Dreed Posted December 19, 2013 Share Posted December 19, 2013 Can we explain MORE about this NUMBERS of RUNS, what about EXTERMINATION mission, did they count on numbers of RUNS... What clans need to do to be on 1st place, when all hit 100 ptk we get tons with same points.. and who will win this battle... how clans can set any startegy for clan members etc.... DE HELP !! Link to comment Share on other sites More sharing options...
SpFinX Posted December 19, 2013 Share Posted December 19, 2013 (edited) Nice work! Had i missed weapon compare UI in 11.5 or is it "new" feature? Welcome back anyway =) Edited December 19, 2013 by SpFinX Link to comment Share on other sites More sharing options...
YomiKamijou Posted December 19, 2013 Share Posted December 19, 2013 Steam has an in-client marketplace where you can buy digital items using real-world money. DE added skins to Steam's marketplace. I would assume that buying a skin via Steam adds it to your Warframe account. You get to experience the bosses in the way they were intended rather than going in and killing them in 20 seconds. So yes and no. they shouldn't put lvls on boss if that so, if they meant to be experienced Link to comment Share on other sites More sharing options...
Ryuseishin Posted December 19, 2013 Share Posted December 19, 2013 Nice hotfix ty :) Link to comment Share on other sites More sharing options...
imps-poiss Posted December 20, 2013 Share Posted December 20, 2013 (edited) starmap freezes when selecting alert. 150.825 Sys [Error]: Script Error: [string "/Lotus/Interface/RegionMap.lua"]:2587: attempt to perform arithmetic on field 'missionType' (a nil value): In file D:\Games\Steam\steamapps\common\Warframe\Lotus\Interface\RegionMap.lua, in function OnMenuAlertSelected, with owner 150.825 Script [info]: MainMenu::AlertAcceptPressed - mission board not playing? This should never happen! 150.825 Sys [Error]: Script Error: [string "/Lotus/Interface/RegionMap.lua"]:1213: attempt to method global 'mMovie' (a nil value): In file D:\Games\Steam\steamapps\common\Warframe\Lotus\Interface\RegionMap.lua, in function Update, with owner 150.838 Sys [Error]: Script Error: [string "/Lotus/Interface/RegionMap.lua"]:1213: attempt to method global 'mMovie' (a nil value): In file D:\Games\Steam\steamapps\common\Warframe\Lotus\Interface\RegionMap.lua, in function Update, with owner 150.854 Sys [Error]: Script Error: [string "/Lotus/Interface/RegionMap.lua"]:1213: attempt to method global 'mMovie' (a nil value): In file D:\Games\Steam\steamapps\common\Warframe\Lotus\Interface\RegionMap.lua, in function Update, with owner 150.871 Sys [Error]: Script Error: [string "/Lotus/Interface/RegionMap.lua"]:1213: attempt to method global 'mMovie' (a nil value): In file D:\Games\Steam\steamapps\common\Warframe\Lotus\Interface\RegionMap.lua, in function Update, with owner Edited December 20, 2013 by imps-poiss Link to comment Share on other sites More sharing options...
dreampuke Posted December 20, 2013 Share Posted December 20, 2013 - We now scale the difficulty of the following bosses: Lephantis, Vor, Alad V, and Zanuka Based on the Conclave ratings of the players. No! Link to comment Share on other sites More sharing options...
Cannamancer Posted December 20, 2013 Share Posted December 20, 2013 Yeuh son bawla! Link to comment Share on other sites More sharing options...
Fluffbane Posted December 20, 2013 Share Posted December 20, 2013 See, the solo adjustment thing is why I like you guys. Actually changing things to make them fair, even for the horribly antisocial among us. Who also like scanning. At least I do. I'm sick like that. Pretty please don't include me in the "everyone" or "no one" people bring up when they're voicing personal complaints about things. I disagree with them more often than not, which means either they're being hyperbolic or I don't exist. One or the other. So yes, in general, at least one person likes and appreciates what you're doing. Assuming I exist. Link to comment Share on other sites More sharing options...
iarobot88 Posted December 20, 2013 Share Posted December 20, 2013 (edited) edit Edited December 20, 2013 by iarobot88 Link to comment Share on other sites More sharing options...
rafacasper Posted December 20, 2013 Share Posted December 20, 2013 ive got an idea for devs , mayeb you guys make some shortcuts for gear ? , it is realy annoyn to press "q" all the time and then select what i need from all the stuff. for example ctrl+1 would activate inventory slot 1 , etc. especialy when you release and update biult on scanner use. Key binding on the controler/key configuration, you can set the gear number, like on the sword, to more buttons. I put my first gear slot on number 5. to change from and to scanner, i just press it. Link to comment Share on other sites More sharing options...
SpFinX Posted December 20, 2013 Share Posted December 20, 2013 ive got an idea for devs , mayeb you guys make some shortcuts for gear ? , it is realy annoyn to press "q" all the time and then select what i need from all the stuff. for example ctrl+1 would activate inventory slot 1 , etc. especialy when you release and update biult on scanner use. Look into your settings -> customize keyboard mapping, dude =) Link to comment Share on other sites More sharing options...
6xPrinceofDarknessx9 Posted December 20, 2013 Share Posted December 20, 2013 Thanks DE!!!! Link to comment Share on other sites More sharing options...
Gullim92 Posted December 20, 2013 Share Posted December 20, 2013 YES!!!. THANK YOU DE! Link to comment Share on other sites More sharing options...
Capitulate Posted December 20, 2013 Share Posted December 20, 2013 (edited) This is a way I see that you could do the event. Allow a player to hold a combination of 2 anti-toxins (unlimited amount of each) When you start the cleansing process, the Grineer fight back (as they already do) Although the machine begins to malfunction and requires additional of XXXX(name) Anti-Toxin I.E Topaz, Amethyst, etc.. Which if you add the correct one it adds 30seconds multiplied times rarity x2 for uncommon x3 for rare. If you add the incorrect toxin, you receive half of that time and is still multiplied by rarity. So in this example, it would be a pseudo farm (but not a constant farm for points), as well as defense/mobile defense. Also requiring teamwork to increase the time spent. The longer the time, obviously the better. This would really only solve the clan ranks, as for the 100 points, each player that applies the anti-toxin: if the effect is in the CORRECT order they will gain 20,30,50 double what it was before. If the order is incorrect, they will gain 10,15,25 the old values. The only reason for this is that it's individual and not multiplied across the group. I realize this would destroy the solo play, although solo players could bring as many anti-toxin as they wish and 2 unique types to solo the defense to a point to complete the 100 points. Examples here, if the time is Day. You would use Beryl and Cirtine anti-toxins in a rotating order, but keep in mind Lapis is universal and will count toward either, but the next will have to rotate back as though the correct anti-toxin was applied. So Example: Beryl, Cirtine, Beryl, Lapis, Beryl, Cirtine, etc... Night would follow the same. Also, if you chose to use the (night) potions, they just have a lower efficiency. ------------------------------------------------------------------------------------------------------------------------------------------- Either this, OR! a longer rotation, Common, Uncommon, Common, Uncommon. Based on cycle. So if it was day, it would start with Beryl, Cirtine, then Amethyst, Topaz. Where as if it were night: Amethyst, Topaz, Beryl, Cirtine. Would be the rotation. This would allow players to stock up throughout the week and choose a night with their clan to organize a push for the lead. Clans can be measured either in time, or by points. Points could be tallied either by the effective = x2 of the original values I.E 20,30 vs 10,15 (Lapis would be x2 if used in sequence following a positive rotation) So, Beryl, Cirtine, Lapis would = x2, BUT Beryl, Amethyst, Lapis would = x1 EDIT: For the rotation, it could be as simple as Day, Night, Day, Night... Or Night, Day, Night, Day... based on the current style. So this adds benefit to having common mods, that you can dump in to gain minimal time, with an added bonus if you follow the mechanic. Uncommon would be more like the nuke, but are harder to obtain. Lapis would just be the universal option. As for points by time, just award points based on 5-10min intervals, (this way would promote short quicker runs, and not advantage better computers and players) Although a scaling system, where every 15-20 minutes double the points gained and so on, so that someone at 2 hours. would have a x6 modifier. These are just ideas. Do with them with whatever you may... but I think they are very solid ways to fix this absolute catastrophe and not change the event mechanics too much. Edited December 20, 2013 by Capitulate Link to comment Share on other sites More sharing options...
Justin_Case001 Posted December 20, 2013 Share Posted December 20, 2013 - Toned down scanner color correction for bright areas. - Fixed Ember's Fireball level 4 not doing AoE damage on hit. And here I just gave the ol' +1 to a couple of threads asking for these changes before I even came here to read the patch notes. That's what I call being on the ball, DE. Now all you have to do is allow us to REMAP THE BACK MOUSE BUTTON IN MENUS. Do that, and I will never ask anything else of you as long as I live. Link to comment Share on other sites More sharing options...
MeleeEverything Posted December 20, 2013 Share Posted December 20, 2013 Thank you so much for the solo anti toxin!!!!! Link to comment Share on other sites More sharing options...
Centias Posted December 20, 2013 Share Posted December 20, 2013 starmap freezes when selecting alert. Came here to say this. And change fire rate mods to affect burst rifles bursts, not just time between bursts. Link to comment Share on other sites More sharing options...
skcuf Posted December 20, 2013 Share Posted December 20, 2013 I can't play alerts now. Please fix Link to comment Share on other sites More sharing options...
ericdesuper10 Posted December 20, 2013 Share Posted December 20, 2013 I'm still kinda disappointed why oberon's shield is very LOW. Oberon is in vein! He needs his shield buffed! Link to comment Share on other sites More sharing options...
Isozakidesu Posted December 20, 2013 Share Posted December 20, 2013 Yeah, cool you fixed some issuses, but you made another one with some people having a glitch when they click on alert mission it makes you unable to start the mission nor click anyother mission, can you fix that asap? Cheers :D Link to comment Share on other sites More sharing options...
Ailith Posted December 20, 2013 Share Posted December 20, 2013 And Lastly, changes to the Event point system overall. We have introduced the VERMILLION formula/antitoxin blueprint, an incredibly potent recipe that allows a single Tenno to receive 100 points when used! You can find this in the Market for purchase and craft it in the Foundry.The VERMILLION Antitoxin formula has been added for Solo Players to achieve the required points for the event rewards, as well as to allow competitive clans to reach higher scores. I can stop reading these notes right here. Thank GOD this was implemented, I hate running with parties (nothing against you fine players). Link to comment Share on other sites More sharing options...
fatpig84 Posted December 20, 2013 Share Posted December 20, 2013 The VERMILLION Antitoxin formula has been added for Solo Players to achieve the required points for the event rewards, as well as to allow competitive clans to reach higher scores. Ze good stuff. Link to comment Share on other sites More sharing options...
YattyYatta Posted December 20, 2013 Share Posted December 20, 2013 DE rework this... All #1 clan can't get #1 now? All our runs are for nothing then? yes, this hotfix screwed over all the large clans where players did runs for extra points Link to comment Share on other sites More sharing options...
Qmoney Posted December 20, 2013 Share Posted December 20, 2013 I can't find the vermillion toxin in my foundry... even though I bought the pack Link to comment Share on other sites More sharing options...
Nolla Posted December 20, 2013 Share Posted December 20, 2013 I can't find the vermillion toxin in my foundry... even though I bought the pack Its a seperate item - look in the market place under gear. Link to comment Share on other sites More sharing options...
Recommended Posts