPDATE #11 – Valkyr Unleashed

 

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Additions:

 

New Warframe: Valkyr
Female Berserker Class, Cosmetic Bastet Helmet & Cosmetic Restraints!

New Weapons:
“Tigris” Tenno Double-Barrel Shotgun (Primary)
“Cestra” Corpus Mini-gun (Secondary)
“Lecta” Corpus Whip (Melee)

New Prime Gear:
Ember, Glaive, and Sicarus!
Find it all in the Void Today or through Prime Access (coming soon)

Sprint is no longer needed to initiate a Wall-Run
New Customizations: Warframe Skins for the first 8 Warframes!
New Decorations for the Dojo (Including a Trading Kiosk!)
New Tile Set: Corpus Gas City
New Enemies: 3 Corpus enemy types to seek and destroy!
New Boss: Sargus Ruk (Grineer)
New Boss: Alad V & Zanuka (Corpus)
New System: Trading 1.0! Build the Trading Kiosk in your Dojo to begin!
New System: Codex and Scanner (Scan enemies to unlock entries & details in the Codex)
New Damage Model 2.0! More information here: https://forums.warframe.com/index.php?/topic/132366-information-on-damage-20/
New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!
New Resource Drone: collects crafting materials from planetary systems!
Added option to opt-in to Nightmare nodes
Added new icon for Boss nodes on the star chart
Players can now copy other players' mission votes by clicking on the squad info panel.

Changes:

-Removed the Railgun MOAs from the Mastery Rank 1 Challenge
-Players can now mark Waypoints in game with the DUALSHOCK®4 wireless controller
-Players can turn Transmission Messages ON/OFF for the DUALSHOCK®4 wireless controller in the Options Menu
-Full on-screen map: During gameplay to view the overall level map as you uncover it through exploration by pressing the touch pad button
-Improved Main Menu navigation to include the Codex and Inbox
-Players can now access the Arsenal when in a lobby
-Remote Play control bindings are now displayed in game
-Players can now toggle crouch/slide to hold
-Capture targets are now more dynamic and mobile: there are a range of tougher Corpus and Grineer targets with varying abilities and weapons will flee at the first sign of danger. Stop them from boarding a shuttle and escaping!
-Star Chart progress, Sentinel and Sentinel-Weapon rank now contribute to Mastery level
-Sentinels now come with a default amount of armor
-Removed co-op doors from survival missions
-Time between Defense waves has been reduced to 6 seconds
-Updated Dojo room art for the following rooms (visual update will be automatic, no rebuild necessary):
  - Oracle
  - Barracks (Moon, Mountain, Storm, Shadow)
  - Research Labs (Bio, Energy, Chem)
-Star Chart: added effects & colorization to further distinguish available nodes from completed/locked nodes, and highlight boss nodes.
-Stun Chance mods (Pistol, Rifle, Shotgun, Melee) are now Status Effect mods in accordance with new damage system
-2D and 3D weapons duck ambience by 2 dB less and duck music by 1 dB less. 2D weapons duck 3D weapons by 2dB less
-Improved sound-ducking mixes
-Changed Europa planet description so that it wasn't the same as Eris
-Added new icons for Sentinel weapons
-Switched the Prova to use Machete animations and finishers
-New space skybox added to the Grineer Galleon tile set
-Improved the sound for the Heavy Impact mod
-Audio improvements to some stealth finishers
-Rebalanced some mod types for Conclave battles (Stun mods, Crit mods, and Corrupted mods)
-Tuned conclave values for Brakk, Machete Wraith, and Obex
-Added sound for Galleon air lifts in Conclave map
-Stalker has been improving his melee combo techniques
-NPCs will no longer target Rescue agents

Fixes:

-Fixes put in to address severe cases of texture popping
-Fixed the Shield Damage Indicator will no longer flicker in the opening tutorial
-Fixed Log-In Rewards not appearing
-Fixed selling multiple instances of an item not working
-Fixed the Clan Message of the Day not appearing until returning from a mission
-Fixed the AI occasionally shooting their weapon after death
-Experimental camera fixes – camera does not collide with enemies or players to avoid annoying jitter.
-Fixed issue where only host could invite players into a Dojo
-Fixed more instances of enemy AI spawning or falling into unreachable areas in Exterminate missions
-Fixed falling out of level in Mastery Challenge 7 costing a revive
-Fixed some navigation/design issues in new level connectors
-Fixed some issues related to Nyx’s Mind Control ability where brainwashed AI didn’t always attack enemies as intended
-Fixed various teleport issues that would result in “out of world” experiences
-Fixed Corpus Energy Rifle firing animation to match Clan Tech Tenno Energy Rifle (alternate between top and bottom barrels when firing)
-Fixed some missing materials identified in Corpus ship levels
-Fixed a case where you are unable to melee/block sometimes after being knocked down during melee swings
-Fixed a case where the player would stay in the melee charge anim sometimes if knocked down during melee attack
-Fixed missing respawn volume in Dojo obstacle course
-Fixed some reported issues of flickering textures
-Fixed missing jump actions required by enemies in certain levels
-Fixed Jackal robot missile seeking offset
-Fixed Security Camera sounds not playing for clients
-Fixed names of Gradivus Dilemma trophies
-Fixed Grineer Scorpion to have proper in-game description
-Fixed issue with Kestrel and Glaive animations for holstering
-Fixed all reported/known issues of players falling through elevators
-Fixed ledge-mantling mid wall-jump causing you to keep your push velocity
-Fixed Rhino’s Iron Skin ability that granted invulnerability during oxygen loss
-Fixed weapon attachments to now play the fire animation according to their respective fire rate (with any upgrade mods)
-Fixed broken weapon recoil behaviour; it now works as intended
-Fixed Roller idle animation jittering
-Fixed “power in use” issue after using Banshee’s Sonic Boom ability
-Fixed Acrid weapon not doing damage over time
-Fixed Saryn’s Miasma ability to apply damage over time
-Fixed issue where Ciphers were being consumed twice on a single hack
-Fixed Nekros Soul Punch ability to ragdoll target NPCs
-Fixed Trinity’s Energy Vampire in Conclave which caused enemies on the opposite team to regenerate energy as well
-Fixed issue that allowed spectators to fire the Ignis and Flux rifle while spectating in Conclave
-Fixed enemies not getting auto-killed if they ragdoll in the middle of a death animation
-Fixed multiple issues with Infested enemy types related to map navigation
-Fixed high level enemies spawning in low-level defense missions
-Fixed private session countdown not starting after friend joins/selects mission

PS4™ Launch Trailer - The Profit

What is the nature of the Zanuka Project? Has Alad V finally developed technology that can defeat a Tenno? If this technology gets out, who will stop him?

We are thrilled to share The Profit – our brand new Warframe PS4™ Launch Trailer!

Check it out:



 
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Need a fix for the inventory screens. I didn't see any listed. Can't highlight or scroll through any blank slots which makes navigating a pain. If a row of blank slots separates the list of items/mods/etc in half, the list must be re-categorized or the 2nd half is unreachable. 

 

The Star Chart bug is truly annoying. Probably on par w/ the inventory bug.

 

I agree w/ the comments about the titan extractor. If it doesn't earn its keep, what is the point? Starting out I had plenty of resources, but now after acquiring a new frame (Ash, who I'm concerned about now w/ this new patch and system mechanics) and powering him up, I am terribly low. I was going to use what resources I have to build as many TED's as my lvl and rank permitted but now, I doubt it. Better off spending those credits/resources on making team restores of all kinds.

 

New Mission Concept: Stealth. Though incredibly useful in many situations, it doesn't get much gameplay as a far earning bonus affinity/credits/etc.

 

Another player brought it to my attention, " You don't see many Ash's running around." While on the subject, Teleport needs a major over haul. Instead of the flip animation, just have him phase from one point to another similarly to Star Trek, but stealthily (without the above and below circular glow). Also, Blade Storm, though awesome and fun to watch, takes way too long cinematically. Maybe it would be less taxing on the system and more useful if he just had a move similar to Excalibur's Radial Javelin, but his shoots out a circular blast of swords, kunai and shurikens shredding and impaling (to walls) all enemies around him w/ lethal accuracy (strength and radius of effect increased by lvl & mods). The animation could look like a cross between Radial Javelin and Volt's Overcharge. This change would make him a more viable choice for survival/defense missions. Run into the center of an oncoming wave Smoke Bomb and Blade Storm... wave eliminated and dirt brushed off shoulder. Rinse and repeat as necessary.  Otherwise just rename the current move "Blade Flurry."

 

Regardless, can't wait to get home and play tonight!

Edited by (PS4)GR13V4NC3
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Blah blah, star chart, blah..

 

Come on. Navigating the Star Chart is such a tiny part of the game. It looks like a HUGE update to me, with a TON of fixes that are going to make the game so much better! Stuff that really matters, like being able to sell duplicates to free up much needed currency, mobility fixes (toggle crouch/slide and wallrun improvement), arsenal access in a lobby so you don't have to leave your party to modify your loadout, new weapons and a new warframe, ability fixes, trading.. the list goes on.

 

The Star Chart bug, while annoying, is NOT game breaking. Rather than complain about one bug, how about acknowledging the devs and thanking them for a much needed update? I dunno, that's just my logic.

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Blah blah, star chart, blah..

 

Come on. Navigating the Star Chart is such a tiny part of the game. It looks like a HUGE update to me, with a TON of fixes that are going to make the game so much better! Stuff that really matters, like being able to sell duplicates to free up much needed currency, mobility fixes (toggle crouch/slide and wallrun improvement), arsenal access in a lobby so you don't have to leave your party to modify your loadout, new weapons and a new warframe, ability fixes, trading.. the list goes on.

 

The Star Chart bug, while annoying, is NOT game breaking. Rather than complain about one bug, how about acknowledging the devs and thanking them for a much needed update? I dunno, that's just my logic.

 

I agree! Def a huge improvement. I look forward to playing tonight with my clan. Im diggin being able to access Arsenal while staying in a lobby with my buddies. Oh, and i have SOOOOOO many dups in my inventory, i may make 200,000 + credits tonight just selling crap off haha.

 

I see they fixed a lot of bugs. Hopefully the glitching out bugs are fixed too.

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To those complaining about 'WAI NO ACCOUNT MIGRATION!? :U'

Just like how there is no cross-play with PC users, I am sure the intention is to wait until both the PC and PS4 is at the same build. Not just the main build. PS4 is running 11.0, while PC is running 11.3. Be patient, and soon, many of you with 600+ hours clocked into Warframe will be able to enjoy the goodness that is Warframe on PS4.

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