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      [PC] THE PLAINS OF EIDOLON SUBFORUM   10/12/2017

      Since the Plains of Eidolon update on PC is massive we created a temporary subforum dedicated entirely to it.  If you are thinking of posting feedback on anything PoE related, please post here  and follow the Feedback Thread guidelines:  If you have a bug you’d like to report, please post in the appropriate categories:  General: Please post bug reports that do not fit into the other bug categories here! 
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      "Saya's Vigil" Quest: Please post bug reports pertaining only to the "Saya's Vigil" Quest here! 

      Threads related to Plains of Eidolon content that are posted outside of this subforum, will be moved into the subforum by the Community Moderators. 

      THANK YOU!! 
Stoi84

Warframe Builder

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From the look of the screenshot, I assume you are using Firefox, right? Don't you have a setting enabled in FF to have a minimum font-size? I can do something for this because there's indeed a text overlapping, I can reproduce this, but not that much. Seems like the fonts are way larger by your side and I suspect that a browser setting could be the main cause of this.

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Without any mods, the Sicarus Prime is showing a fire rate of 7.087. However, in the Arsenal in-game, it's unmodded fire rate is shown as 9.38.

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The rate of fire for the burst weapon was calculated based on videos, for more accuracy. I'm not saying the value is still accurate, but the value from the arsenal is not of help considering how the rate of fire for burst weapons is calculated on Warframe Builder, which is a combination of the rate of fire during the burst and the delay between the bursts.

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Hi,

I was building a Banshee Prime and in game I use a Arcane Chorus helmet, but yet on builder I don't see an option to add the helmet. The arcane version gives 10% power efficiency, which changes my build by removing one whole efficiency mod. Is the helmet option going to be added?

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Twin Kohmak damage values do not seem to reflect the changes they made some time ago in u21. The physical damage values in game without mods installed are twice as high as they are in the builder currently.

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This might have been asked here but are you looking for help or/and providing access to the source. I'm a former front-end developer and would like to help with a design facelift or UI improvements.

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21 hours ago, Zephnus said:

This might have been asked here but are you looking for help or/and providing access to the source. I'm a former front-end developer and would like to help with a design facelift or UI improvements.

No plans for this at this time.

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I don't know if it's been said, but it would be amazing if this kind of information could be made into an app. I often get build inspiration on the go and it would make it so much easier.

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Love the tool, just a quick note, the stats on the Flux Rifle in the builder don't match the stats in game.

Builder shows 2.415 impact and puncture, and 18.9 slash, in game is 2.3 impact and puncture, and 18.0 slash.

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Hey, found another one:

Riven mods with "+X% crit chance on slide attack" do not add an event state like Maiming Strike does, meaning that they do not contribute to the damage calculations at all.

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7 hours ago, AshenSwift said:

Love the tool, just a quick note, the stats on the Flux Rifle in the builder don't match the stats in game.

Builder shows 2.415 impact and puncture, and 18.9 slash, in game is 2.3 impact and puncture, and 18.0 slash.

The critical chance box is ticked by default, uncheck that.

 

1 hour ago, jjafargi said:

Hey, found another one:

Riven mods with "+X% crit chance on slide attack" do not add an event state like Maiming Strike does, meaning that they do not contribute to the damage calculations at all.

That isn't working at the minute. It should be additive anyway so it should be fairly simple to just add 40% for example.

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So I'm not sure if I'm missing it and I did use the search function to try to find an answer to my question; however, with so many pages it's incredibly difficult to sift through everything.  So here's my question:

Do we have the ability to use damaged mods?  For instance, I have a damaged [Flow] and a damaged [Equilibrium] that I want to use in a build (to save on Forma) but neither is available.  Should I simply input their mod ranks (even though the values will be incorrect)?  Example:

Equilibrium (Damaged) {Rank 3 | COST 7 Naramon Polarity}: Health pickups give +32% Energy. Energy pickups give +32% Health.

Equilibrium (Non-Damaged) {Rank 3 | COST 7 Naramon Polarity}: Health pickups give +40% Energy. Energy pickups give +40% Health.

The difference isn't huge but it can make an impact.  So, is there a way to select Damaged mods?

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14 hours ago, Rosewill said:

So, is there a way to select Damaged mods?

 

No, I did not even know these existed.

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There seems to be something wrong when using Cryo Rounds or Primed Cryo Rounds on the Lenz:

1. Try putting only two 90% (max) elemental mods with naramon (dash) polarity.  Link

2. Replacing one of the 90% elemental mod with max Cryo Rounds (90%) mod reduces the damage (which should be the same).  Link

3. The same thing happens with a Primed Cryo Rounds (165%) mod (which should increase the damage).  Link

Thank you for the great website!

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Yeah, this weapon is a problem because it has blast and another cold damage. There's nothing to handle properly these two cold damages right now.

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Stoi,

A new weapon bundle was just released:

Also, Baro Ki'Teer just brought a brand-new Prisma weapon:

Thanks!

Edited by jjafargi
  • Upvote 2

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It's on the to-do list, though I don't really know when I'll work on this. I'll be a lot busy for at least one week.

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On 9/11/2017 at 10:58 AM, lainiwaku said:

still no hydroid prime ?

He does all this for free, ya know. And I'm sure he's really busy :)

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On 13/09/2017 at 5:08 PM, Synikal said:

He does all this for free, ya know. And I'm sure he's really busy :)

but he already done the main part of the website  , doing  anews warframe slot is just  copy past any existing warframe template and changing name

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-Added the following weapons: Prisma Angstrum, Arca Titron, Arca Scisco, Arca Plasmor, Nami Skyla Prime, Ballistica Prime (used the same RoF as Ballistica, could need to be recalculated through a video).
-Added Hydroid Prime.
-Updated the following weapons: Twin Kohmak, Tenora.
-Added the helmets for Banshee Prime.

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