VeryTough Posted December 10, 2018 Share Posted December 10, 2018 thanks for your answer. I have a feature request then: Do you think it is possible add a text field to let user add a custom value of target armor to understand better how much damage is filtered in normal conditions ? thanks ;D Link to comment Share on other sites More sharing options...
Stoi84 Posted December 11, 2018 Author Share Posted December 11, 2018 (edited) Features are not a priority unless they are very easy to implement. Is it as simple as modifying the final damage values with the formula provided here, under Damage Reduction Formula? https://warframe.fandom.com/wiki/Armor Edited December 11, 2018 by Stoi84 Link to comment Share on other sites More sharing options...
VeryTough Posted December 12, 2018 Share Posted December 12, 2018 (edited) i think yes... i mean... with corrosive procs every shot would decrease the armor of the target increasing the damage... but at least the first shot would be correct and would provide some insight about how good a non corruption build can be... i suppose (if you want) this could evolve in the future in a damage model of the first 10 shots... it's obviously up to you... if you think this can be a good thing for you app... for sure it will help ppl to understand the "true" dps of a build against an armored target. Edited December 12, 2018 by VeryTough Replaced corruption with corrosive Link to comment Share on other sites More sharing options...
(NSW)Aldent Posted December 18, 2018 Share Posted December 18, 2018 Are there any plans to implement Builder into a mobile app? Link to comment Share on other sites More sharing options...
Stoi84 Posted December 19, 2018 Author Share Posted December 19, 2018 Il y a 15 heures, (NSW)Aldent a dit : Are there any plans to implement Builder into a mobile app? No plans for this. Link to comment Share on other sites More sharing options...
Emmarel Posted December 20, 2018 Share Posted December 20, 2018 Hema status is at 57.813% base instead of 25%. Small bug. https://i.imgur.com/RiaZ5JY.png Link to comment Share on other sites More sharing options...
LMjai Posted December 21, 2018 Share Posted December 21, 2018 (edited) delete Edited December 21, 2018 by LMjai deleted Link to comment Share on other sites More sharing options...
morqe Posted December 22, 2018 Share Posted December 22, 2018 Penta damage is wrong. It's 82 Impact and 385 Blast, should be 75 and 350. Other stats are OK. https://warframe.fandom.com/wiki/Penta Same thing for Secura Penta. https://warframe.fandom.com/wiki/Secura_Penta Thanks you for the work. Link to comment Share on other sites More sharing options...
Stoi84 Posted December 22, 2018 Author Share Posted December 22, 2018 (edited) Le 14/01/2014 à 01:20, Stoi84 a dit : Q: Why are the damage values different in Warframe Builder and in-game? A: There are many reasons that will cause the values displayed on Warframe Builder to be different than the values you'll see in-game. The two most important reasons are that Warframe Builder uses the critical values into the calculation to affect the damage and that the damage displayed in for a whole shot (click), thus including all the bullets. One other reason is how rounding values are handled, but the difference is barely noticeable for this case. From the very first message. Le 20/12/2018 à 06:51, Emmarel a dit : Hema status is at 57.813% base instead of 25%. Small bug. https://i.imgur.com/RiaZ5JY.png It's because the value displayed in Warframe-Builder is not the status chance, but the status probability. it's the chance that at least one proc is triggered by the shot, including all the bullets. Edited December 22, 2018 by Stoi84 Link to comment Share on other sites More sharing options...
burem0n0 Posted December 24, 2018 Share Posted December 24, 2018 Nezha's abilites are from the old Nezha on your site. http://warframe-builder.com/Warframes/Builder/Nezha If you look at "details" it has info on his abilites from before rework. Pls fix. They have different functions and stats that it goes from now compared to what youre showing. https://warframe.fandom.com/wiki/Nezha#Abilities Link to comment Share on other sites More sharing options...
apo86 Posted December 24, 2018 Share Posted December 24, 2018 First of all thanks a lot for your hard work and dedication. Much appreciated that you still update this, even though you are not playing yourself. Minor mistake, now that Arch-guns are somewhat relevant: https://warframe.fandom.com/wiki/Automatic_Trigger does not reduce charge time of Archwing weapons (unlike it would in the rest of the game). Also I'm guessing you know that already, but there's a bunch of new Arch-gun mods: https://warframe.fandom.com/wiki/Ammo_Chain https://warframe.fandom.com/wiki/Arch-Gun_Ace https://warframe.fandom.com/wiki/Critical_Focus https://warframe.fandom.com/wiki/Deadly_Efficiency https://warframe.fandom.com/wiki/Marked_Target https://warframe.fandom.com/wiki/Quick_Reload https://warframe.fandom.com/wiki/Resolute_Focus https://warframe.fandom.com/wiki/Sabot_Rounds And Arch-guns have different base stats in atmospheric mode: https://warframe.fandom.com/wiki/Corvas#Atmosphere https://warframe.fandom.com/wiki/Cyngas#Atmosphere https://warframe.fandom.com/wiki/Dual_Decurion#Atmosphere https://warframe.fandom.com/wiki/Fluctus#Atmosphere https://warframe.fandom.com/wiki/Grattler#Atmosphere https://warframe.fandom.com/wiki/Imperator#Atmosphere https://warframe.fandom.com/wiki/Imperator_Vandal#Atmosphere https://warframe.fandom.com/wiki/Phaedra#Atmosphere https://warframe.fandom.com/wiki/Velocitus#Atmosphere Thanks again and happy holidays! 1 Link to comment Share on other sites More sharing options...
Grave.Knight Posted December 26, 2018 Share Posted December 26, 2018 Is there an ETA for the next update? I'm guessing either just before the New Years or a little bit after. Link to comment Share on other sites More sharing options...
Jitsuryoku Posted December 26, 2018 Share Posted December 26, 2018 (edited) I think I found a bug (unless I don't understand some mechanic), with combined-element damage calculation. Here's a testcase in a form of a build: http://warframe-builder.com/Primary_Weapons/Builder/Lenz/t_30_22223432_132-2-5-133-4-5-137-0-10-140-3-5-150-1-8-159-5-5-405-6-5-791-7-0_137-7-150-7-132-8-140-5-133-6-159-11-405-5-791-9/en/2-0-112/ In that build: First of all, uncheck the multishot and crit chance multipliers for lower numbers. Then either: 1. Edit the riven to have some cold damage (I had mine at 80%) 2. Replace Infected clip with Primed Cryo rounds. Result: Watch the damage drop insanely, eventhough base damage should obviously be increasing due to higher percentage on primed mod. OR test it with normal mods (primed cryo rounds / Infected clip): 1. Remove the riven and see ho much toxin damage the build has (2850) 2. Replace infected clip with primed cryo rounds and see how much cold pure cold damage the build has (4612) 3. Put Infected Clip into an empty slot. Result: Toxic 2850 + Cold 4612 = 27224 Viral (over 3 times what it should be). Edited December 26, 2018 by Jitsuryoku Link to comment Share on other sites More sharing options...
Stoi84 Posted December 26, 2018 Author Share Posted December 26, 2018 (edited) The Lenz isn't working properly, it works way differently than other weapons when it comes to elemental damage, and I didn't have the time nor the motivation to fix this one yet. If the problem only occurs with the Lenz, then it's normal, it's still WIP with no ETA, unfortunately. Il y a 17 heures, Mifune013 a dit : Is there an ETA for the next update? I'm guessing either just before the New Years or a little bit after. No ETA, but be sure that I know there are pending things that are missing and/or need to be fixed. Edited December 26, 2018 by Stoi84 Link to comment Share on other sites More sharing options...
Dagonis Posted December 27, 2018 Share Posted December 27, 2018 add mesa prime, akjagara prime and redeemer prime 😉 Link to comment Share on other sites More sharing options...
Grave.Knight Posted December 28, 2018 Share Posted December 28, 2018 23 hours ago, Dagonis said: add mesa prime, akjagara prime and redeemer prime 😉 I'm sure they're aware they need to add them and like half a dozen other weapons, and Baruuk. Link to comment Share on other sites More sharing options...
Wildcardgsx Posted December 29, 2018 Share Posted December 29, 2018 (edited) So we can get riven stats saved but not user created logins? How about simplifying the Riven stats by opening a Dialog Box when you Double Click on a riven that lets you input riven stats and polarity? Im sure its been requested a bunch as well but please add AKJagara Prime Edited December 29, 2018 by Wildcardgsx Link to comment Share on other sites More sharing options...
Stoi84 Posted January 1, 2019 Author Share Posted January 1, 2019 I hope I can have the update ready by the end of the week. It's already well advanced, but there's a lot of things, more than I expected. At the latest, early next week. That's all I can say. Link to comment Share on other sites More sharing options...
SwarmThatWalks Posted January 2, 2019 Share Posted January 2, 2019 Any chance we could get blank versions of beam/arca/cone pistols, a la Gaze/Catchmoon/Tombfinger kitguns? Or at least the ability to change the stats on similar guns like Synoid Gammacor for Gaze, for example? Link to comment Share on other sites More sharing options...
Stoi84 Posted January 2, 2019 Author Share Posted January 2, 2019 I'll make the beam mods compatible with the blank rifle, shotgun, and pistol. Considering the amount of things to add with this update, that's the best I can do for now. Link to comment Share on other sites More sharing options...
Camberwell Posted January 3, 2019 Share Posted January 3, 2019 15 hours ago, Stoi84 said: I'll make the beam mods compatible with the blank rifle, shotgun, and pistol. Considering the amount of things to add with this update, that's the best I can do for now. You sir are an absolute star! Thank you very much for your work and a happy new year to you 🙂 Link to comment Share on other sites More sharing options...
Stoi84 Posted January 3, 2019 Author Share Posted January 3, 2019 (edited) Could anyone explain to me how Nyx's Absorb skill works? I don't mind displaying values I don't really understand, but there's maybe a better way to display them with an understanding of the skill. The values for intermediate ranks for the mods Cold Arrival and Mad Stack could be helpful too. Edited January 3, 2019 by Stoi84 Link to comment Share on other sites More sharing options...
ArgetKnight52 Posted January 4, 2019 Share Posted January 4, 2019 i think i found bug i cant edit deconstructor riven Link to comment Share on other sites More sharing options...
Eterud Posted January 4, 2019 Share Posted January 4, 2019 I know that it would take quite some database space to implement this: But is it possible to enable comments on builds? Someone could make the best, or the worst possible build. and nobody would know. as not many people use the "Thumbs up" feature. Adding a comments section for each build would allow users to discuss the builds, and also point out flaws. this in turn will improve the quality of the builds that are posted. Also this site promotes raw dps over anything else in weapons. I know that it would be hard to calculate the effects weapons, or certain mods do. but right now the "top builds" are often terrible in the game itself, simply because they have high raw dps, but nothing else to them. adding a comments section to each build, would help filter those builds out. Link to comment Share on other sites More sharing options...
Stoi84 Posted January 4, 2019 Author Share Posted January 4, 2019 Comments were already discussed, it's not possible right now. I simply don't have the resources to maintain a system like this, in regards to the inherent moderation work related to a system like this. This could evolve in the future, but not until several months. Link to comment Share on other sites More sharing options...
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