Senparos Posted January 9, 2014 Share Posted January 9, 2014 - Changed Lotus transmissions to reduce chatter: added delay to Mobile Defense reminders, Heavy Unit transmissions now have a 2 minute cool-down and can occur at most 3 times per mission. aw man, we no longer get to hear lotus obsessed with telling us that there is a "Heavy unit approaching"? Well, I guess I have to rethink my Warframe drinking game (*me earlier* "HEY GUYS, every time Lotus tells us that there is a heavy unit coming, take a shot!). well, at least that game isn't almost lethal anymore. Joking aside, glad Lotus got rehabilitated. she was completely obsessed with that line. It was starting to have a bad affect on both her health and our eardrums. Link to comment Share on other sites More sharing options...
-----.__.G.0.D.__.----- Posted January 9, 2014 Share Posted January 9, 2014 fix crash caused by change in audio devise. NICE. That's been going on for so long. Thanks DE. ** Fix Auto Correct sentinel/war frame weapon modding. Link to comment Share on other sites More sharing options...
SoulEchelon Posted January 9, 2014 Share Posted January 9, 2014 (edited) Less new content more fixes for old content. There are many important issues that are being completely ignored. Uh, they added -one- new weapon in this patch and the rest of it is ALL fixes. Not to mention, they've been promising this particular weapon for quite some time now. It's not like they're just randomly throwing out content without fixing things. fix crash caused by change in audio devise. NICE. That's been going on for so long. Thanks DE. ** Fix Auto Correct sentinel/war frame weapon modding. Case in point. Edited January 9, 2014 by SoulEchelon Link to comment Share on other sites More sharing options...
Arxiun Posted January 9, 2014 Share Posted January 9, 2014 One for the next hot-fix: Oberon's smite can be used without deactivating shade's ghost :/ Link to comment Share on other sites More sharing options...
cman9898 Posted January 9, 2014 Share Posted January 9, 2014 Sweetnez! Link to comment Share on other sites More sharing options...
ThePresident777 Posted January 9, 2014 Share Posted January 9, 2014 - Changed enemy scaling for Endless Defense missions at high levels (now wave 100 enemies should be around level 200 instead of 8000). Doesn't this put high level content further out of reach of those who want it which then feeds the cries of "game too easy"? Link to comment Share on other sites More sharing options...
Mikiio Posted January 9, 2014 Share Posted January 9, 2014 (edited) I have an issue in T3 defense, sometimes when I use the scope of a sniper rifle, the room gets really bright and it's really hard to aim. If you can fix that i'd be really grateful. :) PS : How do I add a picture so you guys can clearly see what i'm talking about ? thx Edited January 9, 2014 by Mikiio Link to comment Share on other sites More sharing options...
Anzuul Posted January 9, 2014 Share Posted January 9, 2014 Can someone explain why 75% of the Drakgoon isn't paintable? I really really really hope this is not intended. Link to comment Share on other sites More sharing options...
fatpig84 Posted January 9, 2014 Share Posted January 9, 2014 OH YES THE FLAK CANNON. Link to comment Share on other sites More sharing options...
BleiDD__ Posted January 9, 2014 Share Posted January 9, 2014 nice :D but how about detron??? harvester never showed up to me till now...... Link to comment Share on other sites More sharing options...
DragoXXVIII Posted January 9, 2014 Share Posted January 9, 2014 (edited) so when can we expect a rail cannon....(not a rail gun aka lanka) or for the grineer to put something like R.E.X. from metal gear together to tangle with jackal or even the gekko from metal gear (to deal with the moa )? http://youtu.be/ikcIRG8qomA (thats a cannon) Edited January 9, 2014 by DragoXXVIII Link to comment Share on other sites More sharing options...
ssh83 Posted January 9, 2014 Share Posted January 9, 2014 Cool patch. Interested to see what aiming does for Flak cannon. Also nice to see something being done about stalemate, but... that specific approach takes away player agency and makes it that much harder for come-back to happen. Instead, I think a node in conflict will last maximum of X days. If it reaches 100% or 0%, then conflict will end then appropriately. If at the end of X days, it's not 0 or 100%, then one side will "give up." The exact logic for determining who gives up can be explored depending on bigger picture. Ex: If we want 50-50 chance that node will flip, then invader wins at 50.1%, while the defender wins at 49.9% and below. If we want to make it harder to flip, then invader will only win at 75% or above. Link to comment Share on other sites More sharing options...
Lucrios Posted January 9, 2014 Share Posted January 9, 2014 itd be really cool if they added a gun/frame or equipment tab that allowed the user to summon a companion to their side which would work similar to nekros' shadows but was only one with more duration/functionality so soloing didnt feel so lonely and u wouldnt have to get on with a bunch of random people. just an idea. and thanks for the fixes and stoked about the gun cant wait to try it though it does eliminate the need for tigris unless it stops using shotgun mods and swaps to rifle or a diff damage type. all in all - APPRECIATE IT ALL!!! keep it up Link to comment Share on other sites More sharing options...
xRufus7x Posted January 9, 2014 Share Posted January 9, 2014 Less new content more fixes for old content. There are many important issues that are being completely ignored. They added one thing and deployed 19 fixes. What sort of ratio are you looking for? Link to comment Share on other sites More sharing options...
Repligon Posted January 9, 2014 Share Posted January 9, 2014 Another pseudo-ranged weapon? No, I rather use my embolist for an almost the same range. Link to comment Share on other sites More sharing options...
--.B.--HARDCOREDAVE- Posted January 9, 2014 Share Posted January 9, 2014 (edited) Thanks a lot DE a new weapon that I can add to my already growing collection of 84 weapons at the moment keep them coming :D Edited January 9, 2014 by HARDCORE_DAVE Link to comment Share on other sites More sharing options...
DragoXXVIII Posted January 9, 2014 Share Posted January 9, 2014 aw man, we no longer get to hear lotus obsessed with telling us that there is a "Heavy unit approaching"? Well, I guess I have to rethink my Warframe drinking game (*me earlier* "HEY GUYS, every time Lotus tells us that there is a heavy unit coming, take a shot!). well, at least that game isn't almost lethal anymore. Joking aside, glad Lotus got rehabilitated. she was completely obsessed with that line. It was starting to have a bad affect on both her health and our eardrums. i wanna know when they are gonna fix her lieing bit... exterminate run everything is dead lotus"look out heavy unit inbound!" or " heavy robotic signatures inbound lock and load tenno" me " uh no everything is dead...." or lotus " i cant detect anyone other than you on this ship lets get out of here." anchient/heavy stampeed me " YOU LIEING *@##$!" proceed to run for my very life to extract Link to comment Share on other sites More sharing options...
NightHawkS1 Posted January 9, 2014 Share Posted January 9, 2014 I sure could use a Catalyst for this weapon *hint hint nudge nudge* Link to comment Share on other sites More sharing options...
Jenocyber Posted January 9, 2014 Share Posted January 9, 2014 Thanks for the Drakgoon Flak cannon! Link to comment Share on other sites More sharing options...
Braken Posted January 9, 2014 Share Posted January 9, 2014 (edited) Harvester spawned for me twice in 2 hours and I got all the part and even a spare Detron BP. They don't need to fix the Detron droprate, you need to find how to make the harvester spawn and have little bit of luck. May the Harvester be ever kind with y'all ;) Just because RNG was kind to you, doesn't mean the same for everyone else... And, oh great one, how DO you spawn the Harvester, since you seem to know? (Something tells me you don't... Member since yesterday. Seems fishy to me.) Edited January 9, 2014 by Braken Link to comment Share on other sites More sharing options...
FishNipps Posted January 9, 2014 Share Posted January 9, 2014 where are the.gif people alawys post in comments?! only reason i look down here! Link to comment Share on other sites More sharing options...
Authion Posted January 9, 2014 Share Posted January 9, 2014 nothing on Detron?? meh.. Link to comment Share on other sites More sharing options...
NoDisco Posted January 9, 2014 Share Posted January 9, 2014 I have got a feeling that Tigris will be completely forgotten with this new gun. Link to comment Share on other sites More sharing options...
Mikiio Posted January 9, 2014 Share Posted January 9, 2014 (edited) Just because RNG was kind to you, doesn't mean the same for everyone else... And, oh great one, how DO you spawn the Harvester, since you seem to know? (Something tells me you don't... Member since yesterday. Seems fishy to me.) Sry to disappoint you but i played this game for more than 400 hours actually. Why should I tell you how i managed to make him spawn ? Just find your OWN way. And you didn't even asked politely :( Edited January 9, 2014 by Mikiio Link to comment Share on other sites More sharing options...
Mak_Gohae Posted January 9, 2014 Share Posted January 9, 2014 Changes: - Increased stagger threshold and made stagger only occur on big hits instead of on accumulated damage; this should prevent situations where Quick Thinking would save you only to let you get knocked down and killed again. Does this effect enemies as well? Cause if it does then you screwed up a bunch of staggers. - Loki’s Invisibility no longer reduces the volume of dialog and music. ??? Why? Link to comment Share on other sites More sharing options...
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