Stoi84

Warframe Builder

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Yes, this is coming with the next update, probably tomorrow.

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Thanks for the website, its is really useful.

Would be nice to have an option to report a build that have a Riven with impossible buffs.

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Posted (edited)

-Slightly updated Hydroid's and Saryn's skills.
-Fixed the fire damage value for the Atomos.
-Fixed some display errors in the details tab for the Warframes.
-Fixed an issue where the tab to search for builds was going outside of the screen for small resolutions or when the browser window was too small.
-Mesa's Waltz can now be equipped in the utility slot.
-Fixed an issue were incompatible mods were still be displayed for exalted weapons.
-Added the following mods: Primed Quickdraw, Counter Pulse, Razorwing Blitz.

I also edited the first post to include a small FAQ to refer to when common questions are asked. Let me know if something else should be added.

Edited by Stoi84

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Le 31/07/2018 à 16:36, Stoi84 a dit :

Unfortunately, I cannot reproduce this issue right now. You'll need to provide me a build where this issue can be reproduced and the steps to reproduce it because I haven't heard of this one yet. Thanks.

Just tried to get the bug back and i've steps to reproduce it :
On this build (Quanta Vandal 3f ...) for instance.

  1. Activate the formas edition
  2. Put a porality on the mod Vigilant Armaments (the same)
  3. Put another mod, like Primed Cryo Rounds.
  4. Change the polarity to the one of the mod (Primed Cryo Rounds in my example) -> Here is the error in the console log, and the mod is removed from the slot (no more details on the right almost).
  5. Put Primed Cryo Rounds back in. You'll notice the damages calculation is wrong now too.
  6. Put back Vigilant Armaments in there -> The other issue where this time like i said the mod will be displayed with a low opacity in the middle of the slot in smaller than the slot size. From here "everything" is broken. You can only remove mods with the right lick and change polarities it seems. Drag & drop is gone, details with damages & stuff too, etc.

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Posted (edited)

Edit: Double post.

Edited by Stoi84

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Posted (edited)

Alright, I can reproduce it now. I'll have a look into this issue.

Edit: I tried something that seems to work. I hope this doesn't break anything else.

Edited by Stoi84

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It's not a major thing but I run into this regularly because I'm not using the english client so I do not know every mods english name and go by their effects. And I've found some inconsitencies in the elemental damage mods descriptions. Eg. Fever strike saying "+90% extra POISON damage" and Primed Fever Strike saying "+165% TOXIN"

Just verified that one example with the wiki, but I'm pretty sure that it's also the case for some primary and secondary mods.

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Yeah I know about this, but batch replacement doesn't give good enough results. I'll probably need to do a part manually and I'm not really motivated by this idea.

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Just asking, is the Gara page not updated? The stats etc all seems belong to the initial build when Gara was first released. 

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Posted (edited)

Yeah, the Lenz still heavily WIP and I don't know when it'll be fixed. Each time I fix something it breaks something else, and the code is so messy that it takes more time to remember what I did and how I did the things rather than fixing the issues.

However, if you activate the multishot, only the magnetic value is off. That's still not good but that's a little less bad.

Edited by Stoi84

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Il y a 9 heures, kyori a dit :

Just asking, is the Gara page not updated? The stats etc all seems belong to the initial build when Gara was first released. 

If it's not the right values, it's probably not updated, yeah. I'm not aware of changes unless they're pointed to me, I no longer play to Warframe for years. I'll have a look at this one in a next update now that I know that it's outdated.

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13 minutes ago, Stoi84 said:

If it's not the right values, it's probably not updated, yeah. I'm not aware of changes unless they're pointed to me, I no longer play to Warframe for years. I'll have a look at this one in a next update now that I know that it's outdated.

Didn't know you are not playing the game anymore. Kudos to you for still updating warframe builder now n then. Yes, Gara has gone through some changes like her 4 is no longer on duration but health etc.

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Hey Stoi!

Hopefully all is well, whenever you're able to get to it, could you add in some missing Augment mods? I'll include a list of ones I can notice are missing or need to be updated.

Equinox: http://warframe.wikia.com/wiki/Energy_Transfer

Harrow: http://warframe.wikia.com/wiki/Lasting_Covenant
http://warframe.wikia.com/wiki/Warding_Thurible

Ivara: http://warframe.wikia.com/wiki/Concentrated_Arrow (this mod pairs with her exalted weapon Artemis Bow)
http://warframe.wikia.com/wiki/Empowered_Quiver

Mesa: http://warframe.wikia.com/wiki/Mesa's_Waltz (this is counted as an Exilus mod)

Nidus: http://warframe.wikia.com/wiki/Insatiable
http://warframe.wikia.com/wiki/Larva_Burst

Octavia: http://warframe.wikia.com/wiki/Partitioned_Mallet

hopefully this list helps to add in some that were added "recently" but just perhaps weren't mentioned on here for you.

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Posted (edited)

Question: Why are the mod slot layouts mismatched with what is in-game? Like take Excalibur Umbra for instance, below is the un-forma'd mod slot layout, followed by an empty build for it on here. Like the slots and polarities don't match up, it's rather frustrating to sort out.

JEupuzh.png

HhNxOds.png

Edited by Deikun

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Posted (edited)

Hi, I think there is something missing from your builder.

Mods who increase abilities duration don't reduce the "Power Cost Per Second" of Ember's "World on Fire".

Sans_titre.png

 Sans_titre1.png

Edited by Ghork19

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Hello. Just found a minor bug on tiberon prime's page. Full auto mode seems to be hard locked to max 10 rounds per sec fire rate, like semi auto mode

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Hey, first off I love your work. I know doing this kind of thing can be thankless so thanks 🙂

Also I've noticed that the new gladiator mods that effect combo crit like bloodlust aren't showing up in the dps total.

P.S I sent you a message, about helping out with the project.

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On 2018-08-06 at 8:52 AM, Deikun said:

Question: Why are the mod slot layouts mismatched with what is in-game? Like take Excalibur Umbra for instance, below is the un-forma'd mod slot layout, followed by an empty build for it on here. Like the slots and polarities don't match up, it's rather frustrating to sort out.

JEupuzh.png

HhNxOds.png

the reason that has been stated a few times is really because it doesn’t truly matter what the location of a polarity is on the site builder considering you can just use the forma function to switch it around freely without it actually changing the forma count on the weapon itself. true it might be annoying with the umbra polarities but it still doesn’t truly make a difference in the build itself only just visually where you’re putting mods on the site. 

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Is there anyway to retrieve the builds from the old account system? It seems the account system was changed, with a secret key now, and I can no longer login with my former account.

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Would it be possible to add the option to disable the message at the top of every page that reads:

Quote

"If you are a registered user, please consider using the "like" function when you visit saved builds that you think are good. This little action will benefit all the community and with a common effort, the best builds will be listed at the top in no time. Thanks."

 

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Il y a 8 heures, Typhon a dit :

Is there anyway to retrieve the builds from the old account system? It seems the account system was changed, with a secret key now, and I can no longer login with my former account.

Hi, unfortunately no, all the database backups prior to this update have been deleted.

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i REALLY like this for making builds but i have two problems with it.

1. hunter munitions shows no change in dps

2. it doesn't include the damage that status procs give

are these problems in progress or would it just be too hard to code that kind of stuff in at the moment?

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The set bonuses will probably be added sometime in the future, though I don't know when. It's not something that can be done in just a few minutes. Damage from proc/dots is not planned.

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