[DE]Rebecca Posted December 13, 2013 Share Posted December 13, 2013 Hotfix 11.3.3 Changes: - First steps of cleaning up Invasion Progress bars: amalgamate outbreaks into 1 progress bar per region affected, show tooltip listing all affected nodes when hovering over label. - Rollback much of minimap changes – back to clear and minimalist! - Reduced bleed proc/Status chance on Grineer Butchers. - You can now use mouse "Thumb 1" button to navigate backwards in UI (simulates pressing ESC). - Changes to Penta aiming reticule – firing trajectory should better align with reticule. Fixes: - Fixed armor resistances stacking onto health - armor resists are applied the armor value instead. Tone down infested resistances a bit. - Fixed in-game stats for weapons that fire continuously (Flux, Synapse etc). Made fire-rate mods actually increase damage output and ammo consumption rate for these weapons (not only is this intuitively what you would expect it's important to maintain the balance for corrupted mods like Critical Delay). - Fixed incorrect chat timezone timestamps appearing for some users. - Fixed Infested Defense missions running as 15-wave countdown instead of normal defense flow. - Fixed enemies spawning and dropping to the floor (spawn point too high). - Fixed the Operations list popping back to the first element when it resyncs, but the scroll still being in the same position. - Fixed the Operations list occasionally being redraw at an incorrect offset (it would be too high up, would intersect with the Operations title) when it resyncs. - Fixed missing Lotus DSP lines for Orokin Assassinate mission. - Fixed the tint-ablity of the white section of the Dakra Prime. - Fixed floating helmets when killing Corpus enemies in Orokin Void. - Text corrections for Orokin Cells, Dread, Despair & Hate . Link to comment Share on other sites More sharing options...
HourGlazc Posted December 13, 2013 Share Posted December 13, 2013 (edited) c: thanks DE Edited December 13, 2013 by HourGlazc Link to comment Share on other sites More sharing options...
OniDarkClown Posted December 13, 2013 Share Posted December 13, 2013 Thanks for the HotFix DE! Nice to see we are not getting “Junk-Punched” Link to comment Share on other sites More sharing options...
Vannell Posted December 13, 2013 Share Posted December 13, 2013 Thank you a lot. Link to comment Share on other sites More sharing options...
Desp3rado Posted December 13, 2013 Share Posted December 13, 2013 awesome Link to comment Share on other sites More sharing options...
YuuAkashi Posted December 13, 2013 Share Posted December 13, 2013 Nice Link to comment Share on other sites More sharing options...
lronman Posted December 13, 2013 Share Posted December 13, 2013 PENTA...KEER! Link to comment Share on other sites More sharing options...
G-Kast Posted December 13, 2013 Share Posted December 13, 2013 noice Link to comment Share on other sites More sharing options...
Twilight053 Posted December 13, 2013 Share Posted December 13, 2013 Thanks <3 Link to comment Share on other sites More sharing options...
Stefe Posted December 13, 2013 Share Posted December 13, 2013 My mouse has a thumb button. FEAR ME. Link to comment Share on other sites More sharing options...
N7Arthur Posted December 13, 2013 Share Posted December 13, 2013 Thanks DE Link to comment Share on other sites More sharing options...
lautalocos Posted December 13, 2013 Share Posted December 13, 2013 - Fixed armor resistances stacking onto health - armor resists are applied the armor value instead. Tone down infested resistances a bit. what does this mean? Link to comment Share on other sites More sharing options...
KemarRaijin Posted December 13, 2013 Share Posted December 13, 2013 (edited) *sobs* flux, synapse.......... Edit: oh wait, changed how it works slightly. Not a nerf, ok XD thanks DE! Edited December 13, 2013 by KemarRaijin Link to comment Share on other sites More sharing options...
BleiDD__ Posted December 13, 2013 Share Posted December 13, 2013 thx DE ! Link to comment Share on other sites More sharing options...
Wallace24 Posted December 13, 2013 Share Posted December 13, 2013 ooh, fire rate mechanics now affecting flux rifle. intriguing Link to comment Share on other sites More sharing options...
Chris9428 Posted December 13, 2013 Share Posted December 13, 2013 I love Hotfixes. Link to comment Share on other sites More sharing options...
Gryphticon Posted December 13, 2013 Share Posted December 13, 2013 yay Link to comment Share on other sites More sharing options...
Cannamancer Posted December 13, 2013 Share Posted December 13, 2013 Dope. Link to comment Share on other sites More sharing options...
Haldos Posted December 13, 2013 Share Posted December 13, 2013 I was always hitting my mark with the Penta without the reticule, so I'm curious to see how the new one will look and help with that. Thanks for all the fixes, as always. Link to comment Share on other sites More sharing options...
epidaleacalamita Posted December 13, 2013 Share Posted December 13, 2013 armor scaling pls Link to comment Share on other sites More sharing options...
Drop.Kick Posted December 13, 2013 Share Posted December 13, 2013 I kind of liked the New Minimap changes, actually I loved them. Imma cut whoever complained and forced a rollback!!!! Don't hold me back! Link to comment Share on other sites More sharing options...
nhiel Posted December 13, 2013 Share Posted December 13, 2013 -> fixed lankas projectile speed (seriously? electricity is slow?) -> fixed researched weapons missing polarities (requires a forma to craft but 0 polarities? right.) -> fixed dualwield pistol reciepes to no longer require an orikin cell (seriously, you need a battery to hold 2 weapons?) -> fixed not working sentinels regen mods. -> fixed no longer available infested missions making farming certain mods impossible. -> fixed pathetic bow damage (sniper ammo, anyone?) -> added the ability to deactivate alarms for stealth gameplay. anyone? no thank you then. Link to comment Share on other sites More sharing options...
CannaWhoopazz Posted December 13, 2013 Share Posted December 13, 2013 Love it! Link to comment Share on other sites More sharing options...
Cytobel Posted December 13, 2013 Share Posted December 13, 2013 (edited) Any ETA on a fix for the floating Grineer helmets and weapons? ---------------------------------------- Edit: Penta is not so great when it comes to the Corpus, because their helmets stop almost all of the damage, all the time. So... yeah. When do we get Corpus helmets of blast invincibility (lol)? This could use some tweaking. I like the fact that the blast can cause headshots (by the truckload, if you get good), but the fact that Corpus helmets stop all but a pittance of the damage... This is another bit of the armor thing that's not working. Speaking of which, please triple-check armor and defence modifiers at some point. There are some problems here. Edited December 14, 2013 by Cytobel Link to comment Share on other sites More sharing options...
Ninja234War Posted December 13, 2013 Share Posted December 13, 2013 (edited) The line when hotfix deploying in 2 minutes makes me laugh. "Hotfix 11.3.3 is deploying in 2 minutes (or 4 minutes, hope there is time travel!) Kidding, 2 minutes." Edited December 13, 2013 by Ninja234War Link to comment Share on other sites More sharing options...
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