Dispute Posted January 9, 2014 Share Posted January 9, 2014 What is it? New Animations? Damage Multiplier? How is 2.0 achieved if it is damage? Or is it simply a release patch over the original damage files? Link to comment Share on other sites More sharing options...
SilentSleep Posted January 9, 2014 Share Posted January 9, 2014 http://warframe.wikia.com/wiki/Damage_2.0 You're welcome. Link to comment Share on other sites More sharing options...
Silphy Posted January 9, 2014 Share Posted January 9, 2014 (edited) Programs and systems go up in versions with 1.0 usually being a first working draft. The damage system is a system, and it underwent a huge change in how it works. Hence the 2.0 version came out. New mechanics, status procs have new graphics, etc. Its a way to differentiate them. In damage 1.0 ice always slowed. In 2.0 it has a chance to. You can read details on the wiki page. Edited January 9, 2014 by Silphy Link to comment Share on other sites More sharing options...
Dispute Posted January 9, 2014 Author Share Posted January 9, 2014 You're thanked :D Link to comment Share on other sites More sharing options...
Tsoe Posted January 9, 2014 Share Posted January 9, 2014 and soon mele system 2.0 Link to comment Share on other sites More sharing options...
Tulzscha Posted January 9, 2014 Share Posted January 9, 2014 Moved to the proper section. Link to comment Share on other sites More sharing options...
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Dispute
What is it? New Animations? Damage Multiplier?
How is 2.0 achieved if it is damage? Or is it simply a release patch over the original damage files?
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