Davoodoo Posted January 3, 2014 Share Posted January 3, 2014 Increasing credit rewards doesnt fix the problem you know... Link to comment Share on other sites More sharing options...
edryuu Posted January 3, 2014 Share Posted January 3, 2014 Is this going to be a thing in every thread from now on? They have the Derelicts and Invasions. That's were they come from and what they do. Deal with it. then make the keys permanents instead of wasting credits to get the key bps have it permanent in the foundry.....its a waste of time to go to market buy the key bp and make it over and over when the foundry still has delay issue's......-.- Link to comment Share on other sites More sharing options...
ss4chris Posted January 3, 2014 Share Posted January 3, 2014 your awesome DE now if you can just slightley increase the drop rate of the burston prime stock. must be my luck but i got this by 2nd run lmao 1st week. Link to comment Share on other sites More sharing options...
Alex-4 Posted January 3, 2014 Share Posted January 3, 2014 How about in next Update you make Forma stop Striping ALL POINTS from Weapons and Frames and re Leveling will be needed for re use of another Forma. Link to comment Share on other sites More sharing options...
Shin Posted January 3, 2014 Share Posted January 3, 2014 Changes: Changed Orokin Derelict Survival rewards: - 1K Credit Caches replaced with 2.5K - 1.5K Credit Caches replaced with 5K - Common Fusion Cores replaced with Uncommon or Rare Cores. These changes occurred because the existing 1K/Common Rewards were far too low considering the enemy levels and difficulty of the mission. We will be monitoring feedback here and are discussing further options with rewards. Not so sound like a raging kid but i dont think anybody wants to see 5k credit caches in drop tables. Make them 50k 100k, or hell make them 200k because fusing mods takes millions of credits. Plus new players who started to play has difficulty both finding new mods and finding fusion cores and credits to upgrade them. I understand we need some trash mixed in but there are already those $&*&*#(%& reflex guard mods which prevents you from getting useful things anyway. I mean come on, even the most common footlockers gives you like 500 credits and there are most likely 2 or 3 of them arre there which makes like 2k credit over one footlocker line, and there are like 5 of them in a single place. Come on DE, You are trying to fix a bullethole with a bandaid ... Link to comment Share on other sites More sharing options...
Katzenwolf Posted January 3, 2014 Share Posted January 3, 2014 Thanks, DE! Link to comment Share on other sites More sharing options...
ss4chris Posted January 3, 2014 Share Posted January 3, 2014 yup the fog is still here. . man the dev's priorities are so mixed up.. Link to comment Share on other sites More sharing options...
Hayate. Posted January 3, 2014 Share Posted January 3, 2014 How about in next Update you make Forma stop Striping ALL POINTS from Weapons and Frames and re Leveling will be needed for re use of another Forma. yes please. i refrain from using forma because of this. forma makes them useless and its brutal to do it over and over again. Link to comment Share on other sites More sharing options...
Austerity Posted January 3, 2014 Share Posted January 3, 2014 ... and there was much rejoicing... YAY! Link to comment Share on other sites More sharing options...
Parinirvana Posted January 3, 2014 Share Posted January 3, 2014 Plz fix Ember's Fireball Link to comment Share on other sites More sharing options...
Sadow Posted January 3, 2014 Share Posted January 3, 2014 I am happy with ODS changes in regards to Fusion Cores, but still dislike the fact that we have credit caches. I have mentioned the reasons in a topic I created earlier, https://forums.warframe.com/index.php?/topic/157384-credit-caches-in-orokin-derelict-survival/#entry1846080. This explains why continuing to have credit caches in ODS is, in my opinion, a waste of a reward. Link to comment Share on other sites More sharing options...
kleight Posted January 3, 2014 Share Posted January 3, 2014 What about fixing steam achievements being completed but not processing on client side. Link to comment Share on other sites More sharing options...
SlapClown Posted January 3, 2014 Share Posted January 3, 2014 if we can get the fix for frame and weapon stats next round i will be a happy camper...other than that great work trying to ge all the bugs out Link to comment Share on other sites More sharing options...
Mordavia1982 Posted January 3, 2014 Share Posted January 3, 2014 (edited) about time they fixed the save bug...any chance on fixing auto-resolve mod bug that used to work but you broke in a past patch? (think it was damage v2.0?)no? it's ok, i understand it's more important to fix credit value instead. /sarcasmi reported it to support the day it happened and they replied they were aware of the issue and would fix it... so far , nothing.when you break something that used to work, it should be a priority to fix it again. Edited January 3, 2014 by Mordavia1982 Link to comment Share on other sites More sharing options...
Sumika1204 Posted January 3, 2014 Share Posted January 3, 2014 Here's an inspired idea that might blow a few minds. Remove credit caches completely from the Void and Derelict survival missions. If someone wants a large amount of credits, they can do the infested invasion missions since many of them give credit rewards around 30k for 3 missions. Removing the caches would be a step towards solving the issue of the diluted drop tables as it comes to Void and Derelict survival missions. Link to comment Share on other sites More sharing options...
Mordavia1982 Posted January 4, 2014 Share Posted January 4, 2014 (edited) For those who have faint hopes of reverting the Infestation Invasion change or giving the Infested their own planet.Here is what [DE]Seline had to say: Quote: The Current Infested change is meant to be a permanent one Edited January 4, 2014 by Mordavia1982 Link to comment Share on other sites More sharing options...
Clazzeh Posted January 4, 2014 Share Posted January 4, 2014 yes please. i refrain from using forma because of this. forma makes them useless and its brutal to do it over and over again. If they do that it also then becomes just a matter of rank 30ing a braton, a bit of forma and bam, you don't need another weapon for the rest of the game unless you want to do really high defense and stuff, the relevelling is good as it makes you really have to think about doing it. Link to comment Share on other sites More sharing options...
tinyrodent Posted January 4, 2014 Share Posted January 4, 2014 Thanks but... these changes really don't do anything to relieve the frustration of players who have been grinding for hours and hours and hours to get the Burston Prime parts. In fact it's a slap in the face. Changed Orokin Derelict Survival rewards:- 1K Credit Caches replaced with 2.5K- 1.5K Credit Caches replaced with 5K- Common Fusion Cores replaced with Uncommon or Rare Cores. Link to comment Share on other sites More sharing options...
SoanoS Posted January 4, 2014 Share Posted January 4, 2014 (edited) Thank you for the nice hotfixes, but... It would seem that the bug that causes the arsenal to be grayed out and be unavailable until logging out and back in because you were in arsenal when joining a lobby trough an invite is has made a comeback. Also, credit caches went up a couple of thousand? Umm... Thanks, I guess. And cores got better? Thanks I guess, too. I mean, during the 5 minutes I am surviving in the Orokin Derelict I often pick up SEVERAL Uncommon 5's and maybe an odd Rare 5 core. To have the "Lone Tenno operative" whose only mission is to search for loot while I have hell break loose on me makes me severely question his competence. He is either slacking or should go see an opthalmologist. One of the two. Seriously, I think the credit caches should be completely removed after first 5 or 10 minutes. The enemy levels in Orokin Derelicts at 15 minutes are starting to get to the level where a 5000 credit reward just doesn't feel adequate, considering they start pretty high and after 15 mins are around the levels of the enemies in Orokin Tower Tier II and III missions. Also, I remember there was talk about increasing the inventory size when you gain a rank, so far nothing has happened. Of course, I could be remembering wrong. But if I am right, it will seem very odd in the eyes of players who have had to spend hundreds of platinum to buy new inventory slots and I am not sure if they are okay with it. You asked for feedback, here it is. I hope it will be received as such and possibly be reviewed by the team. While I appreciate the hard work that has been done by the team to improve the game, sometimes I feel Warframe as a whole takes one step forward and then half a step back. It is a great game and probably the game I have played the most last year and the regular content updates are good, but the changes sometimes seem odd. Edited January 4, 2014 by SoanoS Link to comment Share on other sites More sharing options...
Ultimatum Posted January 4, 2014 Share Posted January 4, 2014 Thanks DE for the update but can you please look at the direct health damage abilities of enemies? Getting killed from direct health damage with FULL shields is a pain. Link to comment Share on other sites More sharing options...
Mal-content Posted January 4, 2014 Share Posted January 4, 2014 Thanks DE for the update but can you please look at the direct health damage abilities of enemies? Getting killed from direct health damage with FULL shields is a pain. Hotkey a gear slot. Use Team Heal Restore packs. Never have this happen to you again. Link to comment Share on other sites More sharing options...
FableTale Posted January 4, 2014 Share Posted January 4, 2014 *sigh* man I might get some hate for this but I have to say it. The problem with survival is that credits cache still exits. It shouldn't be a reward it should be automatic for every 5 minutes in survival multiplied by the end credits reward. For example let's say I beat Mimas at 5 minutes and the credits rewarded is 2000. Then 30 minutes would be 12000 credits. Link to comment Share on other sites More sharing options...
-CM-Saymus Posted January 4, 2014 Share Posted January 4, 2014 Finally, thank you DE. Link to comment Share on other sites More sharing options...
cman9898 Posted January 4, 2014 Share Posted January 4, 2014 Thx :D Link to comment Share on other sites More sharing options...
9tailboy Posted January 4, 2014 Share Posted January 4, 2014 Changes: Changed Orokin Derelict Survival rewards: - 1K Credit Caches replaced with 2.5K - 1.5K Credit Caches replaced with 5K - Common Fusion Cores replaced with Uncommon or Rare Cores. These changes occurred because the existing 1K/Common Rewards were far too low considering the enemy levels and difficulty of the mission. We will be monitoring feedback here and are discussing further options with rewards. Fixes: -Fixed any changes to Loadout (Colour, Mods, etc) not being saved if they were made while still in the Arsenal screen as a Lobby countdown ended or Play Now was selected from Arsenal Screen. -Fixed Client’s weapon Arsenal stats not reflecting Mods/Upgrades after returning from a mission and still in a lobby. -Fixed incorrect text on 5K credit caches (was only showing 4K) this was showing incorrectly for all void Surival missions. idk if this is good or not, I don't do ODS anyways so a fix like this is no big deal. Link to comment Share on other sites More sharing options...
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