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Enemy Defenses Are Arbitrary And Make No Sense (Warning: Lots Of Pictures)


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Would've made far more sense to have divided all health types into 4 groups.

 

Flesh - Health of organic enemies, including Grineers, Corpus Crewmen, and Infested.

 

Robotics - Health of robotic structures, such as Corpus proxies, Grineer support drones etc.

 

Armor - Non-regenerating "shield". Equipped on all Grineers, as well as elite units of Corpus and Infested.

 

Shield - Regenerating shield. Equipped on all Corpus, as well as elite units of Grineer. NEVER found on Infested.

 

And then assign elemental weaknesses/resistances to each health type, and call that a day. Complexity in simplicity.

It was like this when Damage 2.0 started(with the only difference that infested had their own type), so I don't think it has any chances of happening

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why did they change it?

Well, now that I took another look at it, then it had some differences(armor wasn't a shield - it reduced damage just like now, and grineer didn't have shields). Why did they change it - no idea.

It came along Saryn/Ember/Valkyr skill changes. There was no info about it - it just happened, most people didn't notice the change untill they died a few times.

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