Ribboz Posted January 5, 2014 Share Posted January 5, 2014 How about Shade stays invisible till it fires? This would prevent shade from being spotted when we're hiding behind a crate. Shade isn't really the offensive sentinel with it's revenge setup. So This wouldn't really change how hes used. It would just make sneaking easier. Link to comment Share on other sites More sharing options...
BestFarmerNA Posted January 5, 2014 Share Posted January 5, 2014 what if you want to get close without being spotted....? Link to comment Share on other sites More sharing options...
Ribboz Posted January 5, 2014 Author Share Posted January 5, 2014 what if you want to get close without being spotted....? You sneak up behind them. Link to comment Share on other sites More sharing options...
shut Posted January 5, 2014 Share Posted January 5, 2014 More important: un-nerf Shade. 15 seconds of invisibility and a stupidly long cooldown are not what this Sentinel used to be, and not what it should be. Link to comment Share on other sites More sharing options...
Ribboz Posted January 5, 2014 Author Share Posted January 5, 2014 +1 to un-nerfing him. Link to comment Share on other sites More sharing options...
-Himari- Posted January 5, 2014 Share Posted January 5, 2014 You sneak up behind them. And I'm pretty sure Shade would cloak you as well as you're sneaking up. But Shade would remain in an invisible state, I'm guessing. Link to comment Share on other sites More sharing options...
Vheraun Posted January 5, 2014 Share Posted January 5, 2014 Suggested this as well, not too long ago. Upvoted. The more the merrier :D Link to comment Share on other sites More sharing options...
Ribboz Posted January 5, 2014 Author Share Posted January 5, 2014 And I'm pretty sure Shade would cloak you as well as you're sneaking up. But Shade would remain in an invisible state, I'm guessing. Yep. Exactly. Shade would only become visible when hes shooting. Link to comment Share on other sites More sharing options...
AbathurX Posted January 5, 2014 Share Posted January 5, 2014 More important: un-nerf Shade. 15 seconds of invisibility and a stupidly long cooldown are not what this Sentinel used to be, and not what it should be. wait WHAT? Since when it only has 15 secs of invisibility? gimme the link and I swear to god I will rage SO MUCH and insta delete everything Link to comment Share on other sites More sharing options...
Polsvoyce Posted January 6, 2014 Share Posted January 6, 2014 Never understood why Shade was nerfed. He simply worked as advertised. I suppose its easy to get carried away with the nerf stick. I feel like we've got far too many tools that don't work anymore, instead of tools that do. This seems like the trend after Nova came out. Nekros, Valkyr, and Oberon seem proof enough for that we're on a very strange course for this game as it stands, but that's still only talking about Warframes. Link to comment Share on other sites More sharing options...
Batwing Posted January 6, 2014 Share Posted January 6, 2014 (edited) Nerf the 1 thing that made stealth doable. Great logic honestly did we really have people complaining that the stealth sentinel made you invisible too much ? Or was DE just going nerf crazy that week. +1 to un-nerfing shade and making him useful again Edited January 6, 2014 by Batwing Link to comment Share on other sites More sharing options...
Liminal Posted January 6, 2014 Share Posted January 6, 2014 Shade's quite unreliable now. I've moved on to Carrier, even though I had sworn my love to the little invisible critter. Link to comment Share on other sites More sharing options...
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