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Hotfix 11.6.1.1


[DE]darryl1
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Rank 38 Grineer alert, rescue was on just now. We failed it mutliple times. The bombards missiles has so much AOE that the rescuee dies behind us without any direct hit reaching her. This is frustratingly bad.

 

Please do something about:

- Rescue missions are overall because we cannot control the poor rescuee, it's just blindly does what it does, usually dancing around in enemy fire. It's damn stupid, even the base grineer soldier knows how to find cover... or at least tries.

- AOE of bombard and napalm are huge, not just their damage, their range. The effect itself looks like a small explosion yet I feel it miles away. Weird and unfair since it enters even snowglobes (not the rocket, the explosion).

- Rescuees (and sentinels) die easily and we can't even properly follow their condition, we have to target them (which in case of sentinels can be tricky) and even then we have rarely any way to protect them intentionally.

 

Would be nice to see an update on these too... pretty please?

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- Clicking mouse "thumb button" no longer acts as ESC in menus (due to conflicts with keyboard macros).

 

 

I just logged in, found the back button no longer functioned, making the UI once again nearly un-usably clunky and spent ten minutes looking for an option that may have been changed or a forums post about what I presumed to be a bug.

 

This needs to be reinstated, either as it was or via a toggle option.

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Quick Hotfix to go with your midnight snack:
 
- Fixed crash that could occur when killing certain enemy types.
- Actual mission type is now displayed when hovering over an Infestation Outbreak node.
- Fixed duplicate entries showing up in your recent players list after playing a mission.
- Clicking mouse "thumb button" no longer acts as ESC in menus (due to conflicts with keyboard macros).

 

 

So where's the - with

 

"Continuous Fire weapons now do the same damage they used to" attached to it?

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BANSHEE was broke after this patch :(

 

1. RADAR - after patch only banshee see red dots of enemies on minimap and only for 6 sec.

and first skill generate on clients session FOG!!

 

before this patch all work correctly now is bad :(

 

look on screen what see else team when banshee use first skill.

http://postimg.org/image/c5lhc4y65

http://postimg.org/image/9u7mb39ih

http://postimg.org/image/51ia003y5

 

i'm was host and play banshee. We check it on Derelict mission, Void and OSE.

Edited by MacDante
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