Proteuse Posted December 14, 2014 Share Posted December 14, 2014 Did you forget to change the values on the Redeemer? The damage is still the same as before the buff. Link to comment Share on other sites More sharing options...
rca626 Posted December 15, 2014 Share Posted December 15, 2014 (edited) Hi, I've been using the builder and think it's awesome. One thing, though: I just finished a Loki build and although it said that Radial Disarm did Puncture damage to infested chargers, it displayed the Impact damage (hammer) icon instead. No biggie, just FYI. Edited December 15, 2014 by rca626 Link to comment Share on other sites More sharing options...
Stoi84 Posted December 15, 2014 Author Share Posted December 15, 2014 Updated. See the first post for the changelog. Link to comment Share on other sites More sharing options...
Blasks Posted December 15, 2014 Share Posted December 15, 2014 Hi ! I saw that the Mara Detron was in primary weapons but It's a secondary weapon. It should be fixed as user can't build the Mara properly. Thanks Link to comment Share on other sites More sharing options...
Stoi84 Posted December 15, 2014 Author Share Posted December 15, 2014 (edited) Oh, I saw shotgun on the wiki so I thought it was a primary weapon. I'll fix this now. Edit : Fixed. Edited December 15, 2014 by Stoi84 Link to comment Share on other sites More sharing options...
Rydiak Posted December 16, 2014 Share Posted December 16, 2014 The ammo mutation mods now go up to 9 points now. Link to comment Share on other sites More sharing options...
Stoi84 Posted December 17, 2014 Author Share Posted December 17, 2014 Updated. See the first post for the changelog. Link to comment Share on other sites More sharing options...
xlraistlx Posted December 18, 2014 Share Posted December 18, 2014 Valkyr's Warcry ability report is showing a second "ENEMY SPEED" debuff, affected only by ability rank. Link to comment Share on other sites More sharing options...
Stoi84 Posted December 20, 2014 Author Share Posted December 20, 2014 Updated to 15.7.2. See the first post for the changelog. New 15.8 stuff will come later. Link to comment Share on other sites More sharing options...
Cyborg-Rox Posted December 20, 2014 Share Posted December 20, 2014 (edited) The mag size mod for Arch-Guns is wrong. It costs 9 points maxed, not 11. Keep it going, man. You're really helping the community c: Edited December 20, 2014 by Cyborg-Rox Link to comment Share on other sites More sharing options...
Stoi84 Posted December 20, 2014 Author Share Posted December 20, 2014 The mag size mod for Arch-Guns is wrong. It costs 9 points maxed, not 11. Keep it going, man. You're really helping the community c: Fixed. Link to comment Share on other sites More sharing options...
r4zorsharp Posted December 22, 2014 Share Posted December 22, 2014 Just saw that onorix stats have changed alot, current stats from the wiki: http://warframe.wikia.com/wiki/Onorix I really appreciate the work you're doing, if you need any help with keeping the stats up to date or if you need a web developer, just let me know and I'll help you as much as i can. Link to comment Share on other sites More sharing options...
hurlawhirl Posted December 22, 2014 Share Posted December 22, 2014 Fluctus's fire rate is incorrect, the wiki is also incorrect. Check ingame, it's 5.0 rather than 1.0. Link to comment Share on other sites More sharing options...
Stoi84 Posted December 23, 2014 Author Share Posted December 23, 2014 I updated the Onorix and the Fluctus. Link to comment Share on other sites More sharing options...
Mobius1337 Posted December 23, 2014 Share Posted December 23, 2014 Who decides the preset builds on warframe builder for every weapon? Because most of them aren't even optimal, not even from a neutral point. Link to comment Share on other sites More sharing options...
CoolCrafter Posted December 23, 2014 Share Posted December 23, 2014 Bug: The dual ichors show a 52.5 damage when unmodded when it's actually 35 Link to comment Share on other sites More sharing options...
Darzk Posted December 23, 2014 Share Posted December 23, 2014 Bug: The dual ichors show a 52.5 damage when unmodded when it's actually 35 The checkbox next to the critical stats factors in the chance to crit when calculating the damage. Unchecking the box will show the base damage. Link to comment Share on other sites More sharing options...
--Q--JoeTheBanshee Posted December 23, 2014 Share Posted December 23, 2014 Can we get a check box to toggle the calculation of burst-fire weapon damage? I'd like to see the actual damage per bullet, and not the damage per burst. Link to comment Share on other sites More sharing options...
XxMLGhaxProxX Posted December 24, 2014 Share Posted December 24, 2014 Hi for some reason it doesnt let me see the dtails on builds for frames and weapons anymore. It used to be fine but now nothing works. Is there something I have done wrong? Link to comment Share on other sites More sharing options...
Stoi84 Posted December 24, 2014 Author Share Posted December 24, 2014 Who decides the preset builds on warframe builder for every weapon? Because most of them aren't even optimal, not even from a neutral point. The moderators privatize the less interesting builds over the time, based on the mods, the name and the description. Can we get a check box to toggle the calculation of burst-fire weapon damage? I'd like to see the actual damage per bullet, and not the damage per burst. It's not planned at the moment. Hi for some reason it doesnt let me see the dtails on builds for frames and weapons anymore. It used to be fine but now nothing works. Is there something I have done wrong? It's working here, so it's another case when it's difficult to find the problem. Did you try to use F5 ? Which browser are you using ? Are the other functions working (drag/drop mods, search builds, save, etc) ? Do you see an error message in your browser's console (usually F12) ? Link to comment Share on other sites More sharing options...
--Q--JoeTheBanshee Posted December 24, 2014 Share Posted December 24, 2014 It's not planned at the moment. I would like it to be a planned addition considering the importance of calculating the exact stats per-shot compared to the calculation that is going on for this example, the Hind: The total damage (and other stats) are being calculated on the notion that all 5 shots from the burst hit the target. This is not optimal for determining the exact strength of the weapon and a check-box next to the 'bullets' category would help alleviate any misconceptions. Link to comment Share on other sites More sharing options...
Darzk Posted December 25, 2014 Share Posted December 25, 2014 (edited) 'Cause dividing by 5 is hard.The disparity between the amount of work Stoi would have to do and the amount of work we have to do (dividing by 3 or 5) is pretty broad. Seems unlikely to be worth his time, especially with a number of items out of date/to be added. Edit: If you absolutely must see the damage per bullet displayed, the burst fire weapons are almost all still listed on DPSFrame. Of a note, the Syndicate +status mods still need to be looked at. They add the numerical status correctly, but other increases in status (+status%) should not include the effect of the Syndicate mod in their contribution to the status %. For example, on the Supra the syndicate mod adds 20% status, which works correctly, but adding another 60% status from a dual-stat elemental should only increase status based on the base 2.5% of the weapon, so +1.5%. Currently, it's adding more for the added contribution from the syndicate mod, so it's adding 13.5%. A significant difference. Edited December 25, 2014 by Darzk Link to comment Share on other sites More sharing options...
Stoi84 Posted December 25, 2014 Author Share Posted December 25, 2014 Checkboxes are a pain because of the way they are managed in the builder. I'm not saying I won't add something to show the damage for 1 bullet, but right now I have to deal with the reinstallation of almost everything on my computer because I changed my material, I have to find an alternative to my softwares because the previous version I bought was from a website now closed because it was a scam and the key no longer work, there's also Christmas and the end of the year... I don't need to say that I'm busy :D Link to comment Share on other sites More sharing options...
StickyBaseline Posted December 26, 2014 Share Posted December 26, 2014 Hey can we get Primed Flow and Primed Point blank into the builder? :) Link to comment Share on other sites More sharing options...
ObviousLee Posted December 27, 2014 Share Posted December 27, 2014 primed point blank has not been included. instead a primed ravage was implemented. please fix this error asap Link to comment Share on other sites More sharing options...
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