Stoi84

Warframe Builder

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Stoi84    756
Posted (edited)

It's an issue with Google I think. I'm not certain where it fails, but in a few words, if there's nothing, it's because no answer is received from Google, using their API. Maybe there's a limit each day, or a limit for a during a certain amount of time, I don't really know.

Edited by Stoi84
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Stoi84    756
Posted (edited)

I'm posting a little message off topic.

I'm looking for someone that is native english and very good in it (grammar especially) to... read something I wrote with my poor english skills, and turn it into perfect english, since it's not my native language. This won't take more than one hour, and this is related to an upcoming project I'm working on. Send me a PM if you want to give a hand. Thanks in advance.

Edited by Stoi84
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Glyphicall    32

Hey! I noticed something strange; Titania's Razorwing shows absolutely nothing about her ability; only the power cost and drain. No shown damage for Dex Pixia or Diwata, no Razorfly damage, no nothin'.

It also occurred to me that a good suggestion might be a way to link weapon builds with certain warframe builds to show how they would affect the stats of summoned weapons, or to have summoned weapons in the Weapons categories so that we could look at their stats affected by mods. 

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Stoi84    756

Some abilities are not updated because the data was not available at the time they were added, or simply because they were too much work at the time I worked on them.

For the summoned weapons, you can use the blank weapons and edit their stats, I added them for that precise reason.

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rux616    8
Posted (edited)

@Stoi84

I was wondering if you could add a "charge time" stat to blank weapons, to allow us to effectively simulate those weapons that use it.  I realize this can be mimicked by messing with fire rate, but it's also very useful to see an actual charge time if it applies.

Edited by rux616

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Stoi84    756

Hmm, this one could be a little tricky, I'll need to think about this. The blank weapon is a very raw system, and it's a little bit more complicated than just adding a charge speed field for this to work. I'll see if I can do something with the next update, but that is only if it's a quick thing to do, so no promises here.

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Stoi84    756
Posted (edited)

-Added the following weapons : Ignis Wraith, Euphona Prime, Ferrox.
-Added the sentinel weapon Deconstructor Prime (I know damage types are cycling, I made the choice to have 75 impact).
-Added the sentinel Helios Prime.
-Added the Warframe Banshee Prime.
-Fixed the status/sec for continous weapons, it's now affected by fire rate. This is based on this example http://warframe.wikia.com/wiki/Thread:1072162, and the result can be seen here https://goo.gl/624xpF
-Updated the mod Growing Powder.
-Added the charge speed to the main and secondary blank weapons.

Edited by Stoi84
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Stoi84    756
1 hour ago, Chuddingsworth said:

The multipliers for status effect chance are incorrect. 

This is not helpful. Please provide an explanation with more details, an example build, and the expected values so that I can understand and have a look. Thanks.

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Scourger    30
On 3/17/2017 at 5:19 PM, Stoi84 said:

-Added the following weapons : Ignis Wraith, Euphona Prime, Ferrox.
-Added the sentinel weapon Deconstructor Prime (I know damage types are cycling, I made the choice to have 75 impact).
-Added the sentinel Helios Prime.
-Added the Warframe Banshee Prime.
-Fixed the status/sec for continous weapons, it's now affected by fire rate. This is based on this example http://warframe.wikia.com/wiki/Thread:1072162, and the result can be seen here https://goo.gl/624xpF
-Updated the mod Growing Powder.
-Added the charge speed to the main and secondary blank weapons.

Thank you so much! This website is the BEST! Please keep it up <3

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Zephyrinius_    39

Stoi, I noticed that the Venka Prime combo counter is incorrect, it scales .75x intervals in game as opposed to the .5x intervals shown on the builder, was wondering if you could look into it? Many thanks.

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Stoi84    756

So what you mean is that the combo counter should be 1/1.75/2.5/3.25/4 ?

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Zephyrinius_    39
Posted (edited)

Yeah, that was a unique factor about it along with Cernos Primes innate multishot (3 Arrows per shot instead of one)

Edited by Zephyrinius_
Checked for info

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ottodokto    0

Hi,

The stats for the Sicarus Prime are wildly inaccurate, leading to misleading DPS calculations.

Currently it's:

  • 48 Impact
  • 36 Puncture
  • 36 Slash
  • 7.087 Fire Rate
  • 27.1% Status

However, the stats should be:

  • 16 Impact
  • 12 Puncture
  • 12 Slash
  • 9.38 Fire Rate
  • 10% Status

 

Hoping you can fix this soon.

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Stoi84    756

The stats displayed are for a whole shot (3 bullets).

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Glyphicall    32
Posted (edited)

Here's another list that I thought you could use. A full description of some of the changes can be found quickly here, and the patch notes are here, but I provided links to the Wiki because it might better reflect the raw stats. These changes may not be reflected on the Wiki until later, as the update just came out today.

 

List of new items to add:

Octavia: http://warframe.wikia.com/wiki/Octavia

Pandero: http://warframe.wikia.com/wiki/Pandero

Tenora: http://warframe.wikia.com/wiki/Tenora

Requires updates due to changes:

Limbo's significant rework is now out: http://warframe.wikia.com/wiki/Limbo

Helminth Charger has, in addition to its new appearance, had both of its abilities changed: http://warframe.wikia.com/wiki/Helminth_Charger

Hind now has a semi-auto alt fire mode: http://warframe.wikia.com/wiki/Hind

Mutalist Quanta got some alt-fire changes: http://warframe.wikia.com/wiki/Mutalist_Quanta

Requires updates due to buffs:

Harpak: http://warframe.wikia.com/wiki/Harpak

Panthera: http://warframe.wikia.com/wiki/Panthera

Miter: http://warframe.wikia.com/wiki/Miter

Paracyst: http://warframe.wikia.com/wiki/Paracyst

Buzlok: http://warframe.wikia.com/wiki/Buzlok

Glaxion: http://warframe.wikia.com/wiki/Glaxion

Attica: http://warframe.wikia.com/wiki/Attica

Requires changes due to nerfs:

Synoid Simulor: http://warframe.wikia.com/wiki/Synoid_Simulor

Simulor: http://warframe.wikia.com/wiki/Simulor

Tonkor: http://warframe.wikia.com/wiki/Tonkor

Telos Boltace: http://warframe.wikia.com/wiki/Telos_Boltace

Edited by Glyphicall
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On 3/6/2017 at 4:41 PM, Stoi84 said:

Please give me the link to a build with this problem so that I can have a look.

sorry it took me so long to get back with you on this. It must have been a glitch at the time because I've been messing with the warframe a bit and everything seems to add up just fine now. Or maybe it was a mistake on my part.

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Deejudanne    199
On 2017-03-17 at 5:19 PM, Stoi84 said:

-Added the following weapons : Ignis Wraith, Euphona Prime, Ferrox.
-Added the sentinel weapon Deconstructor Prime (I know damage types are cycling, I made the choice to have 75 impact).
-Added the sentinel Helios Prime.
-Added the Warframe Banshee Prime.
-Fixed the status/sec for continous weapons, it's now affected by fire rate. This is based on this example http://warframe.wikia.com/wiki/Thread:1072162, and the result can be seen here https://goo.gl/624xpF
-Updated the mod Growing Powder.
-Added the charge speed to the main and secondary blank weapons.

ey   add octavia to warframe builder been over a week man jees

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Stoi84    756
On 01/04/2017 at 2:04 PM, Deejudanne said:

ey   add octavia to warframe builder been over a week man jees

Hey, do you know when you'll have the time to add the missing stuff? I'm really excited to try the builds for the new warframe. Thanks for your work!

Seriously, is that so hard to be polite and make your message not look like an order and look like a question?

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JariWeis    162

Hey man, I appreciate the work and upkeep on this website you do!

I'm just wondering if you have any ETA on when the new stuff will be added?

If there's anything I could do to help (I can't code or anything of the sorts, though) please let me know.

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Stoi84    756

I'll try to do this for the end of the week. In order to help, just make sure that all the missing stuff or the stuff that needs to be fixed is reported here.

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