Grave.Knight Posted September 16, 2014 Share Posted September 16, 2014 Loot Detector is missing. Link to comment Share on other sites More sharing options...
JohnnyWylde Posted September 18, 2014 Share Posted September 18, 2014 There's a bug regarding Boltor Prime. Think about the mod slots this way: 1234 5678 As you know Boltor Prime got a V and a triangle as innate slots but here's the bug: On warframe builder, Boltor Prime got the V on the slot number 1 and the triangle in the slot number 2 but in game Boltor P got the Triangle on the slot number 1 and the V in the slot number 8. The result is that in game you need more formas to obtain enough points for a certain build and in Warframe Builder you need less. Link to comment Share on other sites More sharing options...
Stoi84 Posted September 18, 2014 Author Share Posted September 18, 2014 You can move polarities both in game and in the builder, so there's no problem. Link to comment Share on other sites More sharing options...
Acebaur Posted September 18, 2014 Share Posted September 18, 2014 You can move polarities both in game and in the builder, so there's no problem. Not to mention that you would need to move them anyway for the Boltor Prime to optimize you build for different element combos Link to comment Share on other sites More sharing options...
Arehk Posted September 18, 2014 Share Posted September 18, 2014 Have you considered showing one-shot damage, for things like sniper rifles and such? i.e. a display that could simply show the possible range for one shot dmage e.g. 11,567 - 22,675. ~ Link to comment Share on other sites More sharing options...
Stoi84 Posted September 18, 2014 Author Share Posted September 18, 2014 (edited) Have you considered showing one-shot damage, for things like sniper rifles and such? i.e. a display that could simply show the possible range for one shot dmage e.g. 11,567 - 22,675. ~ No, this is not planned at the moment. Loot Detector is missing. Added. Updated to 14.7, see the first post for the changelog. Edited September 18, 2014 by Stoi84 Link to comment Share on other sites More sharing options...
Deccode Posted September 18, 2014 Share Posted September 18, 2014 I would like to add that vortex is now affected by range mods and thanks for the website, it helped me a lot. Link to comment Share on other sites More sharing options...
Stoi84 Posted September 18, 2014 Author Share Posted September 18, 2014 Yeah I know but the wiki isn't updated with all the informations yet. It only shows the range for the last rank. Link to comment Share on other sites More sharing options...
Ptylerdactyl Posted September 18, 2014 Share Posted September 18, 2014 (edited) the stance polarity on the atterax is wrong. it should be the 'd' to match the one used on burning wasp stance.http://i.imgur.com/F1mvRWY.jpg if you want to make sure of this. Edited September 18, 2014 by Ptylerdactyl Link to comment Share on other sites More sharing options...
Stoi84 Posted September 18, 2014 Author Share Posted September 18, 2014 the stance polarity on the atterax is wrong. it should be the 'd' to match the one used on burning wasp stance. http://i.imgur.com/F1mvRWY.jpg if you want to make sure of this. It's fixed. Link to comment Share on other sites More sharing options...
MaxiTB Posted September 19, 2014 Share Posted September 19, 2014 (edited) Have you thought about responsive design (with simple CSS media queries) ? It's layout seems pretty ... static ... lots of scrolling. Not to say this is a very good mirror of the Warframe UI, still, it should be so hard, your markup looks pretty decent. //Edit: On the plus side tho: Text filter ? Heck, even those professional Warframe UI designers can't pull that one off :-) Edited September 19, 2014 by MaxiTB Link to comment Share on other sites More sharing options...
fadeinlight Posted September 19, 2014 Share Posted September 19, 2014 0 : The compatible mods. Drag and drop a mod to equip. You can exchange one mod with another mod already equipped. 1 : Use the dropdown menu to sort the mods. 2 : Type a name here to filter the mods by name. 3 : Leads you back to the list of Warframes or weapons 4 : Resets the current build. A confirmation window will show up. 5 : Opens the search window to search for saved builds. 6 : Opens the save window, to save your build for the community. You must be logged to save a build. If you are viewing one of your builds, it opens the edit window. 7 : Exports your build as a link, in order to retrieve it later. 8 : The popularity of the build, it indicates how much the build has been viewed compared to others. 9 : The name of the build and the author. Will only be displayed if the build is saved in the database. If you click this, a window with the description of the build will pop up. A : Click this icon to add or remove an Orokin reactor or catalyst. By default it's set to use a Orokin reactor or catalyst. B : Click on this icon then on an unused slot to change its polarity. A new window will show up, click the new polarity that you want. C : Click this icon to report a build as incorrect. You'll only see this icon if you are logged, if you are viewing a saved build, and if it's not one of your builds. D : Click the number to change the rank of your Warframe or weapon. By default it's set to 30. E : Number of Formas needed for the build. It supports polarity switch. F : Click here to display a report about your Warframe or weapon. If you are viewing a Warframe, you'll see how the mods affect your stats and your skills. If you are viewing a weapon, you'll see how your damage are against each faction. G : You can manually set a rate of fire. This is used mainly to have more accurate results with semi-automatic weapons if you can't click fast enough to reach the maximum fire rate. H : Resets the fire rate to its original value. I : When you tick a box like this one, your damage will be affected by the effect which the checkbox refers to. You can do that for the critical value, the multishot, and the damage against a faction (bane mods). J : If you and your team are using mods that affect your damage, like Rifle Amp, simply edit this value to add the bonus from the mods to your damage. K : Sets the mod to its max rank. L : Adds a rank at the mod. M : Remove a rank at the mod. N : Sets the mod to rank 0. O : If the weapon has a charged attack, you'll see this link. Click it to change the stats displayed to the charged stats. If you are viewing a Warframe, you'll have a link to change the helmet. Simply click the helmet that you want in the window that will pop up. P : Double-click on a mod to remove it. You can also switch two equipped mods. Q : These stats are the average damage you'll do with your weapon. The total damage is the damage from 1 shot. The burst DPS is the damage per second that your weapon will inflict when you are firing without stopping. The sustained DPS is the damage per second that your weapon will inflict considering the magazine size and the reload speed. R : Drag and drop the slider to scroll the list of the mods. If your mouse cursor is over the slider, you can also use the mousewheel. If you use the arrows, the list will move one page up or down (9 mods). S : Set all mods from the list to rank max T : Set all mods from the list to rank min Hope it helps :D Specifically regarding item "J," the aura mod bonus: I'm still not sure how this works. Should we manually enter this number in, or enter in a multiplier? For instance, let's say I have a maxed Steel Charge on...should I type in "60%," "1.6x," "0.60," or take the damage from your website's calculation, put it into my desktop calculator, multiply it by myself then manually enter it into this part? Because if it's the latter you might as well take that part off. Thanks, by the way--your website is my second-most used resource for this awesome game, behind only the wiki. It's completely essential ;) Link to comment Share on other sites More sharing options...
Stoi84 Posted September 19, 2014 Author Share Posted September 19, 2014 (edited) You need to enter the value. For a maxed Rifle Amp, type 27 (or 27.0, 27.00, etc). Have you thought about responsive design (with simple CSS media queries) ? It's layout seems pretty ... static ... lots of scrolling. Not to say this is a very good mirror of the Warframe UI, still, it should be so hard, your markup looks pretty decent. //Edit: On the plus side tho: Text filter ? Heck, even those professional Warframe UI designers can't pull that one off :-) No changes planned for the UI, only the main page could change in the next weeks. Edited September 19, 2014 by Stoi84 Link to comment Share on other sites More sharing options...
Ptylerdactyl Posted September 20, 2014 Share Posted September 20, 2014 is there any possible way to make it so you can scroll the mods list using mouse wheel instead of clicking and dragging the scroll on the mods frame?? Link to comment Share on other sites More sharing options...
Stoi84 Posted September 20, 2014 Author Share Posted September 20, 2014 You can use the mouse wheel, but only over the scrollbar, to the right of the mods. Mouse wheel navigation over the mods has been removed because it was causing issues with the zoom effect. Link to comment Share on other sites More sharing options...
xlraistlx Posted September 21, 2014 Share Posted September 21, 2014 Hi Stoi! The Mirage's Abilities on the wiki have been updated. Any chance we can see this reflected on the site aswell? Link to comment Share on other sites More sharing options...
Stoi84 Posted September 21, 2014 Author Share Posted September 21, 2014 Yeah I'll do that in the next days. Link to comment Share on other sites More sharing options...
CashMoneySloot Posted September 22, 2014 Share Posted September 22, 2014 Hey just asking how do i get the site to got to English because right now im stuck on Russian and i cant read it Link to comment Share on other sites More sharing options...
Stoi84 Posted September 22, 2014 Author Share Posted September 22, 2014 (edited) In the top right corner, click on the english flag (check for horizontal scrolling and zoom to 100% if you don't see the flags). Edited September 22, 2014 by Stoi84 Link to comment Share on other sites More sharing options...
fadeinlight Posted September 23, 2014 Share Posted September 23, 2014 (edited) You need to enter the value. For a maxed Rifle Amp, type 27 (or 27.0, 27.00, etc). No changes planned for the UI, only the main page could change in the next weeks. Thank you for your answer, and thank you again for an invaluable tool. Love the new weapon comparator, btw :) Edited September 23, 2014 by fadeinlight Link to comment Share on other sites More sharing options...
4lin Posted September 23, 2014 Share Posted September 23, 2014 ok any way if u want to do it just pm me in the future i would be glad to give a hand because i have idea of this things i have been in manny projects on the internet xD Link to comment Share on other sites More sharing options...
Stoi84 Posted September 24, 2014 Author Share Posted September 24, 2014 Updated. See the first post for the changelog. Link to comment Share on other sites More sharing options...
xlraistlx Posted September 24, 2014 Share Posted September 24, 2014 [uPDATE] September, 24th. -Updated Mirage's mods Thank you! Link to comment Share on other sites More sharing options...
Paul_Pianoff Posted September 25, 2014 Share Posted September 25, 2014 Bug report: transfering Warframe builds does not work. Link to comment Share on other sites More sharing options...
Stoi84 Posted September 25, 2014 Author Share Posted September 25, 2014 Seems to work for me. Can you be more precise about the problem ? What's happen when you try to transfer a build ? Which browser and language are you using ? Link to comment Share on other sites More sharing options...
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