_Rue_ 2,767 Posted December 18, 2013 Share Posted December 18, 2013 in the Codex they all have a fire rate of 1. In wiki they have varying values... so my question now is, does fire rate affect continuous weapons like synapse or flux? Link to post Share on other sites
RealMenDontFlash 3 Posted December 18, 2013 Share Posted December 18, 2013 current patch notes say yes, probably not updated codex Fixed in-game stats for weapons that fire continuously (Flux, Synapse etc). Made fire-rate mods actually increase damage output and ammo consumption rate for these weapons (not only is this intuitively what you would expect it's important to maintain the balance for corrupted mods like Critical Delay). Link to post Share on other sites
Syzodia 1,324 Posted December 18, 2013 Share Posted December 18, 2013 in the Codex they all have a fire rate of 1. In wiki they have varying values... so my question now is, does fire rate affect continuous weapons like synapse or flux? According to one of the livestreams, it either does or it will. Link to post Share on other sites
Phoenix86 8,853 Posted December 18, 2013 Share Posted December 18, 2013 as of the last patch it should... i admit i still did not try... Link to post Share on other sites
_Rue_ 2,767 Posted December 18, 2013 Author Share Posted December 18, 2013 thanks! :D Link to post Share on other sites
Definitegj 326 Posted December 18, 2013 Share Posted December 18, 2013 (edited) It used to eat 10 ammo/sec, so firerate should be 10/sec. Didn't try them in this update though. Edit: Wiki has the different fire rate for each of the guns. Should use those. Edited December 18, 2013 by Definitegj Link to post Share on other sites
Trainer772 1,568 Posted December 18, 2013 Share Posted December 18, 2013 (edited) It used to eat 10 ammo/sec, so firerate should be 10/sec. Didn't try them in this update though. Edit: Wiki has the different fire rate for each of the guns. Should use those. As far as I know, they all consume 10 ammo per second. The wiki values are wrong... unless, of course, anyone would like to defend the wiki's Embolist ROF of 1.7/s. Edited December 18, 2013 by Trainer772 Link to post Share on other sites
CannaWhoopazz 689 Posted December 18, 2013 Share Posted December 18, 2013 I've tested it, and Shred on the Synapse worked to both increase the ammo consumed, but also the rate at which damage values popped up (tested on 1 target to make sure they weren't from Punch Through) Link to post Share on other sites
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_Rue_ 2,767
in the Codex they all have a fire rate of 1.
In wiki they have varying values...
so my question now is, does fire rate affect continuous weapons like synapse or flux?
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Share on other sites
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