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Could We Recycle Some Old Sfx To Add Audio Cues To Combat?


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By this, I'm referring mostly to the noises that enemies make, in particular the MOAs. Right now, every single MOA uses the exact same group of sound files.

We hear that loud characteristic sound, but all we know is that "Oh, it's a MOA behind me" instead of "Oh, phew, it's just a regular MOA behind me" or "Oh crap, there's a Shockwave MOA right behind me!". We currently know it's a MOA, but we don't know what kind it is.

 

So, my suggestion: Can we have certain different enemy units use different sound effects to differentiate them from the masses? We could start by recycling the old sound effects.

Edited by SortaRandom
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