khimera Posted December 21, 2013 Share Posted December 21, 2013 Uh yeah...I've run at least 5~6 missions and not seen a single jadeleaf even using my scanner as a hunting device...all this jadeleaf people are finding? RNG god must hate me or it's too well-hidden. Seriously...PINECONES FRIGGING EVERYWHERE! Link to comment Share on other sites More sharing options...
mustangjack21 Posted December 21, 2013 Share Posted December 21, 2013 and yet i still cant get a single jade leaf Link to comment Share on other sites More sharing options...
Jenocyber Posted December 21, 2013 Share Posted December 21, 2013 (edited) Thanks for another hotfix. Please we need a performance drop fix, my fps drops more than 70% when defending antitoxin and Im using Nvidia SLI. Edited December 21, 2013 by Jenocyber Link to comment Share on other sites More sharing options...
SOWONDERFUL Posted December 21, 2013 Share Posted December 21, 2013 hueyhueyhueyhueyhuey Link to comment Share on other sites More sharing options...
masterhobbes Posted December 21, 2013 Share Posted December 21, 2013 Is thunderbolt explosion affected by the elements now? Link to comment Share on other sites More sharing options...
-DM-churrok Posted December 21, 2013 Share Posted December 21, 2013 i cant update my launcher is not working Link to comment Share on other sites More sharing options...
Nikrul Posted December 21, 2013 Share Posted December 21, 2013 First please pretty please just remove this mosquito sound from the jungle Tileset ambiant noises :/ That sound is like my archenemy. My heart was skipping a heartbeat everytime so much I now play without sound at all. It's far too realistic and I hate mosquito from the bottom of my soul Second is just a reflexion, I'm actualy surprised that you are introducing a jungle environment and not any new wild animals as enemies. Third the ingame Vauban phased skin is currently the uglyest thing I've ever seen in warframe and does not look like anything we see on the icon or in the arsenal. I'm guessing it's just a bug and will be fixed soon but we need to let you now how ugly it is right now ^^Four I scanned the injector (the big thing were we need to put antitoxin in) In all of my run and it's still not showing in my codex even tough other player confirm it's in theirs. And a lot of player in the council chat are complaining that the count of scan for the injector is totaly bugged Link to comment Share on other sites More sharing options...
Derethevil Posted December 21, 2013 Share Posted December 21, 2013 (edited) Why did you doubled the rare plants chance to spawn? There are still 16 days left for that event. Im done already with it (100 points). I see no point there. Yes the plant was really rare, but that was the only point in my eyes, for 18 days. Now everyone is finishing this event in no time and have to wait more then two weeks. With a rare plant spawn, people at least were able to do something at this time. You really should consider to half the spawn chance again. And that plant spawn at the first room.. Well just remove that one, so no one exploits it. Now its even worse than before. (My opinion) Edited December 21, 2013 by Derethevil Link to comment Share on other sites More sharing options...
ecchi-tomodachi Posted December 21, 2013 Share Posted December 21, 2013 what happened to the "no more grinding events" promise? spend hours trying to get Vermillion parts even after 11.5.3 get into event Every one dies I don't even get it back. now I have to grind over again Did this twice! I'm done with this event. Link to comment Share on other sites More sharing options...
khimera Posted December 21, 2013 Share Posted December 21, 2013 Why did you doubled the rare plants chance to spawn? There are still 16 days left for that event. Im done already with it (100 points). I see no point there. Yes the plant was really rare, but that was the only point in my eyes, for 18 days. Now everyone is finishing this event in no time and have to wait more then two weeks. With a rare plant spawn, people at least were able to do something at this time. You really should consider to half the spawn chance again. And that plant spawn at the first room.. Well just remove that one, so no one exploits it. Now its even worse than before. (My opinion) You should recall that scores accumulate for clans and thus if you're in a clan this makes scoring higher a LITTLE easier. I've gone through 6-7 missions in squads and no-one found a single jadeleaf. Link to comment Share on other sites More sharing options...
Derethevil Posted December 21, 2013 Share Posted December 21, 2013 (edited) You should recall that scores accumulate for clans and thus if you're in a clan this makes scoring higher a LITTLE easier. I've gone through 6-7 missions in squads and no-one found a single jadeleaf. Well a squad wont make it much easier for you to find a jadeleaf. For me, ive just updated 3 hours ago, saw that hotfix and thought: "Well let's see how many i can find now." After 3 runs i've found 2. Maybe its really RNG smiling at me there, but in my opinion he could stop. Yes its a little easier for clans now, but that's still no reason to double it, because every clan had to find them first. So no one really benefits from that buff, its just boosting the scores even further till the event is over. And thats my point there. Im not saying DE should decrease the time this event will run. Im saying i have no further reason to play this for this. Before this hotfix i really needed more luck to find them. Now (if it wasnt just pure RNG luck) i can grind those jadeleafes with ease. Edited December 21, 2013 by Derethevil Link to comment Share on other sites More sharing options...
Nefarious-EN- Posted December 21, 2013 Share Posted December 21, 2013 Fixes: - Fixed revive + scan exploit. - HIt those exploiters with a big hammer! Fixes: - Fixed elemental damage upgrade mods not applying to the splash & embed damage from projectiles (Stug, Ogris, Torid, Penta etc). Also removed zero damage stat displays weapons that have no base damage (just explosion damage). This is likely a major buff to elemental weapons, we will be monitoring this closely as it is likely going to be rebalanced. - Fixed projectile embedded/explosion radial damage on clients. - Thanks for fixing this! Does not look like a bug to me, more like a developer oversight from scratch (still means rebalancing could be done). Overall, always nice with some fixes (if they work ;) Link to comment Share on other sites More sharing options...
Derethevil Posted December 21, 2013 Share Posted December 21, 2013 (edited) So im doing some more runs right now to see how many jadeleafes im going to find now with this buff. (I still think there are to many now) Edit: So i made some more. 5 out of 10. Thats still a large number for "rare". Im still persistent to my opinion. They should reduce them again. Oh and btw. Found a funny little glitch there. http://youtu.be/nAemLfh5hTs You cant shoot through the waterfall from one side. Edited December 21, 2013 by Derethevil Link to comment Share on other sites More sharing options...
Volt_Cruelerz Posted December 21, 2013 Share Posted December 21, 2013 -Also removed zero damage stat displays weapons that have no base damage (just explosion damage). This is likely a major buff to elemental weapons, we will be monitoring this closely as it is likely going to be rebalanced. What is this talking about? Link to comment Share on other sites More sharing options...
Raptor321 Posted December 21, 2013 Share Posted December 21, 2013 funny people only notice this now, been like this way a few days I reckon ... Noticed it 'cos I now get more kills then the Novas in the party ... no, that's not right, yesterday I was fine with m prime and working up until hotfix or so Link to comment Share on other sites More sharing options...
Derethevil Posted December 21, 2013 Share Posted December 21, 2013 no, that's not right, yesterday I was fine with m prime and working up until hotfix or so DE loves to make secret nerfs and buffs, without even mention anything at all. I know its annoying, but if DE decided to do so.. well you cant change their minds. Link to comment Share on other sites More sharing options...
InMANity_Jackson Posted December 21, 2013 Share Posted December 21, 2013 thank you Link to comment Share on other sites More sharing options...
edryuu Posted December 21, 2013 Share Posted December 21, 2013 has anyone notice when near the extraction and you shoot in the air or somewhere...your trajectory is going side ways not straight in the event map..... Link to comment Share on other sites More sharing options...
Brahmastra Posted December 21, 2013 Share Posted December 21, 2013 sweet more chance now. Link to comment Share on other sites More sharing options...
Omegaboot Posted December 21, 2013 Share Posted December 21, 2013 I'll just note that I've ONLY seen jades in the first room. And right after the hotfix, I saw 2 next to each other, in the first room. Link to comment Share on other sites More sharing options...
Akira_slev Posted December 21, 2013 Share Posted December 21, 2013 (edited) nova's molecular prime, enemy explosions not working as intended when playing as client (no chain reaction at all) (working fine when host) Edited December 21, 2013 by jack77daniels Link to comment Share on other sites More sharing options...
Veniu Posted December 21, 2013 Share Posted December 21, 2013 Please, do better highlighting plants during the day in the scanner. I don't see any in a day. In night time is ok. Link to comment Share on other sites More sharing options...
K_Shiro Posted December 21, 2013 Share Posted December 21, 2013 (edited) Any news on next hotfix? - Shooting the head of corpus soaks up a good amount damage - from shielddamage! I mean guys, if it's the shield I'm shooting, forget the armor please. - Flux in the hands of corpus seem to cut me from quite a distance without any problem while mine's range is... a joke, without any logic behind it. The weapon is not even close to be as effective as to actually explain the need for this range-limit. Edited December 21, 2013 by K_Shiro Link to comment Share on other sites More sharing options...
Lyker Posted December 21, 2013 Share Posted December 21, 2013 What does this fix mean? - Fixed elemental damage upgrade mods not applying to the splash & embed damage from projectiles (Stug, Ogris, Torid, Penta etc). Link to comment Share on other sites More sharing options...
Col.Fouks Posted December 21, 2013 Share Posted December 21, 2013 (edited) I don't know what happened exactly, but you've broken Nova's Molecular Prime ability. It doesn't hit nearby enemies. All charged enemies got blown up, but without damaging nearby emenies. Could you please take a look at it and fix. Nova turned to unplayable warframe after this hotfix. Edited December 21, 2013 by Col.Fouks Link to comment Share on other sites More sharing options...
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