Bug24 Posted January 3, 2014 Share Posted January 3, 2014 my guess is its not gonna happen till either U11.6/7 or U12, but hey DE likes to surprise us :3 It's whenever they finish designing and picking the melee weapon from the Melee Contest. Link to comment Share on other sites More sharing options...
siiksai Posted January 3, 2014 Share Posted January 3, 2014 "- Fixed massive “hitch” when using mod fusion." I don't know what you fixed, but the MASSIVE hangs (minimum 2 seconds) between clicks while fusioning larger ranked mods is still there, and still infuriating. Link to comment Share on other sites More sharing options...
TheImmortalHotDog Posted January 3, 2014 Share Posted January 3, 2014 Please change infested back to the way they were before. They need their own planet on the star charts. And maybe have a small chance of dropping mutagen samples. like, very small. Link to comment Share on other sites More sharing options...
Lynxh Posted January 3, 2014 Share Posted January 3, 2014 I also want to be able to play infested missions at my discretion, not the discretion of the RNG deciding on when and where invasions occur. Believe it or not I sometimes find it fun to blast apart a bunch of infested when I don't feel like trying too hard and want to see some death and destruction on my part. There is always OD ;). But yes, a non key gated infested home planet would be nice. Link to comment Share on other sites More sharing options...
Lynxh Posted January 3, 2014 Share Posted January 3, 2014 I'm not quiet sure which solution Infested impedance needed. According to the wiki it already worked with diminishing return, granted I was never able to get 4 people together to use it (3 at most) to verify if it actually did that rather then just stacking. But that would have worked just fine rather then reducing it;s overall effect/usefulness. Just having 3 impedance mods already severely slowed them down to the point of hilarity, that said I only used that mod ONE EVENING. Because as funny as it looks, having them slow down to much makes survival near unplayable, and defense incredibly tedious. So the wiki was wrong then I guess, but then why not actually implement diminishing returns rather then nerfing it's overall effectiveness? Link to comment Share on other sites More sharing options...
BiancaRoughfin Posted January 3, 2014 Share Posted January 3, 2014 (edited) No Fixes on the Burston Prime Stock drops? Seriously, iv done at least 30 Derelict Survivals of 15~30 minutes and that damn thing hasnt shown up! Edited January 3, 2014 by BiancaRoughfin Link to comment Share on other sites More sharing options...
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