[DE]Rebecca Posted December 12, 2013 Share Posted December 12, 2013 ADDITIONS: Added a new options in the Gameplay sections of Settings called "Chat Message Timestamps", which is set turned off by default CHANGES: Simplification of damage table - bonuses reduced to 3 per type. Resistances reduced to 2 per type. Resistances decreased. Social menu now has two saved X&Y positions, one for in game, and one for in menus. Armour resistances don’t make enemies entirely immune to damage. UI – bumped visible invasions list to 4 entries. Added “Critical” and “Reload” stats to Market item descriptions (these already appear in Codex). Tweaks to Penta 2D sounds. Modified forces applied on loot from containers to prevent pickups from scattering too far. Tweaks to fog mesh from Ember’s World on Fire ability. Rebalanced Alad V and Zanuka difficulty (slight nerf) Lens flare added to Penta projectiles. Penta now supports energy color customization. Reduced master volume on Lotus by 2dB. Reduced Lotus chatter frequency for detecting enemies. Removed 30 second delay in Mission Objective Reminder Transmission for Rescue missions. FIXES: Fixed alert not taking priority over invasion when both occur at same node (leading to UI freeze when attempting to select it). Fixed damage against armored enemies with resistances (e.g. fixes Mag doing 1 point of damage to Elite Lancers) Fixed “OBJECTS” to be in upper case in the Codex for consistency. Fixed some teleport volumes in Gas City Defense to prevent players from escaping the level boundaries. Fixed the objectives from showing when the HUD is off. Fixed one-way portal appearing in Grineer Galleon missions - aka the black wall of doom on infested invasion missions. Fixed inability to unlock star chart nodes that are under invasion. Fixed reversed elevator direction indicators. Fixed a number of reported crashes. Link to comment Share on other sites More sharing options...
Synikal Posted December 12, 2013 Share Posted December 12, 2013 (edited) Does this mean that infested is weak to fire once again? On a side note: Why can't my friends invite me to help them during boss fights? I thought the changes only made it so public players couldn't join your game once you started a boss fight, not essentially turn it to solo mode. Edited December 12, 2013 by Synikal Link to comment Share on other sites More sharing options...
Mampara Posted December 12, 2013 Share Posted December 12, 2013 (edited) Thank you. Edited December 12, 2013 by GuRPHS Link to comment Share on other sites More sharing options...
Cyber.Prime Posted December 12, 2013 Share Posted December 12, 2013 LOVE YOU DE! Link to comment Share on other sites More sharing options...
relaxin Posted December 12, 2013 Share Posted December 12, 2013 (edited) Thanks DE! Lotus sounds better now, she was sounding a little batty and maybe in need of a rehab session. Ember's new world on fire animations are pretty intense! Edited December 12, 2013 by relaxin Link to comment Share on other sites More sharing options...
--MANA-- Posted December 12, 2013 Share Posted December 12, 2013 THANK YOU Link to comment Share on other sites More sharing options...
Moe372 Posted December 12, 2013 Share Posted December 12, 2013 Yes, thanks DE :D Link to comment Share on other sites More sharing options...
Caxeno Posted December 12, 2013 Share Posted December 12, 2013 No more navi mode? But hearing the same dialogue over and over was my favorite. Seriously though, the timestamp is a small but incredibly useful addition. Link to comment Share on other sites More sharing options...
LoveYourEnemy Posted December 12, 2013 Share Posted December 12, 2013 Great news! :D Link to comment Share on other sites More sharing options...
Phatose Posted December 12, 2013 Share Posted December 12, 2013 I thought the XP thing wasn't going in today because it had some major issues. Link to comment Share on other sites More sharing options...
Brasten Posted December 12, 2013 Share Posted December 12, 2013 (edited) Thought this was NOT getting rolled out: "Changed the way shared XP is distributed between weapons: instead of an even 25% split between Warframe and weapons, give 25% to warframe and divide the remaining 75% between the weapons proportionate to how many XP you've earned with them in the mission (if you haven't earned any XP at all, the split is even 25% to each)." *Edit* Can we see an edit confirming that it didn't slip in? Edited December 12, 2013 by Brasten Link to comment Share on other sites More sharing options...
Kadishia Posted December 12, 2013 Share Posted December 12, 2013 May I ask why Alad V and Zankua got nerf slighty? People die too much or people unable to kill them? Link to comment Share on other sites More sharing options...
Sayfog Posted December 12, 2013 Share Posted December 12, 2013 thank de! Link to comment Share on other sites More sharing options...
RejectionOfFate Posted December 12, 2013 Share Posted December 12, 2013 (edited) Edited December 12, 2013 by HiddenKharma Link to comment Share on other sites More sharing options...
CrashDaxter Posted December 12, 2013 Share Posted December 12, 2013 Thanks :3 Link to comment Share on other sites More sharing options...
Mainabi Posted December 12, 2013 Share Posted December 12, 2013 UI – bumped visible invasions list to 4 entries. make it 10.. Link to comment Share on other sites More sharing options...
Vannell Posted December 12, 2013 Share Posted December 12, 2013 Reduced Lotus chatter frequency for detecting enemies. A chatterbox during missions, lol. Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted December 12, 2013 Author Share Posted December 12, 2013 Thought this was NOT getting rolled out: "Changed the way shared XP is distributed between weapons: instead of an even 25% split between Warframe and weapons, give 25% to warframe and divide the remaining 75% between the weapons proportionate to how many XP you've earned with them in the mission (if you haven't earned any XP at all, the split is even 25% to each)." It's not, older version of notes in tab, removed, not in game! This was not deployed! Link to comment Share on other sites More sharing options...
hikistyle Posted December 12, 2013 Share Posted December 12, 2013 Thank you DETerima Kasih DEArigatou DEGrazie DE Link to comment Share on other sites More sharing options...
HoopleDoople Posted December 12, 2013 Share Posted December 12, 2013 Where does one find the new damage bonus/resistance values? Link to comment Share on other sites More sharing options...
Phoenix86 Posted December 12, 2013 Share Posted December 12, 2013 thanks Link to comment Share on other sites More sharing options...
ShadowWalker013 Posted December 12, 2013 Share Posted December 12, 2013 (edited) awsome :D thanks DE Edited December 12, 2013 by ShadowWalker013 Link to comment Share on other sites More sharing options...
kadu864 Posted December 12, 2013 Share Posted December 12, 2013 Where does one find the new damage bonus/resistance values? this^ Link to comment Share on other sites More sharing options...
Phoenix86 Posted December 12, 2013 Share Posted December 12, 2013 CHANGES: Simplification of damage table - bonuses reduced to 3 per type. Resistances reduced to 2 per type. Resistances decreased. Can we have a table with percentages or do we have to do all the discoveries by ourselves as always? Link to comment Share on other sites More sharing options...
chris Posted December 12, 2013 Share Posted December 12, 2013 i can finally stop posting about timestamps!!!!!! <33333 Link to comment Share on other sites More sharing options...
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