seiryuo Posted January 20, 2014 Share Posted January 20, 2014 Would've made far more sense to have divided all health types into 4 groups. Flesh - Health of organic enemies, including Grineers, Corpus Crewmen, and Infested. Robotics - Health of robotic structures, such as Corpus proxies, Grineer support drones etc. Armor - Non-regenerating "shield". Equipped on all Grineers, as well as elite units of Corpus and Infested. Shield - Regenerating shield. Equipped on all Corpus, as well as elite units of Grineer. NEVER found on Infested. And then assign elemental weaknesses/resistances to each health type, and call that a day. Complexity in simplicity. It was like this when Damage 2.0 started(with the only difference that infested had their own type), so I don't think it has any chances of happening Link to comment Share on other sites More sharing options...
DannieRay23 Posted January 20, 2014 Share Posted January 20, 2014 It was like this when Damage 2.0 started(with the only difference that infested had their own type), so I don't think it has any chances of happening why did they change it? Link to comment Share on other sites More sharing options...
seiryuo Posted January 20, 2014 Share Posted January 20, 2014 why did they change it? Well, now that I took another look at it, then it had some differences(armor wasn't a shield - it reduced damage just like now, and grineer didn't have shields). Why did they change it - no idea. It came along Saryn/Ember/Valkyr skill changes. There was no info about it - it just happened, most people didn't notice the change untill they died a few times. Link to comment Share on other sites More sharing options...
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